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![[Post New]](/s/i/i.gif) 2008/12/04 19:35:39
Subject: Quarrellers or Thunderers?
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Master Sergeant
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What do Dwarf players prefer: Quarrellers or Thunderers? Or do you use them both? And why? I'm asking this to get more detailed tactical info on these units versus different armies people have plyed and the knowledge they have gained from these battles. Thanks
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![[Post New]](/s/i/i.gif) 2008/12/04 19:52:15
Subject: Quarrellers or Thunderers?
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[DCM]
Tilter at Windmills
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I don't play dwarves, but I've seen this one come up repeatedly and both have their supporters. I think Thunderers are generally a little more popular, but some folks really like the lower price and longer range of the Quarrelers.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2008/12/04 20:24:01
Subject: Quarrellers or Thunderers?
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Deadly Tomb Guard
Payson Utah, USA
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I use thunderers. S4 armour piercing, and the +1 to hit because of the "superior design." yes, quarllerers have an extra 6" of range, but this, imo, doesn't make up for the extra negative to armour or the +1 to hit. but when points are scarse, quarrelers are a good choice.
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I am a Utah man sir, I live across the green, our gang is the jolliest that you have ever seen, Our co-eds are the fairest, ans each one's a shining star, our yell you'l hear it ringing through the mountains near and far.
Who am I sir? a UTAH MAN am I. A UTAH MAN sir, I will be till I die.
KI-YI
Were up to snuff, we never bluff were game for any fuss, no other gang of college men dare meet us in the MUSS. So fill your lungs and sing it out and shout it to the sky, we'll fight for dear old Crimson for a UTAH MAN AM I!!
GO UTES!!!! |
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![[Post New]](/s/i/i.gif) 2008/12/04 20:45:40
Subject: Re:Quarrellers or Thunderers?
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Longtime Dakkanaut
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Well, its really hard to discount the extra 6" to range, given that it lets you shoot if you get first turn. That's a pretty big deal. It also means that you are shooting at short range vs. enemies who marched 12" in the first move phast (ogres, etc.)
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2008/12/04 22:01:32
Subject: Quarrellers or Thunderers?
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Crazed Wardancer
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Until the new book it was a tough choice since thunderers could move and fire.
Now IMHO it isn't. Thunderers are now 25% more expensive, have less range, and are just as easy to kill. Especially since they are not a threat to anything unless they are in range of being shot or magicked by it...
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This message was edited 1 time. Last update was at 2008/12/04 22:01:58
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![[Post New]](/s/i/i.gif) 2008/12/04 22:06:36
Subject: Quarrellers or Thunderers?
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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Will the enemy come to you or will they not bother even to move (as I have started to do vs the stupid gunline castle dwarves)?
If they are advancing, thunderers, if not quarrelers.
Take one of each and see.
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2025: Games Played:21/Models Bought:253/Sold:294/Painted:195
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2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 |
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![[Post New]](/s/i/i.gif) 2008/12/05 00:40:33
Subject: Quarrellers or Thunderers?
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Fresh-Faced New User
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I bring out the quarrellers for elves to deal with their long bows. For everything else, I bring the thunder(ers).
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![[Post New]](/s/i/i.gif) 2008/12/05 09:32:14
Subject: Quarrellers or Thunderers?
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Been Around the Block
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i use a unit of both for variety but its the thunderers who tend to do better, once things get close they really rip units up, quarrellers are good for plugging long range shots at the enemy and can be deployed further back if needs be.
thunderers are more expensive but their -2 modifier means they can at a pinch put the hurt on heavily armoured stuff. they hit and hurt when it counts.
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![[Post New]](/s/i/i.gif) 2008/12/05 10:58:04
Subject: Quarrellers or Thunderers?
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Ultramarine Land Raider Pilot on Cruise Control
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I use quarrellers and they have always delivered results for me (their finest hour by outshooting an entire wood elf army...)
Although the +1 to armour penetration is handy, its offset for me by the 30" range. That usually amounts to a whole extra turn of shooting.
There is also the psychological effect. The general assumption that thunderers are made of win whilst quarrellers are the poor relations leads to thunderers being the prime target of enemy magic/shooting. I've lost count of the number of times my quarrellers have just been ignored...
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While you sleep, they'll be waiting...
Have you thought about the Axis of Evil pension scheme? |
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![[Post New]](/s/i/i.gif) 2008/12/05 15:41:52
Subject: Quarrellers or Thunderers?
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[DCM]
Tilter at Windmills
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As a Wood Elf player, I’ve always hated seeing Quarrelers. They always outshoot Wood Elf Glade Guard, point for point, unless by some miracle my Glade Guard get into short range untouched.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2008/12/30 18:56:20
Subject: Re:Quarrellers or Thunderers?
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Sneaky Kommando
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I've rarely had any luck at all with my Quarrellers, and usually stick to Thunderers.Haven't let me down yet!
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"Sir, the enemy has us encircled!"
"Most excellent. They can't escape us now!"
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![[Post New]](/s/i/i.gif) 2008/12/31 12:34:19
Subject: Re:Quarrellers or Thunderers?
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Regular Dakkanaut
Washington State
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I actually use a unit of Scouting Quarrellers quite often, a touch heavy on points, but helps dictate deployment because I have the potential to put that unit in various places. I normally just end up deploying it on my line but hey....they did there job making the person change there deployment some.
Beyond that I typically use Quarrellers more than Thunderers. Why? Point cost and 6" range. Yes the +1" is nice and I try to fit in one of each...but if I can't fit one than the Thunderers go. Just the way I like to run my army
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You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.
Work in progress: |
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![[Post New]](/s/i/i.gif) 2009/01/01 01:20:14
Subject: Quarrellers or Thunderers?
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Man O' War
Canada
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I second the unit of quarreler rangers, they can be gold and can really affect your opponents deployment and if left alone can decimate war machines. I like to use 1 of each so I get the best of both worlds!
PapaSmurf
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Life moves pretty fast, If you don't stop and look around once and a while, you might miss it - Ferris Bueller |
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![[Post New]](/s/i/i.gif) 2009/01/05 07:49:04
Subject: Quarrellers or Thunderers?
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Longtime Dakkanaut
Los Angeles
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I love my Thunderers. The -2 armor save modifier is really the winner. After you wipe out a unit of Dark Riders wholesale, I promise your opponent will be much more cautious in his movement phase and just a touch unsettled. I admit that the 6" of range of 3 pt savings are tempting, but I think the extra save modifier and the +1 to hit make up for it. Regarding the save modifier, off the top of my head, when comparing Thunderers to Crossbowmen:
Against a 5+ save, your opponent isn't saving anything as opposed to saving 1/6 of his models.
Against a 4+ save, your opponent is saving 1/6 of his models instead of 1/3 of his models.
Against a 3+ save, your opponent is saving 1/3 of his models instead of 1/2 of his models.
I admit that once we hit 2+ and lower territory, the effects are diminished. Regardless, Thunderers laugh at the armor of most infantry in the game. Reducing heavy armor and shield to a 6+, like wiping out those Dark Riders, yields benefits in the psyche warfare department.
If you're still not convinced, Colin Dixon's 6th Edition Thunderers are better models than any Dwarven Crossbowmen GW has released!
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This message was edited 1 time. Last update was at 2009/01/05 07:50:03
"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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![[Post New]](/s/i/i.gif) 2009/01/05 12:45:41
Subject: Quarrellers or Thunderers?
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Krazed Killa Kan
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I don't play Dwarfs anymore, but the +1 to hit is what made the Thunderer's shine for me. Also the additional armor piercing was icing when facing against armored stuff.
I remember running the math and the extra turn of shooting you get with the Quarrelers doesn't make up for the extra kills you get with Thunderers against a majority of targets. In worst cases, you break even. In cases where you can stand and shoot, the Thunderer's shine a bit more brightly.
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![[Post New]](/s/i/i.gif) 2009/01/22 19:36:02
Subject: Re:Quarrellers or Thunderers?
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Master Sergeant
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Thanks for all the info. I find I like both thnuderers and quarrellers. I lean to quarrellers now if I will be facing high elves or wood elves, but lean to thunderers when facing more armoured forces. I also find the extra 6" and lower cost of the quarrellers handy and have found that my thunderers often get targeted and damaged before they are in range to fire effectively.
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