@Mattlov
I was going to say "I am not a big believer in psycannons", but I figured you might have a point I did not see. So I took a look at
Pure grey knights tactica (which I like very much), I saw the wisdom in your words: Normal power-armoured
GK lose their Nemesis weapon (and therefor their +2
str, not a good idea), but terminators don't. So, of course, the psycannon is a very, very good choice. I think I'll have to re-design my core troops one more. Maybe drop another terminator and go for the psycannons.
@Storm knight
The Grand Master, hmmm? He won't be killed by a single
PF like Typhus does in my
PM army. He gives me 4 str6 attacks at I5, which is a very big benefit against
DPs and the like... sounds good. Yet he is pretty expensive, I already have a pretty low model count and when wearing the opponent down by shooting, I5 is not that important. I am not so sure about this choice.
About holocaust (which is called "inferno" in the German version, talk about political correctness here): I think I have a different idea how to deal with hordes, have a look at my chimera list below ;-)
Hammerhand does not seem very impressive, though, since it is only a +2 to
str, not a +4 like for normal space marines. And since I already got tons of str6 attacks (and usually attacking against rear armor 10 - and both is equally useless against a
LR or that Necron monstrosity), upgrading 3 or 4 of them to str8 does not seem worth it. And against infantry, I'd lose my force weapon bonus. Since 5th edition, I believe in specialized weapons against vehicles, meaning: I want
2d6 for armour penetration. Before Mattlov got me on the psycannon trip and you got me on the
GM trip, I was thinking about using the brother captain and giving him an eviscerator or a chain fist. 3 attacks with 8+
2d6 sound like
LR killing material. Would be a waste with I5, though.
On the issue of transports, as mentioned by Wüstenfuchs and elaborated by Storm Knight: The storm troopers have a dual role, which is a bit of a problem. If I just wanted to capture objectives, I would take a lot of them and put them in rhinos. If I wanted them to go hunt tanks, I'd put them in chimeras (two fire points, fits perfectly). I can even equip the chimeras to kill hordes with two flamers. I think I'll go with the completely delusional idea of "if I table my opponent, I don't have to claim objectives". Or I could use one dedicated capturing troop with a rhino and two hunting troops in chimeras, of which one might double as capturing troop later in the game. Hmmm... damn, all these possibilities.^^
I'll have to re-think this once more. But since I agree on the transporter issue, here is a list I made when I wasn't into psycannons and not thinking about the
GM as viable choice:
==
HQ==
Brother Captain (61) + 7
GK Terminators (46) as Retinue: 383
+ Word of the Emperor: 10 (getting rid of the last 10 points)
==Elite==
Brother Captain (61) + 7
GK Terminators (46): 383
==Troops==
5 Inquisitorial Stormtroopers, 2 Meltaguns: 70
+ Chimera w. Smoke & Heavy Flamer x2: 88
5 Inquisitorial Stormtroopers, 2 Meltaguns: 70
+ Chimera w. Smoke & Heavy Flamer x2: 88
5 Inquisitorial Stormtroopers, 2 Meltaguns: 70
+ Chimera w. Smoke & Heavy Flamer x2: 88
=1250
The Chimera is chosen because I already have lots of rhinos in my other army and wanted another model. And then I though "if I have to buy a weapon for it, I'll go all the way" and bought an additional flamer. Hey, it was a 50% bargain opposed to the first one!
I'll have to try another list to incorporate the good advice discussed in here, though.
So, thanks for all the good advice.
And please keep it coming, this proves to be very, very helpful.