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Made in ca
Crazed Cultist of Khorne




Canerda

Hey guys bit of a tricky one (I think?)

1) If you have a structure with 3 lvls and you have a squad on the second lvl completely covering the access point can they be assaulted? as there is no where to go even on a roll of a 6 you cant get up?

2) Same idea but the squad away from the access point but the squad cannot entirely move up the lvl since it takes a 3 to go up if half the squad went up would they be out of coherency and thus unable to move up or assault up?

Thanks
   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

For point 2)

You would be able to move up because IIRC in these situations you measure from the head of the lower model to the base of the upper model to determine coherency.

For point 1)

I think you'll have to call this one youselves. in my gaming group we don't bother with specific access points to upper levels- so the assault is on. If you are playing with specific access points to get up/down from each level, then I guess the assault is off - unless you rule that a model at the bottom of the ladder is in btb with a model at the top for purposes of initiating an assault. - "grab his shoelaces boyz!"

This message was edited 1 time. Last update was at 2008/11/23 04:40:32


   
Made in au
Quick-fingered Warlord Moderatus






Ruins don't use access points for levels, it's simply 3" of movement to warp to the point directly above your model's head on the next floor. The idea of specific points you can ascend such as ladders in ruins is not covered by the rules and is really a houserule for you guys at this point, so you should houserule how the assaulting works too

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in au
[MOD]
Making Stuff






Under the couch

Maleficorum wrote:1) If you have a structure with 3 lvls and you have a squad on the second lvl completely covering the access point can they be assaulted? as there is no where to go even on a roll of a 6 you cant get up?


There are two ways of playing ruins: eithe ryou need a visible access to the next floor, or you don't. It's up to you and your opponent to decide which you use (page 83, "Walls, Doors, and Lateral Thinking")

But either way, the rules for assaulting in Ruins allow you to simply place assaulting models as close as possible if there is no room to physically place them... so it won't prevent an assault. (page 85, "Ruins and Assaults")


2) Same idea but the squad away from the access point but the squad cannot entirely move up the lvl since it takes a 3 to go up if half the squad went up would they be out of coherency and thus unable to move up or assault up?



Coherency in ruins is measured from the head of the lower model to the base of the higher one. (Page 82, "Unit Coherency")

Note though that while levels count as 3" apart for movement, for all other purposes you measure to and from the actual models. So whether or not models on different levels are in coherency depends entirely on how far apart the levels are.

If you can't maintain coherency while moving only some models up, then you'll have to stay on the same level and move in closer first.

This message was edited 1 time. Last update was at 2008/11/23 06:01:47


 
   
Made in us
Yellin' Yoof





I dont have my rules handy so I can't exactly quote the page, but I ran into this same dilemma today and I found a passage in the rules about assaulting with multiple levels being legal. It said something like how you can assault one level up or down since it's likely to be impossible to get your units into BTB.

It's supposed to simulate the idea of units fighting up or down a flight of steps.
   
Made in au
[MOD]
Making Stuff






Under the couch

breadhat wrote:I dont have my rules handy so I can't exactly quote the page, but I ran into this same dilemma today and I found a passage in the rules about assaulting with multiple levels being legal.



That would be the part I mentioned here:
insaniak wrote:But either way, the rules for assaulting in Ruins allow you to simply place assaulting models as close as possible if there is no room to physically place them... so it won't prevent an assault. (page 85, "Ruins and Assaults")

 
   
Made in us
Yellin' Yoof





Yea, that's pretty much it. I think it works that way for shooting with templates as well. I wonder if it works for normal shooting? Finding LOS through the floor would be pretty impressive.
   
Made in au
[MOD]
Making Stuff






Under the couch

breadhat wrote: I think it works that way for shooting with templates as well.


What works what way for shooting templates...



I wonder if it works for normal shooting?


I'm confused. What does being in base contact or near enough have to do with shooting...?

 
   
Made in us
Yellin' Yoof





Nothing really. I was just making the correlation to other things that use that same one level up or down type rule incase he started wondering about other possibilities.

Just incase his mind has the tendency to wander much like my own. Once people ask one question, typically other questions of similar fashion tend to arise. Better to cover them now instead of having him bother to make another thread right?
   
Made in au
[MOD]
Making Stuff






Under the couch

breadhat wrote:Nothing really. I was just making the correlation to other things that use that same one level up or down type rule incase he started wondering about other possibilities.


In that case, the only other thing that is bound by the 'one level higher or lower' is attacking using a Template.

Blasts have to be assigned to a particular floor, but there is no restriction on that floor's location. And normal shooting would work as normal for shooting inside area terrain.

 
   
 
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