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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I am building 2 6 man Crusader Squads in Razorbacks, but I cannot decide what to arm them with. These would be mid-range tactical/ go for the objectives/ covering fire squads. There will be a massive Emperor's Champion squad, and Command Squads/ Vet squads going with them.

I originally thought maybe 5 Bolters + Plasmagun, or maybe Las/ Plas. Then I thought Plasma Cannon/ Plasmagun, which is boring to me. So I think I will go:

5 Bolters + Heavy Bolter
5 Bolters + Plasma Cannon

I got a Heavy Bolter and a Plasma Cannon in a bitz bag last year. The other option is 5 Bolters + Lascannon if I decide to pick up a Dev box.

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I can toss an initiate in there, too. The "bolter one".

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Made in us
Fresh-Faced New User




plasma guns go nicely in both of those squad ideas. BT neophytes can't take bolters, but a BP/CCW neo only slightly reduces your firepower, improves your CC, and saves you 6pts on the unit.
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

You are probably going for 6 to max out the squad size in the razor... but just on the off chance that you weren't aware... 'odd numbers' are the new 'even numbers' for squads in 5th ed.

The wording on 50% has changed for granting victory points. You now get 50% VPs if the unit is AT half. Not just if its below half. So from a VP standpoint, a 5man unit and a 6man unit both cough up VP for losing 3 models.

Both 5 man and 6 man squads won't lose 25% or more until they lose 2 models. Even better, you are making a templars list. So any sized unit is taking a test at 1 casualty.

So, you can save those 10 points and run 5 at virtually no loss. If you want. If you have a use for that last body, then there isn't anything wrong with taking it. Just don't take that 6th guy out of a 4th ed. habit

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Shep wrote:You are probably going for 6 to max out the squad size in the razor... but just on the off chance that you weren't aware... 'odd numbers' are the new 'even numbers' for squads in 5th ed.

The wording on 50% has changed for granting victory points. You now get 50% VPs if the unit is AT half. Not just if its below half. So from a VP standpoint, a 5man unit and a 6man unit both cough up VP for losing 3 models.

Both 5 man and 6 man squads won't lose 25% or more until they lose 2 models. Even better, you are making a templars list. So any sized unit is taking a test at 1 casualty.

So, you can save those 10 points and run 5 at virtually no loss. If you want. If you have a use for that last body, then there isn't anything wrong with taking it. Just don't take that 6th guy out of a 4th ed. habit


that's pretty much exactly what it was, thanks for clearing it up. An extra body is still good for taking armour saves, though.

I think I will rather take the Bolter, though.

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