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In that particular matchup it's difficult because your army benefits very much from terrain - any terrain - whereas Tau don't really benefit and in truth suffer real detriment from having cluttered fire lanes.
The rulebook says 25% terrain coverage. In my games, we take a mishmash of various terrain pieces and pile them onto the table until we've got a 4'x2' section of the table completely covered. There's rarely an overall 'theme', so we'll have buildings, ruins, hills, trees, water, bridges, etc. all mixed together.
Then we roll off to see who places the first terrain piece.
What exactly is the problem that you face during setup? I would guess it's the Tau player pushing all terrain off to the sides while you try to make it more centralized?
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