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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

My friend tried to move a squad of terminators away from Pedro Kantor today, such that Pedro could fire his orbital bombardment [which requires the character not move in the movement phase] but the terminators could still approach and get into assault that turn.

The question was whether moving away from a character counts as moving, and in the IC rules I found the following entries:

1) Characters can leave a UNIT by moving more than 2" away. It seems the unit's status is unaffected.

2) Characters can move and attach to a unit, again the unit's status is unaffected.

The rest goes on about how you're unable to leave in the shooting or assault phases and what happens when a character joins a unit going to ground.

Now naturally it stands to reason that a squad can move away from a character and thus leave him behind, but going strictly by what characters can do [join units, leave units, start with units, move with units], the only way a character can detach from a unit is by themselves moving away from them - ie if the unit decides to move without the character doing so, then he has to maintain coherency and move with the unit, or at least counts as moving if he doesn't.

Discuss.

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Made in ca
Decrepit Dakkanaut





Independent Characters leave or join units, not the other way around, I think you got that right.

Remember, if an Independent Character joins a unit and that unit hasn't moved, then it cannot move any further that Movement phase.

I don't think it stands to reason that a unit can leave or join a character, because I think that's confusing whatever the game may be supposed to represent, with how the game actually works. It's like grenades. To say it stands to reason that grenades are ranged weapons is to confuse grenades in the real world with the game rule labeled "grenades"; in fact it doesn't stand to reason that grenades are ranged weapons as what stands to the reason defined by the game is that they are not.
   
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Longtime Dakkanaut




So the IC moves 0", and is out of coherency, and is no longer part of the unit.
   
Made in fi
Confessor Of Sins




It would certainly be reasonable that a character "move away" from a unit by not moving with them. Strictly reading it doesn't work, though. Apparently WH40K leaders are too straightforward and brave to ever be seen telling others to advance "while I handle this matter, I'll catch up later".

Houserule it with your friends or play it by the book.
   
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Decrepit Dakkanaut






Los Angeles, CA

coredump wrote:So the IC moves 0", and is out of coherency, and is no longer part of the unit.



That isn't possible, because as he is joined to the unit, when you move the unit he would count as having moved as well.


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Made in au
Quick-fingered Warlord Moderatus






yakface wrote:
coredump wrote:So the IC moves 0", and is out of coherency, and is no longer part of the unit.



That isn't possible, because as he is joined to the unit, when you move the unit he would count as having moved as well.



wouldn't the same then apply in both directions as he starts his movement phase as part of the unit, so if I move an IC out of for example a devestator squad, part of that unit moved therefore the unit as a whole moved?

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Made in de
Dakka Veteran




wouldn't the same then apply in both directions as he starts his movement phase as part of the unit, so if I move an IC out of for example a devestator squad, part of that unit moved therefore the unit as a whole moved?


"If an independent character moves and joins or leaves a unit that did not move, the character counts as having moved in the ensuing Shooting phase, but the unit does not"

pg. 48 5th bullet statement

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Made in us
Sslimey Sslyth




This apparently is very similar to the 4th edition rule where joining or leaving a unit is an action that an IC takes, not an action that the given unit takes.
   
Made in us
Regular Dakkanaut




I think you got it right.

This message was edited 4 times. Last update was at 2008/11/13 16:18:32


 
   
Made in us
Longtime Dakkanaut




Hmmm... interesting.

I see the point....
   
Made in us
Bane Knight






Tulsa, Ok, USA

Spellbound wrote:
1) Characters can leave a UNIT by moving more than 2" away. It seems the unit's status is unaffected.



To me its plain and simple. The character has to initiate the leaving or the joining. Not the squad. The character still would count as having moved irregardless of where he wound up.


You know...kinda like Mike quiting the Jackson 5. They didn't quit him, he quit them.


Then turned white....


and crazy.....

This message was edited 1 time. Last update was at 2008/11/13 17:03:50


Hordini wrote:A little pee came out when I saw that.


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Tilter at Windmills






Manchester, NH

Yup. It's a bummer, but that's the way it works.

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Made in us
Sslimey Sslyth




burb1996 wrote:

You know...kinda like Mike quiting the Jackson 5. They didn't quit him, he quit them.

Then turned white....

and crazy.....


OMG. If only I knew how to sig, I would so sig that.
   
 
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