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Made in us
Fresh-Faced New User




Antioch, CA

I am currently building a actual scale Imperial Fists army at 1750 pts. The army is infantry based with only one vehicle due to the limited ability of building an actual scale vehicle. Here's the list, please give me some feedback. Please keep in mind that I can swap troops around but vehicles I cannot.

HQ:
Chapter Master (counts as Pedro Kantor) 175pts
Librarian with Plasma Pistol, Infinity Gate and The Avenger (would be attached to the Sternguard) 115pts

Troops:
3 full Tactical Squads with flamer and Heavy Bolter @ 170pts each. Troops total: 510pts

Elites:
Sternguard Squad (10 man) with 3 Combi-bolters, and Meltabombs for the SGT 270pts

Fast Attack:
Vanguard Squad (9 man) with Jump Packs, 2 additional Power Weapons, 1 Thunder Hammer, 2 Melta Bombs 365pts

Heavy Support:
Devastator Squad (10 man) with 4 Missle Launchers (would be Combat Squaded) 230pts
Predator with Heavy Bolter sponsons 85pts

Army Points Total: 1750pts

I am planning on building a Predator that I can also convert into a Whirlwind (the Predator and Whirlwind are the same points) that I could switch out if needed. I am also building a Chaplain with Jump Pack model.
The idea is to use the Librarian with the Sternguard, or switching him out for the Chaplain who would acompany the Vanguard.

Take advantage of an unarmed foe? Of course, those are the best kind. 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

What are you planning to do with kantor?

Also, I think you'll have problems with the one tank and the one squad of vanguard. I think that either the vanguard, or the predator will get destroyed pretty quickly, then again, the predator is only 85 points, and the vanguard squad can hug cover pretty well, so you might not have too many problems.

I like the sternguard librarian combo, and if you use that in conjunction with a vanguard assault, then you could have a really nasty force. \


Oh.. and kudos for making a tank to scale, you should put that on the P&M blogs for help and praise

This message was edited 1 time. Last update was at 2008/12/05 20:21:43


I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in us
Fresh-Faced New User




Antioch, CA

Haven't really decided what to do with Kantor, I mainly took him so that the Sternguard would count as a scoring unit. If anyone has any suggestions please let me know.
The Predator was added in as a last minute addition, I had 85 points to spend and a friend of mine suggested either a Predator or a Whirlwind. The whirlwind would be good vs horde armies, but is not very mobile. The Pred on the other hand would give me a vehicle with better armor and is a little more mobile with some decent firepower.
As far as the Vanguard go, I agree they could be destroyed fairly easy. I will have to use terrain to the max, and I was thinking of using the Sternguard with Librarian and Vanguard combo, hence why they have jetpacks.

To be honest I want this army to be usable and fun to play, but ultimately the entire army is just to challenge my modeling skills. I have completed 2 Tactical squads, the Sternguard, and the Kantor model. I still have 1 Tactical squad, the Devestators, Vanguard, Libby, and Predator/Whirlwind to complete. I will post pics of everything once I can get my camera and computer to quit fighting with each other.

Take advantage of an unarmed foe? Of course, those are the best kind. 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

Well, if you want something really cool, try to free up 25 points, and switch kantor for lysander. This gives you a super strong sternguard unit that will be able to break just about anything.

Just an idea, and I understand how much 25 points is

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in us
Fixture of Dakka






Lancaster PA

How do you intend to scale the vehicle? It always seemed to me that 40k vehicles are a little too big for a 25-28mm scale, being more like 36mm. A predator might be just the right size as is, though admitedly my eye for scale is not too great.

Sounds like a really cool idea over all though I am doing a similar thing with Word Bearers/LatD using ork rules. If I am ever going to be on your side of the continent, we will have to get a biggerized battle going


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Fresh-Faced New User




Antioch, CA

Shrike 78,
I actually have been looking at Lysander, trying to free up 25 points is the problem.

Wehrkind,
I have been looking at a couple different possibilities, one is to convert from a standard Rhino chasis. It would require me to hack it up considerably, and rebuild with plasticard. The other option is to base it off a Land Raider chasis but I would still have to do some considerable cutting and rebuilding with plasticard.

Take advantage of an unarmed foe? Of course, those are the best kind. 
   
Made in jp
Hurr! Ogryn Bone 'Ead!




well 40k is magic scaled because if you fallow fluff Space marines stand 9 ft. tall and such and such yet as a model they stand no taller than your basic Guardsman.


 
   
Made in us
Fresh-Faced New User




Hi,

Nice list.

To free up 25 pts you could drop 1 dev and missle launcher.

Other choice drop 1 sternguard and combi weap.


Don't have book in front of me so not 100% sure of points on those options.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Looks not bad.
I'd replace the Vanguard Veterans by a Terminator squad; much more resilient.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Tough Treekin






Birmingham - England

what about vanguard + Shrike, can be a pretty deadly combo, also maybe swap the T hammer out and pub a Relic Blade in your still killing most things on 2's and you dont strike last which is always a bonus

When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

99MDeery wrote:what about vanguard + Shrike, can be a pretty deadly combo, also maybe swap the T hammer out and pub a Relic Blade in your still killing most things on 2's and you dont strike last which is always a bonus

The combos able to be effective with Shrike were discussed in the thread in the tactics forum.
Shrike is pretty odd to use. Infiltrate is quite nice but (1) the enemy can counter this by not deploying normally and (2) you have to answer the question why you would like to infiltrate at all, since deploying closer to the enemy without support can be risky.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fresh-Faced New User




Antioch, CA

Wuestenfux:
I have thought about a Termi squad, but I have not been able to make a decent actual scale terminator. Been looking for a tutorial on one but as of yet have not been able to find one.

99MDeery:
The Shrike combo can be effective, but just like in 4th edition it's a one trick pony. The use of Shrike is dependent on two many factors to be truely useful. The Relic Blade sounds good though, I like killing with a 2+. The reason I included a T Hammer is to give the Vanguard a little anti-tank capability.

Take advantage of an unarmed foe? Of course, those are the best kind. 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

if that's the only reason for the hammer, melta bombs are a much cheaper option.

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in ca
Inspiring Icon Bearer




Canada

This is what I would do with this list:

Drop the dev squad and the predator, and shave down that vanguard squad to maybe 7 models.

Use those points to buy two MM/CC+HF dreads with drop pods, and buy another drop pod for the sternguard and tactical squads. Sticking locator beacons on half of those pods (the half that is drop pod assaulting) gives the remaining half of your army more drop precision, and creates an effective 12" range around your LB pods that can be charged by that nasty vanguard squad.

On the other hand, this changes the fundamental dynamic of your list, so I understand if it's not the direction you want to go. It is, on the other hand, a pretty nasty list
   
Made in us
Fresh-Faced New User




Antioch, CA

PirateRobotNinjaofDeath:
That does sound like a nasty list, but truescaling DP's is nie impossible at the moment. The dreads I may be able to do, it will just take some determination.

Shrike78: Your right Meltabombs are cheaper, I need to reconside this.

Take advantage of an unarmed foe? Of course, those are the best kind. 
   
Made in ca
Inspiring Icon Bearer




Canada

exinfris wrote:PirateRobotNinjaofDeath:
That does sound like a nasty list, but truescaling DP's is nie impossible at the moment. The dreads I may be able to do, it will just take some determination.

Shrike78: Your right Meltabombs are cheaper, I need to reconside this.


Then maybe rhinos?

The big problem I see with this list is that it has absolutely no maneuverability. Footslogging marines don't last, and gate of infinity is a rather dangerous and unreliable method of transportation for that 400 point unit.

Also, that librarian doesn't really need a plasma pistol. I used to give mine one, but found he never really uses it. He has the avenger anyways right, which is infinitely better against pretty much anything. Even against terminators, that s6 template auto-hits and forces more saves than a single shot against which they get an invulnerable save and still has to hit. If you want to give him a special weapon, you should give him a combi-weapon (though this costs twice as much as it does to just give one to a regular sternguard!). If you're going to give the libby any options, the BEST option available to him is the terminator armour and SS for 40 points. Gives him 16% more survivability on his armour save, and 67% more without it.

In all seriousness though, this list needs some serious mobility. Your vanguard are going to be unsupported, and are ridiculously expensive to be thrown at an enemy without backup. Sternguard are the same thing, and you'll be regretting not having a transport for them after the first time they get smoked with a battlecannon (killing on twos!).

Beyond the mobility issue though, this is a good list. You have some CC, the fabulously adaptable sternguard, two solid HQ choices, and plenty of scoring units. The only problem is getting them to where they're needed. However I can fully appreciate how that would interfere with the modelling theme you have in mind, and converting 4 true-scale rhinos would be a pain.

What about doing true-scale bikes, with a biker captain to make them scoring?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I have thought about a Termi squad, but I have not been able to make a decent actual scale terminator. Been looking for a tutorial on one but as of yet have not been able to find one.

Not sure what you mean? Tutorial for what?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fresh-Faced New User




Antioch, CA

Well ran the list using my regular marines as proxy for the actual scale. As PirateRobotNinjaofDeath predicted mobility was the killing factor.
I have been looking into true-scaling some Rhino/Razorbacks and will keep you guys posted as to the progress of that. In the mean time I have remade the list in case the vehicles prove to much for my modeling skills.

HQ:
Pedro Kantor
Chapalin with jump pack

Troops:
4X 10 man tactical squads. Two will be outfitted with HB and Flamers, the other two will have Lascannons and Meltaguns.

Elites:
10 man Sternguard squad with 3 combi-meltas

Fast Attack:
10 man Assault squad with 2 flamers, and MB for the Sgt, Chaplain will attach to them.

Heavy Support:
10 man Dev sqd with 4 missle launchers (will combat squad)

Pedro Kantor will attach to the Sternguard sqd.
Still working on points but may swap Kantor for Lysander.

Take advantage of an unarmed foe? Of course, those are the best kind. 
   
 
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