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Made in us
Regular Dakkanaut






HQ:

Farseer on Jetbike
-Runes of witnessing
-Spirit Stone
-Doom
-Storm
-Fortune

Avatar of Khaine

Elites:

10 Warlocks
-Jetbikes
-1 w/enhance

10 Harlequins
-1 Troupe Leader
-10x HK
-1 FP

Troops:
10 Dire Avengers
-Exarch - 2x SC
-Wave Serpent
-TL Shuriken Cannon
-TL Shuriken Catapult

10 Dire Avengers
-Exarch - 2x SC
-Wave Serpent
-TL Shuriken Cannon
-TL Shuriken Catapult

10 Dire Avengers
-Exarch - 2x SC
-Wave Serpent
-TL Shuriken Cannon
-TL Shuriken Catapult

Heavy:

2x Fire Prisms


I honestly have no idea what I'm doing here, I read some of the eldar lists on here but they are so all over the place its hard to get a good bearing. I planned to park one squad of the DA on an objective and then load the harlies up into the serpent. I'm an ork player that is trying to move to something more elite without being marine player number 1230942384203984 (No offense to Marine players).

Help me

This message was edited 1 time. Last update was at 2008/12/01 05:13:15


 
   
Made in us
Executing Exarch






Odenton, MD

ok Lets start with the good:
Troops:
10 Dire Avengers
-Exarch - 2x SC
-Wave Serpent
-TL Shuriken Cannon
-TL Shuriken Catapult

10 Dire Avengers
-Exarch - 2x SC
-Wave Serpent
-TL Shuriken Cannon
-TL Shuriken Catapult

10 Dire Avengers
-Exarch - 2x SC
-Wave Serpent
-TL Shuriken Cannon
-TL Shuriken Catapult


The only thing there I would change is that the Exarch NEED bladestorm thats +45pts total

HQ:

Farseer on Jetbike
-Runes of witnessing
-Spirit Stone
-Doom
-Storm
-Fortune


This is fine just get rid of the storm (-20) (you can only cast 2 things a turn and the other abilities are far more important), and the runes of witnessing (-10) (you only fail a power 1/13 without them, and they increase your chance to fry yourself.) Take rune of warding instead (+15)


10 Harlequins
-1 Troupe Leader
-10x HK
-1 FP


It looks to me like you are going for a mobile army why do you have these "soft" targets on the ground? 10x HK is way to much you want them to be locked in combat so you can hit and run otherwise they will kill everything and be left standing to take a bolter to the face considering you can't consolidate into combat anymore.

so this is better:

6 Harlequins
-1 Troupe Leader (free HK)
-3x HK
-2 FP

so -90pt for my unit


Heavy:

2x Fire Prisms


nothing wrong with this unless you roll like me.... I personally never take them because my luck is so bad....


Ok now for the bad:


Elites:

10 Warlocks
-Jetbikes
-1 w/enhance


This is not legal.... Warlocks are upgrades to units or are taken as a bodyguard to the farseer. I suggest taking:

4 Warlocks
-Jetbikes
-1 w/enhance, 2 destructor, 1 Embolden


so -270pts +25 pts


Avatar of Khaine


He is great don't get me wrong... you have no foot sloggers to benefit from his special rules. -155


Now what to do with the extra 420:

Well for one the Harlies will need a Falcon to ride in:

Falcon TL S. Cannon 120 pt

Now that leaves you with 300 pts
just enough for a unit of 5 wraithguard, a warlock and a wave serpent.




This message was edited 1 time. Last update was at 2008/12/01 12:58:30


 
   
Made in us
Executing Exarch






Odenton, MD

If you are not sold on the Fire Prisms I would go with a unit of fire dragons in a falcon.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

I'm lost.
Why 10 harlequins with no Shadow Seer

I'm further lost.
Why would anyone suggest dropping down to 6 and still not add a shadow seer, and no transport.

Wraithguard in a serpent, horrible, take fire dragons, much cheaper and does a better job.

drop eldritch storm, If you want to, replace a dire avenger squad with a storm guardian squad and 2 flamers and a warlock with destructor.

the warlok bike squad, you should have at least 2 destructors and 1 embolden, enhance is nice though. your harleqiuns need fortune, and so do your warlock jetibkes, so you need to cast fortune twice, that means another farseer. btw the warlock jetbike unit is another hq selection, not elites. I'm guessing drop the avatar for another farseer, probably doom and fortune. on him, you also want runes of warding to mess up other psykers.

And I'm pretty sure if you do all those addtions your list is over 2000pts.... so let us know which direction you go on your army.
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

farseers must take at least one power, warlocks may take one power.

You commonly see 10 warlocks, 2 with embolden, 2 with enhance (would be 1 and 1, but then your lone power-carrier gets a crappy roll on massed bolter fire and it's good night dolly.)
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the list looks quite good.
Harlies need Shadowseer and kisses, Warlocks should have embolden x2 and enhance x2 due to the new rules for distributing wounds among a unit, Farseer should have at most two powers (fortune and doom) plus runes of warding (at least in a tourney setting). The Avatar is absolutely out of place in this list.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Been Around the Block




Agreed. Avatar is misplaced in a mobile list. Shadowseer is an absolute must if you're planning on footslogging those harlies. Shave a power off that farseer, prolly storm. I'd also try to add an embolden and some destructors to those warlocks, just my .02.
   
Made in us
Executing Exarch






Odenton, MD

I'm further lost.
Why would anyone suggest dropping down to 6 and still not add a shadow seer, and no transport.

Wraithguard in a serpent, horrible, take fire dragons, much cheaper and does a better job.


I know its a lot to as but people should Read the whole comment or don't critasize The harlies are in a falcon...... and he does not have room for a unit of dragons in a falcon unless he drops a fire prism..... as suggested....



Warlocks may have powers my bad I just edited it.
   
Made in us
Willing Inquisitorial Excruciator




Falls Church, VA

Seems like the jet council I've been converting/playing since fifth came out is widespread nowadays, ah well!


-> Dire avengers don't need exarchs. I prefer to run mine naked, its cheaper, and as effective imo, some people swear by bladestorm, but keep in mind, you're then paying 32 points (exarch, his guns, bladestorm) per squad, in order to shoot 1 extra shot with each guy, and then not fire at all the following turn. I've played both, I've settled on naked dire avengers, but thats just me.

-> Jet councils have to double on the two important powers, or as been said, you'll lose one to a bad save due to fifth editions wound allocation (2x embolden and 2x enhance). Most people then prefer to have 2-3 destructors as well, I'm still on the fence on them.

-> Jet councils have to be lead by a fortune seer, and I enjoy (if I have points, at 2k I would) running doom on him. Eldritch storm is worthless. Its a low strength no ap template for too many points, it uses up one power (meaning since you'll have to fortune every turn, no doom use), and whatever you shoot with it, you have to charge (as per the psychic shooting rules). Leave storm at home.

-> As was said, the avatar won't benefit anyone, and although great in a foot oriented list, is out of place here, drop him in favor of another farseer or an autarch to join your council and add in some power weapon attacks to keep the council from getting bogged down, and also help in reserve missions


More to the comments so far:

Falcons are awful this edition, and the falcon harlie bomb is just a bad 4th edition hold over that doesn't work any longer. With the new assault rules 6 harlequins won't cut it against any really opponent, on top of this falcons are overpriced underpowered gun ships that can't fire.

Wraithguard are worthless in small squads or in waveserpents as was said. 5-6 fire dragons does it better for less than half the price. Wraithguards only real calling is to sit on an objective with a conceal spiritseer at 10 men strong and be a scoring unit that is nearly immovable. However, you pay 400 points for said unit, so I've found it to not be worth it.

GL with the Eldar!


Edit: One comment on the harlequins, I'm not saying above they're useless, I just believe at 6 men strong coming from a falcon they're useless. They're loads of fun at 10 men strong with shadowseer and some kisses. Falcon-bombs are just what no longer works (be it harlie bombs or dragon bombs). I myself was a trip falcon fire dragon bomb player and had loads of success with it. But, times change, and so must the eldar.

This message was edited 1 time. Last update was at 2008/12/01 13:24:17


 
   
Made in us
Regular Dakkanaut






Alright took all the comments and tried to get a visualization on what I wanted my army to do. My answer is I want them to be mobile.

HQ:

Farseer
-Jetbike
-Singing Spear
-Ward Stone
-Doom
-Fortune

4x Warlock Retinue
-Jetbikes
-2x Dextructor
-1x Embolden
-1x Enhance

Autarch
-Jetbike
-L Lance
-Mandiblaster

Elites:

6 Firedragons
-Exarch: Fire Pike
-Wave Serpent: Scatter Laser/TL Shuriken Cat

Troops:

10x Dire Avengers
-Exarch: 2x Dire Shuriken Cat/ Bladestorms
-Wave Serpent: Scatter Laser/TL Shuriken Cat

10x Dire Avengers
-Exarch: 2x Dire Shuriken Cat/ Bladestorms
-Wave Serpent: Scatter Laser/TL Shuriken Cat

10x Dire Avengers
-Exarch: 2x Dire Shuriken Cat/ Bladestorms
-Wave Serpent: Scatter Laser/TL Shuriken Cat

leaves me with 460 leftover for heavies or fast. Personally I like the feel of this list much better already.
   
Made in us
Executing Exarch






Odenton, MD

I might add some basic jetbikes to capture objectives since they Core. Oh I assume the "ward Stone" on the farseer is spirit stones right? you might want a helm of warding also 15 pts and it spells a bad day for other psykers (Lash Prince, Other Eldar, Nids, ect.)

This message was edited 2 times. Last update was at 2008/12/01 20:56:42


 
   
Made in us
Willing Inquisitorial Excruciator




Falls Church, VA

Fire dragons don't have to be in a falcon, why would they?

The falcon is our transport/guntank bought as a heavy support, the waveserpent is our dedicated transport available to warlocks, guardians, and most aspect warriors

Theres no such thing as a helm of warding, its runes of warding

Im not sure what he meant by ward stone, but one farseer should just have runes of warding, runes of witnessing are nice in some situations, but generally wasted points.

Remember, core is warhammer fantasy, 40k is troops, at 2000 points I wouldn't mind seeing one more scoring unit either, be it jetbikes or a 4th DA squad in waveserpent.

To the list:

I'd add a 10 point fusion gun to the autarch, its cheap and its a bs5 melta that generally comes in handy.


Edit:

To end the terminology confusion ->

Farseer Wargear

Ghosthelm -> Protects from perils of the warp, comes standard and is free
Runes of Witnessing -> Helps the psyker do his psychic tests, its uses are debated
Runes of Warding -> Hurts enemy psykers who take psychic tests, generally one is a requirement, no benefit for more than one

This message was edited 1 time. Last update was at 2008/12/01 18:58:26


 
   
Made in us
Regular Dakkanaut






Sorry about the confusion the wargear is Runes of Warding. I'm overlapping my fantasy with my 40k.

The dragons have the option of a wave serpent the only elites that don't are the Harlies
   
Made in us
Longtime Dakkanaut





refering to your latest list.

Farseer should have spirit stone and runes of warding, no such thing as a ward stone.

You want at least 6 Warlocks in the Seer council 2 Embolden 2 Enhance 2 Destructor. More warlocks is good but you might not have the points.

Dump the fire pike its not worth it. 18 range is worthless when the rest of your dragons have to be within 12 and 6 inches to get the melta rule.

Dump Dire Exarch and bladestorm. I personally don't like bladestorm it costs to much for giving up two shots next turn to get one extra shot this turn.

Put bright lances on your wave serpents for anti tank. Your lacking in anti tank.

maybe add 2-3 fire prisms if you have the points for some anti horde and anti meq

   
 
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