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Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

...concerning close combat.

Weapon loadout should be Nemesis/Storm Sheild

His weapon kills even Eternal warriors after a leadership check and the Storm sheild will add an attack, according to the DH codex.


Then, assuming someone wants to argue 'intent' that your Sheild doesnt actually add an attack and the Force Weapon inflicts instant death thats cool as well.

In that instance your Storm Sheild turns into a 3++ save used against ranged firepower as well, made doubly bad if the GM is accompanied by a retinue of TH/SS armed Knights. (he should have a retinue anyway BTW since he actually isnt an IC but instead an upgrade character like a sargeant when with them) If they force you to play with CURRENT force weapon, and more importantly, Storm Sheild rules then fine, we have to play with the most CURRENT rules availiable right? 3++ saves.

I have never failed to seize on 4+ in my life!

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COMMORRAGH 
   
Made in us
Pestilent Plague Marine with Blight Grenade





The Frozen North

Well, most people would argue that Force Weapons are defined in the main rulebook, and Storm Shields are defined in Codex: Space Marines. In this case, your argument wouldn't hold too much weight.

That said, I agree - if you have to use the Codex's Storm Shield, you get to use the Codex's Force Weapon.

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Made in ca
Long-Range Ultramarine Land Speeder Pilot






There is no argument here. Codecies always overrule the main rule book. So your grey knight uses the force wepaon rules and the storm shield rules from the DH codex because that is where your army is selected from. Always been the rule and still exists in 5th edition.

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Fresh-Faced New User




Deadshane1 wrote:...concerning close combat.

and the Storm Shield will add an attack, according to the DH codex.


I do not see this in the DH codex. I agree with everything else about the Force Weapon. There is precedent even with the way transports are handled in some of the older army books, but where does it say in the DH codex that a Storm Shield adds an extra attack?

All I see that Storm Shields are a 4+ inv save.
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

AngrBodr wrote:
Deadshane1 wrote:...concerning close combat.

and the Storm Shield will add an attack, according to the DH codex.


I do not see this in the DH codex. I agree with everything else about the Force Weapon. There is precedent even with the way transports are handled in some of the older army books, but where does it say in the DH codex that a Storm Shield adds an extra attack?

All I see that Storm Shields are a 4+ inv save.


DH codex states that the storm sheild is an extra CC weapon.

I have never failed to seize on 4+ in my life!

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COMMORRAGH 
   
Made in us
Fresh-Faced New User




My DH codex does not say that under the war gear entry. Do I have an older or newer codex? Or is somewhere else in the codex?
   
Made in au
[MOD]
Making Stuff






Under the couch

AngrBodr wrote:...but where does it say in the DH codex that a Storm Shield adds an extra attack?


It's listed as a single-handed weapon in the armoury.

As such, it would give the extra attack in close combat.

 
   
Made in gb
Proud Phantom Titan







... but the question is would it count as a normal close combat weapon, as the genral description of a special CC weapon is any thing that gives you bonuses and/or penalties ... wouldn't a 4+ inv count as a bonus?
   
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Under the couch

It's not on the list of defined Special CCWs, and its effect has nothing to do with making attacks. The DH book even mentions that it's not actually a weapon, it just counts as a single-handed weapon because it takes up a hand.

So, not a weapon, but counts as a single-hand CCW? That fits much better as a normal CCW... as far as hitting someone goes, it's just an inert lump of metal.

 
   
Made in gb
Proud Phantom Titan







...sorry just playing devils advocate here...

... you can't say its not a special CC weapon since it can only be used in CC and only gives a bonus in CC

... it not on the list? so a lot of other specialist weapons are missing see any mention of scorpion chainswords' +1 S?...its a list of rules for specific special weapons

This message was edited 2 times. Last update was at 2008/11/20 22:53:38


 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Tri wrote:...sorry just playing devils advocate here...

... you can't say its not a special CC weapon since it can only be used in CC and only gives a bonus in CC

... it not on the list? so a lot of other specialist weapons are missing see any mention of scorpion chainswords' +1 S?...its a list of rules for specific special weapons


What does that have to do with anything? Scorpion chainswords are combined with pistols for extra attacks. The eldar codex explains their rules just fine...as does the DH codex with their own Storm Sheilds.

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in au
[MOD]
Making Stuff






Under the couch

Tri wrote:... it not on the list?


Insaniak wrote:...and its effect has nothing to do with making attacks.


I wouldn't discount it as a SCCW just because it isn't on the list. The fact that the bonus provided by it has nothing whatsoever to do with making attacks, combined with the fact that it's not on the list, is what leads me to believe it's not classed as an SCCW.



Of course, the Wargear book did update the =][= Storm Shield entry, to include the statement that it doesn't provide the +1 for having two weapons... But I know how much of an issue some people have with regarding Wargear book updates as official...

 
   
 
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