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Made in us
Deadly Dire Avenger




1. If a Vidcare assassin fires the sheild breaker round at a Dark Archon with a shadow feild and causes a wound would it break/destroy the shadow feild?

2. When a shadow feild fails, does the failing of the feild absorb the wound it fails on? The only thing i see that could make this special is that the wargear is destroyed when it fails. (example: Archon takes 4 wounds the first 2 are saved, the 3rd save is failed would the Archon take 1 or 2 wounds?)

3. Does the Master of Blades' disembouler blades always inflict double wounds even on single wound models, or is this only appyied to multi-wound creatures?

I dont have the codex with me right now but my friend and I argue about these questions. I feel that for the first question that if the shot ignores the inv save then the shadow feild is assumed to automaticly fail, thust destroying the feild and the archon takes a wound.

I personaly think for the second question that a failed save is a failed save, and the wargear wouldnt take up one of the wounds.

For the third question this is my friends claim. Since the Master of Blades causes 2 wounds for every 1 wound inflicted (due too the disembouler blades), that if he scores 4 hits and 4 wounds on a sm tac squad that it would then cause 8 power weapon wounds on the squad. I told him that was crap that 1 guy that costs like 65 pts could take out a whole tac squad. That you can't kill more models than you have hits, and that its ment to take down multi-wound models

Any help would be great! Thanks

 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

1. No. If you can't take a save, you can't fail a save. The Shadowfield works fine.

2. Saves are rolled collectively. So, you'd roll 4 saves, and if you failed one, you couldn't use it successively. In your example, he would roll his 4th save, and if it passed, he would suffer only one wound.

3. I believe that it does, indeed, cause additional wounds on non multi-wound models... The older version of the Codex, the only one I have access to at the moment, says that two wound rolls are made for each hit scored...

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Made in us
Deadly Dire Avenger




i was under the impression that you had to roll the saves on a shadow feild 1 at a time as to see when it fails, or else if you rolled them all at once there is no telling where along the line that it failed the save.

 
   
Made in gb
Proud Phantom Titan







1:it only is destroyed if you use it and fail ... also you use your best save so you don't use since it wouldn't be your best save

2: if one unit fires at you ... you roll all saves from that together at 2+ inv ... he fails one save then breaks from that point on ...

3. he's amazing isn't he... yes double all the wounds ...but since he is a Specail charictor you can only have one in the army (also he's 90pts and must be part of a retinue so he's not that cheap)

edit to remove the ork

This message was edited 3 times. Last update was at 2008/11/17 00:37:30


 
   
Made in au
Quick-fingered Warlord Moderatus






Bradmammajamma wrote:i was under the impression that you had to roll the saves on a shadow feild 1 at a time as to see when it fails, or else if you rolled them all at once there is no telling where along the line that it failed the save.
Nope you follow the normal rules for rolling saves where a unit(or subset of a unit) makes all the rolls for all the saves simultaneously, thus for that entire save phase(that is the one pertaining to the current close combat or shooting, not the whole player turn) he will have a 2+ invuln save, however if he fails one of those saves, he both takes a wound and loses the shield.

1. The shield is lost when a save is failed, not when a wound is inflicted, if you somehow can ignore invulnerable saves it will not destroy the shield.

3. The latest printing of his rules clearly says you make 2 rolls against the "to wound" table for each successful hit, these wounds are then allocated as normal meaning each hit could allow multiple single wound models to die.

This message was edited 1 time. Last update was at 2008/11/17 03:38:01


Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Longtime Dakkanaut





I suppose I've been generous when using my Archon's shadow field, I've usually taken the wound from the failed save that removed the SF. Guess I'll stop doing that.

The last game I played, I had to roll 10 saves against my Archon since the retinue was wiped out. I rolled them one at a time and saved every one. This is about the only time I can see you need to do this, since the failing of the SF determines the fate of your Archon.

A 5+ normal save isn't going to stop anything and the SF is the only Invulnerable save the DE have from Wargear.
   
Made in us
Willing Inquisitorial Excruciator





Philadelphia

Not to mention what happens when you're hit with a mix of different strength weapons, especially weapons that can Instant Kill your character (S6+).

I've always played my DE by rolling the saves one at a time, unless it didn't matter (ap6). Because after the first failed save, that armor 5+ doesn't stop anything.

Hopefully they'll fix this bit of wargear in the new Codex circa 2016 ;-)

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"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
Made in us
Deadly Dire Avenger




ok ok ill let the assassin bullet and shadow feild thing go.... for now. I still think you can only kill as many things as you hit. I just dont understand how in fluff or common sence that you hit 4 times and cause 8 wounds on 8 different single wound models.

 
   
Made in us
Deadly Dire Avenger




i view it as to take down big multi-wound creatures or an IC killer. (since i do beleive hes allowed to take the place of the Archon in cc)

 
   
Made in gb
Proud Phantom Titan







you might not like the rules but thats how they work ... IF GW PULL THEIR FINGER OUT, we might get a new codex (correct me if i'm wrong but dark eldar were writen for the 3rd ED?) and things might become a little better ... though what they'll do for grotesques and warp beast
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





The Dark City

Tri wrote:you might not like the rules but thats how they work ... IF GW PULL THEIR FINGER OUT, we might get a new codex (correct me if i'm wrong but dark eldar were writen for the 3rd ED?) and things might become a little better ... though what they'll do for grotesques and warp beast


Please don't change my Grotesques! I love them.

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Made in gb
Proud Phantom Titan







^_^ i like'em to .. but i think they could ether do with becoming troop or having a pts drop ... there are way too many S:6 or better weapons out there now
   
Made in us
Sslimey Sslyth




Grotesques are stupidly over-priced for their virtual lack of offensive capability and the fact that they compete with the cheaper (and infinitely superior) wyches for Elite slots.
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





The Dark City

Saldiven wrote:Grotesques are stupidly over-priced for their virtual lack of offensive capability and the fact that they compete with the cheaper (and infinitely superior) wyches for Elite slots.


That's agreed. But I usually only field two wych squads and throw in grotesques in larger point games.

I love seeing marine player's faces when I tell them, no, they're immune to bolter rounds.

“You dare challenge me, monkeigh? I, the harvester of souls, the ambassador of pain? Let me educate you; I need a new plaything.” – Archon Dax’Sszeth Xelkireth, Kabal of the Dread Shadow
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Made in au
Quick-fingered Warlord Moderatus






Asmodeus wrote:That's agreed. But I usually only field two wych squads and throw in grotesques in larger point games.

I love seeing marine player's faces when I tell them, no, they're immune to bolter rounds.
I prefer the look when you tell them "No, you automatically fall back P.S. the Wyches are Initiative 6"

Rymafyr wrote:I suppose I've been generous when using my Archon's shadow field, I've usually taken the wound from the failed save that removed the SF. Guess I'll stop doing that.
No, that's correct, you are meant to take a wound when the field fails.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Longtime Dakkanaut





Drunkspleen wrote:
Rymafyr wrote:I suppose I've been generous when using my Archon's shadow field, I've usually taken the wound from the failed save that removed the SF. Guess I'll stop doing that.
No, that's correct, you are meant to take a wound when the field fails.


Ok...thought so.
   
Made in us
Willing Inquisitorial Excruciator





Philadelphia

Bradmammajamma wrote:For the third question this is my friends claim. Since the Master of Blades causes 2 wounds for every 1 wound inflicted (due too the disembouler blades), that if he scores 4 hits and 4 wounds on a sm tac squad that it would then cause 8 power weapon wounds on the squad. I told him that was crap that 1 guy that costs like 65 pts could take out a whole tac squad. That you can't kill more models than you have hits, and that its ment to take down multi-wound models

Any help would be great! Thanks


Ok, with regard to the Disembowler Blades, the rules say "they cause two wounds for each hit inflicted (this means that two wound rolls are made for each successful hit)".

So, in your example, if The Master of Blades hits 4 times, you then roll 8 "to wound" rolls on the target unit or model. As written, this is different than say, Implant Attack, from a Hive Tyrant where each wound inflicted counts as 2 wounds. Yes, they are also power weapon attacks. But he costs 25 more points than you think

I need to add him to my Retinue...


Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013

"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
 
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