I really like Honour Guard but I do not know if they are just another Flash Gitz or not. Big difference, and it deserves mention of Honour Guard vs other squads is the inclusion of the Chapter Champion with his 3+1 attacks, 5 on the charge.
I think they are useful in squads of 10, or squads of 6. So here we go, Scottie/ Tacobake's ultimate Spase Marinez comparison where everyone proves him wrong.
Note that what this is about is basic wargear. Grenades, small arms etc.
Two attacks base, 2+ Save
6 Honour Guard: 220 Points + Transport. I personally like Drop Pods.
- 35 points each. Power Weapon/ Bolt Pistol, Grenades and Bolter. 2+ Save
- Good place for a Thunder Hammer. The Banner is cool.
- Other upgrades not necessary I do not think. 15 points for Grenade Launcher, you could always take a Battle Brother or a Razorback someplace.
- Do not take up a
FoC.
-
Ld 10, unlike other veteran units which are Ld9.
10 Honour Guard: 360 points.
- A couple Relic Blades are not the end of the world, useful against T3/T5/T6.
6 Terminators: 240 Points. Transport optional, especially for Tactical Termies
- 40 points each. Tactical Sergeant has that stupid Power Sword. No Grenades.
- 5++
8 Assault Terminators: 320 points.
10 Assault Terminators: 400 points.
- Good bodyguard for something like Marneus Calgar or you can tuck a Chaplain inside. Good squad in general, hard hitting with some 3++.
10 Honour Guard with a Thunder Hammer and two Relic Blades is 390 points. 10 Assault Terminators with the option of
TH/
SS is 400 points. Assault Terminators are more resilient, but Honour Guard come with Bolters and Grenades. Thing is hard targets will have their own Power Weapons, so you probably are just as well off with Assault Terminators.
10 Tactical Terminators: 595 points.
- This is two squads. One 5-man Shooty/ Assault and one 5-man Shooty/ Anti-Vehicle.
- They are called Tactical Terminators for a reason.
I don't know if you can really compare them, but 6 Honour Guard to 5 Tactical Termies is a good comparison. 6 Honour Guard are 250 points, 5 Tactical Termies with their 5++ and Storm Bolters are 200 points. And the Honour Guard need a Drop Pod. Honour Guard have grenades. I would say Honour Guard are still measly Flash Gits to the Tactical Termies squad of Nobz with Kombi-weapons.
Two attacks base, 3+ Save
10 Sternguard: 250 to 300 to 350 points plus Transport
- Solid, Tactical unit
Sternguard are Sternguard. Honour Guard are 220 points for 6 vs 10 Sternguard for 250. Honour Guard have Power Weapons and a 2+, Sternguard have their special ammo. If Sternguard are B+/ A- for their battlefield role, then Honour Guard are probably still B/ B-.
5 man Command Squad: 115 points base.
The Command Squad is an interesting unit, mostly because it is limited to its small size. 5 men + the Apothecary is a great deal for what you get. Add in a Drop Pod or Bikes, Company Champion, Standard and a couple Power Weapons and/ or Special Weapons and the squad is about ~225 to 265, including the Apothecary. Honour Guard are 2+, Command Squad are 3+
FNP with the option of Bikes. They both kind of suck; my advice: if you like them, take them.

.
6 to 10 Legion of the Damned: 185 to 305 before upgrades. Transport not necessary. Lose a bolter and take a WS5 Power Weapon for 15 points.
- Fearless, 3++. Cool unit.
Thing with Legion of the Damned is this. They are Fearless. They also have Slow and Purposeful, which means (I believe) they can shoot their bolters the turn they charge. And their Plasma Cannon or whatever. They still have a Sergeant guy in there, so a 10 man squad still have 4 Power Weapon + Grenade (if necessary) attacks on the turn they charge. And they are Fearless. They do not have a 2+ but they have a 3++, making them nice against ... a number of targets.
6 Honour Guard with a Thunder Hammer and a Drop Pod are ... 255. You give that guy a Power Weapon, you can take 8
LotD for the same price. The
LotD can take a couple anti-tank or anti-whatever weapons, too if it comes to it, eclipsing the Relic Blades.
So I would say if 6 Honour Guard are a solid unit, if tactically weak, then 6 to 8
LotD are ... more solid given their extra Tactical Ability, not limited to the fact the turn they deepstrike they get a 3++ save against incoming Demolisher and Plasma Cannons. And the
LotD are Fearless.
6 to 10 Vanguard Assault Marines
I like this comparison. 6 Honour Guard with Drop Pod are 255. 6 Vanguard Marines with Jump Packs and 4 Power Weapons, including the Sergeant are 250. Vanguard win Close Combat, Honour Guard have Bolters.
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So all in all, undramatic though it may be, I would say Honour Guard are pretty much a sucky unit. For a number of battlefield roles, and given their points cost at ~250 to 300 they lose to Terminators for both Tactics and Close Combat, and they lose to Vanguard for Close Combat, given their Mobility. They lose to Legion of the Damned given
LotD's superior shooting and Fearlessness. They carry bolters, but so do Tactical squads. You can give them a "Gate and Dome," or maybe just a Force Dome Librarian but now you are adding points and taking up an
HQ slot. They also do not need the Librarian's Ld10, unlike say Sternguard.
But a squad of six is still viable if YOU REALLY LIKE THEM. They still have the WS5 Chapter Champion tucked in there (at 45 points), provided he does not get taken out by Boltgun fire.
I am personally going to use them (the squad of 6 with the free Thunder Hammer), but they really do lose out to other units, especially Vanguard Marines, simply because their shooting is not that great. They can of course carry the Chapter Banner.