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Made in us
Hellacious Havoc






I need a clarification on a few covers saves. First is a building. Does occupying the roof of a building offer a cover save. In reality, if you are on top of a building, it offers some protection as you are on an elevated position (reality doesn't always translate to 40k). Second, occupying the top of a hill. Again high elevation. Thanks for the imput.


MARTIAL LAW-FTW

There is no "cheese", just whiney rats who lose too much!




 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Surely it depends on the LoS?

A roof with a low parapet or none at all might easily grant a 50% concealed save to the models on top. Same for a hilltop.

That's the point of TLoS.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Longtime Dakkanaut




Assuming you are talkinga bout an actual Building, and not a Ruin....It depends on two things.

First, is the roof considered a battlement or parapet? If so, you can't shoot at the models on top at all.

Second, if not it depends on the LoS, are the models obscured from the shooter?
   
Made in au
[MOD]
Making Stuff






Under the couch

Kilkrazy wrote:Surely it depends on the LoS?


Nope.

The roof is simply another fire point. You can't target the models on top of the building.

Page 80


In the case of the hill, as coredump says, it depends entirely on whether or not the models are obscured from the shooter's POV.

 
   
Made in us
Longtime Dakkanaut





So let's say a squad, on a 1" tall hill w/o any terrain modeled on it, with clear LoS to them. Would they get a cover save? It seems most of the guys I play w/ consider the hill a piece of area terrain and as such it gives a cover save. I don't personally like this unless it's discussed that it has or shows actual trees to represent forest. It's a question I've had for awhile also, just forgot to ask.

This message was edited 1 time. Last update was at 2008/11/16 21:43:24


 
   
Made in us
Hellacious Havoc






Hill crests offer a cover of 4+. The definition for hill crest is "the top line of a hill". Most hills in 40k scenery are actually like plateaus, for easier model placement. Where is the crest on these such hills to gain the 4+ cover save?

Also in the section of area terrain, it says (pg. 13) " for clarity of the game it is important to be able to tell where the boundary of the terrain feature is...". The hill or building is considered area terrain? Wouldn't the edge of the building/hill be considered the edge of the area terrain? Then on pg. 22 under "exceptions" to cover rules, it says under "inside area terrain" "Target models whose bases are at least partially inside area terrain are in cover. This represents their increased chance of diving into or behind a piece of covering terrain.

This message was edited 1 time. Last update was at 2008/11/16 22:49:26



MARTIAL LAW-FTW

There is no "cheese", just whiney rats who lose too much!




 
   
Made in nz
Tough-as-Nails Ork Boy




Wellington, New Zealand

With a building, you would have discussed with your opponent before hand and decided if you were playing it as ruins, or as an actual building.

If its a building, the roof is just another firepoint, as insaniak pointed out.

If you're playing it as ruins, you're in 4+ area terrain.

Blogger over at thefieldsofblood.com and occasional annoying New Zealand accent on 40kuk.com  
   
Made in us
Longtime Dakkanaut





Nope.

The roof is simply another fire point. You can't target the models on top of the building.

Page 80
and...
If its a building, the roof is just another firepoint, as insaniak pointed out.

That is only true is the top of the building is designated a "battlement" or a "parapet".
A bunker, for example, may not allow for the models 'inside' to be on top shooting. But Jump Infantry can land on it, and thus LOS will determine if they get a save or not.
   
Made in au
[MOD]
Making Stuff






Under the couch

Rymafyr wrote:So let's say a squad, on a 1" tall hill w/o any terrain modeled on it, with clear LoS to them. Would they get a cover save?


Unless you have decided (for some odd reason) to treat it as Area Terrain, then no, they wouldn't get a cover save, as there is no cover.



Hand of Dume wrote:Hill crests offer a cover of 4+. The definition for hill crest is "the top line of a hill". Most hills in 40k scenery are actually like plateaus, for easier model placement. Where is the crest on these such hills to gain the 4+ cover save?


If the hill doesn't have a crest that blocks LOS, then it doesn't have a crest that blocks LOS.


The hill or building is considered area terrain?


Ruins are area terrain. Buidings are not.

Hills shouldn't be, but some people persist in playing them as such.


For any terrain that isn't specifically classed as area terrain, LOS is simple: have a look from the attacking model's perspective. If the target is partially obscured, they have cover. If the target is not obscured, they don't have cover.

It's that simple.

This message was edited 1 time. Last update was at 2008/11/16 23:04:28


 
   
Made in us
Hellacious Havoc






Looks like I'm going to put parapets on my bunkers and buildings, also add some scenery to the bare hills I have. Thanks


MARTIAL LAW-FTW

There is no "cheese", just whiney rats who lose too much!




 
   
Made in nz
Mutilatin' Mad Dok




New Zealand

So what would craters be? You know, the moonscape? I have models in them. Cover?
   
Made in nz
Tough-as-Nails Ork Boy




Wellington, New Zealand

craters are described as 4+ area terrain in the rulebook from memory.

Blogger over at thefieldsofblood.com and occasional annoying New Zealand accent on 40kuk.com  
   
Made in au
[MOD]
Making Stuff






Under the couch

proximity wrote:craters are described as 4+ area terrain in the rulebook from memory.


'sright.

 
   
Made in us
Longtime Dakkanaut





Hand of Dume wrote:Looks like I'm going to put parapets on my bunkers and buildings, also add some scenery to the bare hills I have. Thanks


one tree on each of the far sides of the terrain would satisfy this requirement. At least in my last game, we made sure all the hills had some trees on them. I was happy to give and take a 4+ cover if troops were on them.
   
Made in us
Longtime Dakkanaut




I may be missing something, but while craters are defined as providing a 4+ cover save, I do not think they are defined as area terrain.

Though I think it would be a reasonable way of playing it.
   
 
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