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Made in au
Pauper with Promise




Australia

HQ:
Sorceror in Terminator Armor /w Combi-Plasma + Familiar + MoT + Bolt of Change / Warptime / WoC 220 Pts
Sorceror in Terminator Armor /w Combi-Plasma + Familiar + MoT + Bolt of Change / Warptime / WoC 220 Pts

Elites:
10x Terminators /w Combi-Meltas + Chainfists = 500 Pts
2x Dreadnoughts /w Dual CCW = 200 Pts

Troops
7x 1k Sons = 161 Pts + Rhino /w Combi Melta =40 Pts
7x 1k Sons = 161 Pts + Rhino /w Combi Melta =40 Pts

Heavy Support:
3x Defilers /w 2x CCW's / Battlecannon / Reaper Autocannons = 450 Pts

Ok, basically this will be an all round fun / demolishion force aimed at providing maximum amount of killing power before death, Suggestions / Improvements / Flaws.
What i see as armies strengths, 3x Pie Plates *Anti-Horde *, 14x Combi-Meltas *Anti-Tank *, 4x Bolt of Change *HQ Killing *, So many power weapon close combat attacks i cbf counting *anti close combat*, and the rapid firing of my thousand sons designed to eliminate MeQ units extremely fast , and 2 force weapons for extra HQ / horde killing .

Basically i would love to keep in the termies / defilers but if there are cheaper / more effective tank busting / horde killing replacements please post.

This message was edited 1 time. Last update was at 2008/12/02 15:04:22


 
   
Made in pl
Despised Traitorous Cultist





Sorcerers are waaay too expensive and you don't really need two of them. Get rid of some of the stuff they're packed with.
Why 10 chainfists and 10 combi-meltas? For vehicles it's an overkill and huge points sink. I'd take 2 Heavy Flamers and some combi-plasmas with 2-3 chainfists. Dreadnoughts aren't paticularly good either, but could distract enemy anti-tank from Defilers.
Only two not so hard to kill Troops choices will make your life really difficult. Change one of those overpriced HQs into third unit asap.
3 Defilers should do the work against hordes and MEQs if not destroyed in first turn enemy shooting madness.
Both Termies and Defilers are fun to play and I encourage you to do so , but if you want something more efficient then go for Obliterators.

"Let the Galaxy burn" 
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

Personally I'd drop both sorcerers in favor of a prince. A lord in termy armor and -2 termys would be a good alternative and you should follow the last posters advice about the chainfists/combi-meltas. Jack up the squad size on the 1ksons to tzeench's magical number 9 and add some standard CSM's in a rhino for point capture. Drop the dreadnaughts...
This list is beastly, but, that is it's main flaw.

This message was edited 1 time. Last update was at 2008/12/03 22:21:49


"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in pl
Despised Traitorous Cultist





Good points, though I tried not to change the original list too much into some standard power build. 10 Termies are better if you like to use 2 flamers/reapers. Also I personally prefer Tzeentchy lists with Sorcerers instead of Daemon Princes. But we all know what works best

"Let the Galaxy burn" 
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

my brother has been trying to build a Tzeenchy list that avoids a standard power build since he started into this hobby... eh, ymmv

"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in gb
Morphing Obliterator





well first of all you only have 14 scoring models in 2000pts. its so easy to kill 14 marines in 2000pts. that means that in 2/3 games you play, you will probably lose. thats not a good start. you also have lots of very vulnerable vehicles, which means that you will do badly in KP missions also.

secondly the scoring unit you have are actually illegal. each 1KSon squad MUST come with a sorcerer, who MUST be given a psychic power. the minimum you can get away with is 70pts for a sorcerer (60 base +10 for doombolt).

your terminators dont all need to have chainfists, you should have 3 or three at the most. they probably shouldnt all have powerfists even, use the points to give them an icon. they also need special weapons of some sort. 50pts is really far far to much to pay for a terminator.

220pts is far to much to be paying for a sorcerer. for the same points you could get a landraider. if they are foot-slogging (which i guess they are because you have no icons) you wont be able to use WoC enough to justify its cost, so drop it and the familiar.

dreads arent good. the will shoot you in the face when you want them to run forward and run forward into something that beats the snot out of them when you need them to move away. thats 200pts you could be spending on the things you need to make your army legal.

defilers are also sub-par because they get destroyed on tunr 1. its really really easy to kill a AV12 vehicle the size of a defiler. obliterators are cheaper, more durable, better and killing tanks and at killing horde than defilers.


this list isnt good. its not legal for a start (which im surprised and disappointed nobody else noticed), you dont have nearly enough scoring units and you have no ranged anti-tank (woo you can shoot my tanks on turn 1 with 2 anti-tank guns if i decide to deploy it up to the line, the rest of your army has to wait until turn 3 to be able to do anything). any opponent that has even the slightest incling of what they are doing will wipe the floor with this list.


taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in au
Pauper with Promise




Australia

Ok, dropped a sorceror and threw in 2 aspiring sorcerors with Bolt of Change, dropped 5 termis *forgot to mention they had an icon of tzeentch* the 5 termies i will be using will have 4 meltas / chainfists - 1 Combi-Plasma/Icon of Tzeentch, i know its overkill on antitank but i cant be beaten in a standard lineup and i need a tonne of antitank, to support my defilers also dual dreads, what makes you think i will roll double 6's for my dreads?, i realise im still short short on troops thats why im throwing in 7 more sons + 1 sorceror / rhino with combi-melta not to mention all my 1k sons groups have icons + sorcerors with melta bombs and i believe i should have enough firepower to wear down most forces except for a demon army, so as the list stands

HQ
1- Sorceror /w Term Armor / Familiar / WoC / Bolt of Change / Warptime / Combi-Plasma
Elites
5x Terminators, 4/w Combi-Meltas, 1/w Combi-Plasma, 4/w Chainfists, 1 Icon of Tzeentch
2x Dreadnoughts /w Dual CCW + 1x Heavy Flamer
Troops
7x Sons / 1 Aspiring Sorc /w Bolt of Change+Melta Nades + Rhino /w Combi Melta + Icon
7x Sons / 1 Aspiring Sorc /w Bolt of Change+Melta Nades + Rhino /w Combi Melta
7x Sons / 1 Aspiring Sorc /w Bolt of Change+Melta Nades + Rhino /w Combi Melta
Heavy Support
3x Defiler /w 2x CCW + Reaper + Battlecannon
   
Made in cz
Fresh-Faced New User





Its better now

Changes from my POV :

Chaos dreads are very unpredictable.. In one turn you roll 6" move him into position where you dont want him and second roll 1 and he will shot double flame and double twin linked bolter. For Tsons is propably 2-4unsaved wound=think that you really dont want to happen You will spend lot of time thinking on how to avoid his effects.

210pts on dreds change for 207pts 9x tsons and make 3x 10man squad... Yeah they have 4++, but they are not Plagues to run in 7. I think they are way better in 10man.

Definitely better than crazy dread




Just my 3,14 gretchin bones



 
   
Made in au
Pauper with Promise




Australia

Fix for the dreads is i will dropping my 1k sons beside the rhinos and using them for cover / line of sight blocking against the dreads and at most will just bolter / flame each other or my defilers.
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





the first one looked so much fun, i would stick with that, the second one is less fun.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

HQ
1- Sorceror /w Term Armor / Familiar / WoC / Bolt of Change / Warptime / Combi-Plasma
Elites
5x Terminators, 4/w Combi-Meltas, 1/w Combi-Plasma, 4/w Chainfists, 1 Icon of Tzeentch
2x Dreadnoughts /w Dual CCW + 1x Heavy Flamer
Troops
7x Sons / 1 Aspiring Sorc /w Bolt of Change+Melta Nades + Rhino /w Combi Melta + Icon
7x Sons / 1 Aspiring Sorc /w Bolt of Change+Melta Nades + Rhino /w Combi Melta
7x Sons / 1 Aspiring Sorc /w Bolt of Change+Melta Nades + Rhino /w Combi Melta
Heavy Support
3x Defiler /w 2x CCW + Reaper + Battlecannon

I'd take a 10 men Termie squad; its a decent shock & awe unit the enemy can hardly deal with.
For this I'd drop one Defiler.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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