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![[Post New]](/s/i/i.gif) 2008/12/06 05:43:50
Subject: Wound Allocation
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Fresh-Faced New User
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So we are playing as of right now and we were wondering if anyone knew if we could break down the saves with an independent character in the unit or if we had to pick one save for the entire unit.
Example: 5 nobs and one warboss take 3 rending wounds 6 regular wounds and 3 double the strength wounds.
In this case would the entire squad take one specific save ( such as invulnerable) OR could you break down the saves so that the ones that beat armor could take invulnerable instead.
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"Once you get them running, you stay right on top of them, and that way a
small force can defeat a large one every time... Only thus can a weaker
country cope with a stronger; it must make up in activity what it lacks in
strength."
- General Thomas "Stonewall" Jackson
3k
2k |
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![[Post New]](/s/i/i.gif) 2008/12/06 05:45:41
Subject: Wound Allocation
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[ADMIN]
Decrepit Dakkanaut
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bigstevo20 wrote:So we are playing as of right now and we were wondering if anyone knew if we could break down the saves with an independent character in the unit or if we had to pick one save for the entire unit.
Example: 5 nobs and one warboss take 3 rending wounds 6 regular wounds and 3 double the strength wounds.
In this case would the entire squad take one specific save ( such as invulnerable) OR could you break down the saves so that the ones that beat armor could take invulnerable instead.
It depends on how many models in the unit have exactly the same stats and wargear. See the rules for 'complex units' in the wound allocations section of the rulebook for more details.
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![[Post New]](/s/i/i.gif) 2008/12/06 06:05:43
Subject: Re:Wound Allocation
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Fresh-Faced New User
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So if you have a special character in a unit with an invulnerability save while the rest of the unit can only take armor saves, can you choose to take armor saves on the normal guys and an invulnerability save on the special guy or do they all have to take the same type of save, in this case, armor, since the normal guys do not have invulnerability.
Thanks.
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"Once you get them running, you stay right on top of them, and that way a
small force can defeat a large one every time... Only thus can a weaker
country cope with a stronger; it must make up in activity what it lacks in
strength."
- General Thomas "Stonewall" Jackson
3k
2k |
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![[Post New]](/s/i/i.gif) 2008/12/06 06:34:10
Subject: Re:Wound Allocation
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[ADMIN]
Decrepit Dakkanaut
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bigstevo20 wrote:So if you have a special character in a unit with an invulnerability save while the rest of the unit can only take armor saves, can you choose to take armor saves on the normal guys and an invulnerability save on the special guy or do they all have to take the same type of save, in this case, armor, since the normal guys do not have invulnerability.
Thanks.
You really need to read the rules, as it is a bit too complex to try to explain it you.
But essentially, if any models in the unit differ in any way from other models in the unit then the unit is considered 'complex' and all wounds are allocated to specific models BEFORE any saving throws are made or models are removed as casualties.
No model can have more than one wound assigned to it until at least every model in the unit does, and so on for 2nd, 3rd wounds, etc.
After all wounds are allocated, saving throws are made for each individual model (using their own save). If a group of models in the unit are identical then you pick up their saving throw dice and roll them altogether, with any failures being resolved on just those models.
But really, you need to buy the rulebook and read up on it to get a full overview of how it works.
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![[Post New]](/s/i/i.gif) 2008/12/06 19:28:19
Subject: Wound Allocation
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Longtime Dakkanaut
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Yak, I think you are misunderstanding what he is asking.
It isn't about allocation, it is about saves.
Stevo, yes, you can mix and match saves, within units, and even on the same model.
If a terminator gets allocated a hit by a bolter and one by a lascannon, he can use his 2+ armor save on the bolter hit, and his 5+ Invulnerable save on the lascannon hit.
Each model has his own saves (armor/invuln/cover) and can use whichever is most effective for each wound it is rolling against.
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![[Post New]](/s/i/i.gif) 2008/12/06 20:26:30
Subject: Re:Wound Allocation
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Fresh-Faced New User
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Ok thanks core that makes sense. As I was in the moment and all 4 of us were looking at our rulebooks that we all own  , and we were not able to come to a general consensus. Your explanation though does make sense and supports what I was saying also. Thanks for your clarification.
Sometimes its hard to explain exactly what you are trying to ask but I do appreciate your help Yak.  Sorry if what I was saying was kinda hard to understand. I will reread that section though as its always good to know the rules for sure
Thanks again yall
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"Once you get them running, you stay right on top of them, and that way a
small force can defeat a large one every time... Only thus can a weaker
country cope with a stronger; it must make up in activity what it lacks in
strength."
- General Thomas "Stonewall" Jackson
3k
2k |
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![[Post New]](/s/i/i.gif) 2008/12/06 20:28:37
Subject: Re:Wound Allocation
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Fresh-Faced New User
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dunno if that reply sounded sarcastic wanted to make sure everyone knows there was no sarcasm lol
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"Once you get them running, you stay right on top of them, and that way a
small force can defeat a large one every time... Only thus can a weaker
country cope with a stronger; it must make up in activity what it lacks in
strength."
- General Thomas "Stonewall" Jackson
3k
2k |
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