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Made in us
Been Around the Block






Mausama and I got together for another game; he decided to run his new Death Guard list that he has been working on this time. I went with my orks again that are still being tweaked as I play the goal is not to play a green tide but still be a tough list.


THE ARMY LISTS

Drkmorals – Orks 1750

Big Mek – KFF

3X Boys 20 strong
nob power claw, bosspole, eavy armor 2x big shoota's

3X Warbuggy 3 all with big shoota's

3X Loota's 14 per squad

3X kannon battery 3 Kannons
2 ammo runts, one additional crew grot, and one runt herder



Mausama – Death Guard 1750

Typhus

4 Terminators - Mark of Nurgle
DT Land Raider

7 PlagueMarines - Champ, Plasma Gun, Meltagun.
^DT Rhino

7 PlagueMarines - Champ w/ Combi Plasma Gun, Plasma Gun, Meltagun.
^DT Rhino

7 PlagueMarines - Champ w/Melta Bombs, Plasma Gun, Plasma Gun.
^DT Rhino

Vindicator - Daemonic Possession

Defiler - Exchanged H.flamer for DCCW.

PREGAME THOUGHTS

Drkmorals

Well I wanted to bring a SAG, because I think it fits with the army's play style. It seems like it would be really fun with this list however I don't have enough grots to add any more to the list. I am already proxying half of them with the kannons. So I didn't want to proxy any more for this game. To run the SAG I end up with points for a Grot squad.. (shrug) so decided to wait on that. Other than the fact that Nurgle makes Orks cry in general I am guessing I might be in for something interesting, but my army is more about laying down a hail of fire so maybe it will be different. I don't really have any solid plan. I really just decide that I will put one squad of loota's and kannon's away from the rest and I figure he won't focus on that side because it's isolated. This means I should have one squad of lootas and kannons that will be able to fire the whole game at complete strength. Other than that I just plan on playing and seeing what his army does.

Mausama

Lootas will be a problem; I'll have to figure out a way to deal them ASAP or they will chew up everything except the Raider.

Plan was to race the Landraider up the field, since nothing can really pen it only glance, and with Daemonic Poss. It should ignore 2/3 of rolls.

I will try to give my Vindicator and rhino's Cover Saves, via terrain or the Landraider.

Once in range, keep the Rhino moving 6 and shoot out its hatch with Meltagun and Plasma Guns; Once in range of some troops I would jump out and rapid fire.

The Vindicator would move up slowly shooting ordinance, and the Defiler would hangout in the back shooting Ordinance to blow up some orks









We rolled and I got to go first. Also we ended up with dawn of war and each placing one obj.

The terrain was buildings basically in the shape of the 5 on a dice, with one in each corner and one in the middle of the field. … We each put our Obj on the right side of the board basically in the building of that corner.



I put my HQ and one troops on the right side with room for the loota's to come on the board behind them my first turn. I put one squad of troops on the other side of the board to with the same idea in mind.

Mausama put one rhino with troops inside in the center building since it's on his side of the deployment zone. (I also learn that a dedicated transport counts as a troops choice selection so this is his two troops deploying? I didn't question it sounded ok to me)

ORKS Turn 1
Basically since most my army is heavy weapons they come on the board and proceed to run to get into a good position. 2 loota's come on the board to the right and make horrible difficult terrain rolls of 4 inches and then a horrible run roll of 3 inches. So they are there but not spread out in any cool manner. One squad of buggies drives on the far right one the far left and one in the center. Two kannons come on the in the center. Also the loota's on the left come on the board the same way. Making a horrible run roll, I kind of randomly put my other troops choice to the far left I don't really have any room anywhere else. This will later prove to be a horrible tactical error. They do roll a 6 for a run roll. And move forward. Only one thing can see the rhino in the building due to night fighting rules and after some shooting from the buggies the rhino is shaken.

Chaos Turn 1
The Landraider and Vendi roll on the board across from my right side, and screen the defiler that comes on behind them. The land raider and vendi pop smoke, I think out of habit. Two rhinos come on the board right behind his building in that same corner. He rolls for LOS and can't see anything so nothing else happens his turn.


Orks Turn 2
My troops on the left march forward both of them. The buggies all drive forward the one's to the left hug the buildings. The center group drives for better LOS to the rhino and the one's on the right just move up. These might get good shots on the vindi if need be. Its shooting time and my army can shoot. Everything on the left side can't really see or shoot anything besides the rhino. So I lay into it with the buggy's, the big shoota's and the loota's. the loota's roll horrible and only get two Pens. With everything together I get about 4 glances and two pens and he makes all his cover saves. So the RHINO lives. Wow.. ok.. So my buggy's on the right shoot at a rhino and blow off its weapon not great.. not horrible. My kannons in the center take pop shots at the landraider and nothing happens. (but its always a long shot anyway against a LR so no shock) my loota squad shoots the vendi gets no pens but enough glances to destroy it. Then my other loota's pen the Defiler to death. I got so many pens on that thing I felt bad. Someplace there was a chaos mechanic that built the thing crying.

Chaos Turn 2
To start his turn the Rhino on the far right poops a DP. He came in and he selected the rhino to the far right to lose a champion and out the back pops DP. Then for movement he follows the rhino forward. (It looks more like he pushes it like a shopping cart though.) The rhino next to it moves forward as well The rhino's are in better view of things but still kind of behind the building. The LR pushes forward 12 inches and the rhino in the center lets out the Plague Marines that climb to the second floor. They decide to shoot the buggy's in front of them. Two of his plasma weapons blow up on them though and one of the two die because of it. They do end up killing one buggy when all is said and done though. The rhino's to the far right both shoot the buggy's and end up killing one as well.

Orks Turn 3
My troops on the far left roll good and basically continue climbing through the building. My other troops push forward toward the center building. The buggys all drive forward from where they where at before. My boys move up to take a shot at assaulting the LR before it tank shocks through them and gets to the loota's anyway. The Kannon's on the left move yet again because they are still useless and have no LOS.

I decide to Waaaagh and see if my troops can roll high enough to make it into assaulting the marines in the building I only need a 4 on the run and a 4 on the assault diff terrain to do it so try it out. I roll a one and a ork dies. Wow. Ok. I shoot my two buggy's into the marines in the building do 3 wounds no one dies. I shoot the other buggy's into the marines do 6 wounds.. no one dies. The boys in the far left run forward. The loota's too the left shoot at the marines in the building I do 13 wounds and one marine dies. Ok. I shoot at them with another loota squad since it can't see the far right rhino's yet, I do 6 wound and one marine dies. I then shoot at a rhino with my other loota's and blow it up. The troops get out. My other buggys shoot at the other rhino but only one can see them and nothing happens. I shoot the LR with the kannons I guess just for fun because nothing happens again. I assault the LR to no avail rolling no 6's to hit.

Chaos Turn 3
The LR Tank shocks through my boys in front and parks in front of the Loota's and Typhus gets out with 4 termy's. The troops on the far right move back to hold their own obj and the DP pushes his shopping cart rhino forward. The troops in the center think about going up a level but roll poorly and decide ladders are too much work.

The rhino to the right shoots the buggy's again but nothing happens. The marines in the center blow up another buggy, and the rhino moves out to tank shock my troops from assaulting. Typhus does wind of chaos and kills 4 loota's then the termy's shoot and kill 2 more. Then they assault them and well if the loota's could beat Typhus in assault then he is over priced, so of course they all get wiped up with ease. However that means that Typhus is going to take a hailstorm of fire next turn because of it.

ORK Turn 4
My troops all move up on the left side. The buggy's drive forward again and the troops on the right move back to be able to shoot and assault into Typhus and his buddies. The loota's to the right open fire into them and cause 18 wounds. No one dies. The other loota's cause another 8 wounds. No one dies. One set of kannons shoots with rockets and cause 3 wounds no one dies, the other set of kannons shoots with small blast and I score a hit with all three so I get 15 hits and 6 more wounds.. One dies.. Wow… I unload with with my troops and my buggy's on the right and cause another 9 wounds between them and kill one more. So I killed two terms. I am in shock and awe. I proceed to shoot at the marines with my other buggy's in the building. The 5 buggy's are able to cause 6 wounds twice. No one dies. I then shoot with all the troops in the area. The first troops cause 4 wounds no one dies. The second cause 7 wounds. No one dies. Then I roll for assault and can't reach Typhus. Although at this point I would say the nob might be scared of him after watching him shake all that off.

Chaos turn 4
The marines arrive at their obj the other marines pile out of the rhino moving forward and are now in rapid fire range of my troops. The marines in the building climb up another floor. The LR pivots Typhus moves toward the loota's then does his template attack again and shoots them down. They kill 5 of them total. The marines fire into my troops taking out 6 of them. Then the LR shoots into them taking out another 5. The marines in the building by his obj shoot and blow up another buggy. The marines in the center building also shoot at the buggy close to them but are unable to hit it.

Typhus assaults through the second loota squad at this point typhus has taken two wound and only lost 3 terms from all the shooting and assaults.

ORKS turn 5
At this point I have pretty much lost and I am playing for a tie that is going to be a long shot. I blow up the empty rhino and do some shooting. I basically just want to see if I can finish something off. So I pour all my fire into the marines in the middle or into Typhus depending on range. So basically Typhus takes another 15 wounds and doesn't seem to notice at all making all his saves. Typhus shrugs off everything sent his way again.

Chaos basically moves and takes pop shots at my buggy's again for his turn. We roll and it carries over to another turn. I shoot my loota's at Typhus yet again yet again cause like 7 wounds but him making all his saves. Since it's a long shot for me to even tie at this point I concede to the unstoppable force that is Death Guard today.

So to sum up its turn 6 and the center marines still has 3 marines alive!!! Typhus only has two wounds and the Terms took so much fire that if Games workshop prints this battle rep they will sell term and Typhus models. I deployed like a tool so all my troops are no where near my obj like they should be. Mental note have plan before battle.




Drkmorals After thoughts

Wow I knew he was going to be backed by Nurgle but not by the Chaos god of dice rolling. The report really doesn't reflect that he really didn't need FNP. He basically was making 80 percent of his saves without FNP.

The game was fun and I learned a ton, I will have to decide to tweak my list or throw this one up for a rematch first. I spent a large part of the game just simply amazed that I couldn't put anything of his down. I wounded the crap out of it all but they just shook it off. Also my troops where in a horrible place and I figured with my range and run rolling I would be ok and just wanted to play. I won't make that mistake next time I rolled bad for runs and terrain the whole game.

As for a MVP?? Hmmm Can I pick someone on the other team? The only thing that preformed well was the loota's I rolled really well with them the whole game. When I only got one shot with them I would still cause like 7 wounds on things.

Mausama After thoughts.

Death Guard is tough; The Terminators, Plague Marines were very very survivable. This game it was easy for me to make those 3+ Saves, and the few FNP rolls.

The Landraider Rush w/terminators worked out well. Typhus and crew managed to kill 28 Lootas, once they were down I was able to have a little more breathing room.

I don't know about the Defiler, and Vindicator. They were blown up on what it seemed the first turn, by loota fire. I did have them obscured, but I failed too many Cover saves. Loota's are a very good Unit to take out 13 and below armor. I have to rethink the Defiler and Vin in the list.. Thinking to swap them out for obliterators, but It messes with the theme of my army.. Toughness 4 in a T5 army doesn't feel right, but there is not denying the ability of obliterators.

The Plague Marines put out mild firepower.. I have to play test with them to see how I want to gear them out. I didn't run Champs with PF's, so I was alittle worried, but I these guys didnt encounter close combat. More play testing.. Other than that, the worked beautifully in the rhinos, very mobile.. and durable.. PM's were overall great.

Greater Daemon, did not do anything all game except kill the champ he came out of. No wounds put on him, nor did he see combat.. I have to think about if I'm going to bring him in future games.

Overall the MVP of this game I would have to say Typhus.. He is an amazing Character, and worth every penny.. 2+5++ w/FNP is not a joke.. Wind of Chaos..Nurgles Rot.. His Manreaper.. He alone took out a squad of Loota's without a swingback

My 40k online real estate with a dose of 40k 101
The Emperor's Codex

 
   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

wow. crazy saves. crazy. i find it sad that five can decimate twenty-eight with such ease, but whatever. good report.
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

Did he claim that the Nurgle termies had FnP? Because I'm pretty sure they don't anymore. That might be important......

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Been Around the Block






Well Typhus was a monster in hth I am pretty sure he had 8 attacks by himself on his initial charge. After softening up the loota's with firing its not too hard to see the terms taking out two squads of 14 pretty easy.

As for FNP, only Typhus got FNP and I only think he used it once. I made him roll a pretty massive amount of dice in my opinion but he wasn't rolling one's. Also like I said in the report he barely used the FNP for his marines either. He was rolling amazing I really was in shock most the game.

My 40k online real estate with a dose of 40k 101
The Emperor's Codex

 
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

Typhus has what, 3 or 4 base attacks and a demon weapon that adds d6. He can be pretty mean. T5 Termies are still tough as nails without FnP, but still, the Mass Of Wounds tactics should make them fall well enough. Looks like incredible luck with saves won him the game.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Been Around the Block






Terms usually fall to mass fire in general. I don't usually worry about them too much running orks since mass is the ork game. mass fire, mass attacks, mass numbers etc... Being T5 terms I would say they can be a bit tougher except my game plan was to shoot them with loota's. So really I was still causing mass wounds left and right..

Sometimes the dice are just against you. It made for a really funny game though.

Also I really can't see this being possible again. I pretty much thought his plan was unload terms.. and to trade them for one loota's squad. I in no way thought they would live through the shooting from the next turn. So it seemed like a good trade in my favor.

Of course things didn't work out that way lol.

My 40k online real estate with a dose of 40k 101
The Emperor's Codex

 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

Nurgle Terms are sub par nowadays.

Orks always have had a tough time with plague marines. T5 is too great for S3 and FNP to boot. FNP also cancels out the FC on the orks.

PMs are king of objectives

NoTurtlesAllowed.blogspot.com 
   
Made in us
One Canoptek Scarab in a Swarm




Denham Springs, LA, USA

I want Mausama's dice...

Great report. Makes me sorta scared to face Plague Marines but enjoyable none the less.

Record with 5th ed:
W:9 L:6 D:4
W:2 L:0 D:0
W:0 L:1 D:0 
   
Made in us
Beast of Nurgle




Within the Warp

talthar wrote:I want Mausama's dice...

Great report. Makes me sorta scared to face Plague Marines but enjoyable none the less.


Don't think you do... My Dice seem to perform really good or really bad.. Yesterdays game vs Loyal marines I couldn't make a save to save my life... Literally; managed to scrounge up a Draw..

Also, there suppose to be Vassal screenshots that goes alone with this report.. I havent either been feeling well (sinus infection w/killer headaches), or not around my computer;

Plague Marines, are tough as nails.. I have been impressed with them overall; however the rest of my list I think I need to work on.. Only thing I know I like is typhus and terminators.. however everything else pretty much whatever. I wanted to keep it fluffy and be competitive.. I dont think those two words can go hand and hand now a days.. For me to viable I have to break off of nurgle alittle bit. I digress...

It was a fun game, and Darkmorals is always a good opponent. One last thing, I hate those lootas!! They sent too many daemons back to the warp.

Mausama


This message was edited 1 time. Last update was at 2008/11/12 20:29:35


Mausama - MAU SMASH!!!

I play Chaos Daemons and Chaos Space Marines.
Chaos Daemons - 4000 points
Chaos Space Marines: 3500 points 
   
Made in us
Been Around the Block






Darkness is correct IMHO. PM's are just bad for orks. They counter all things that make the orks good in general. Since my plan wasn't to assault him to death because of how the list was built I was thinking it wouldn't be so bad... of course with him rolling so well I won't ever know if in theory this was a solid concept or not lol.

Mausama has tweaked his list since our last meet up. I am pretty sure he is running oblitz now. (which is never a bad selection for any chaos player) I am not sure the exact changes but I think he has done some test games and is very pleased with his results. Of course I think he is still tweaking his list, (does this list tweaking ever really stop in this hobby?)

I am awaiting my shipment of daemons so I will have a second army to play and we now have vassal down enough to add pictures to our random game recaps for all of you readers. I also will have camera in hand from now on so you can see the models and my orks lack of paint lol.

My 40k online real estate with a dose of 40k 101
The Emperor's Codex

 
   
Made in us
Swift Swooping Hawk






Funny, I just did a few rounds of one x30 ork squad, 3 rokkits, Nob w/PK Vs. 8x Plague Marines w/ 2x Plasmaguns, Asp. Champ w/ Powerfist/Plasma Pistol. I picked these because they add up to roughly the same points, which I found to be pretty depressing, lol. Anyways, I found some interesting things. The Plague Marines, after 2 rounds of shooting, one standard and one rapid fire, only shot up about 10 orks or so total. The orks then killed 1 Plague Marine with their shooting, then charged. Though the Plague Marines were ultimately run over, they held the squad up for a few rounds at least before they went down.
I think it's safe to say the moral of the story is that even though you have T5, 3+ save, 4+ FNP, you should still make sure less than 20 orks hit your line or you might just be hosed.

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

were they sluggas or shootas? Also, PMs should never be in a horde by themselfs.

NoTurtlesAllowed.blogspot.com 
   
Made in us
Longtime Dakkanaut





Florida

PM can handle hordes as long as there are no Powerklaws.

But if you have a beserker squads counter charging, say goodbye to that ork horde.

Comparing tournament records is another form of e-peen measuring.
 
   
Made in us
Strider





Bremerton, WA

Just at thought, have you considered a daemon prince instead of vindicator or defiler? With left over points you can pull in another squad with rhinos, i like to add extra armor, but tht's my preference.

If you smell bad, take a shower before playing me. I hate when people devote too much time to something that they can't even shower.  
   
Made in us
Beast of Nurgle




Within the Warp

I agree with thehod; ork horde would get wiped up if they didnt have that PK.. because PMs can make those 3+ 4+FNP all day, not to mention after the charge orks going to need 6s to wound.

Coachnitro... I do have a DP I could add... not the actual GW Nurgle DP, but the normal one.. I am going to mess around with him in my list tonight.

Darkness; Im feeling your Avatar.. Berserk is my Fav anime / manga.

Mausama

Mausama - MAU SMASH!!!

I play Chaos Daemons and Chaos Space Marines.
Chaos Daemons - 4000 points
Chaos Space Marines: 3500 points 
   
 
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