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![[Post New]](/s/i/i.gif) 2008/12/07 13:21:39
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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So if I was to have a Space Marine Power Build, this would be it.
Lysander
1x 8x Tactical Terminators
1x 10x Tactical Terminators (Combat Squad)
2x Cyclone Missile Launcher
2x 5x Scout Squad
Powerfist
2x Landspeeder Storm
Heavy Flamer
2x 9x Devastator Squad
4x Missile Launcher
Thunderfire Cannon
// 1828, 51 models
Add Chainfists with the extra 40 points. Lysander's squad could go down to 7 models. Lysander and the Techmarine reinforce the Devastators. Nob Bikers eat Kraks. Land Raiders will have to be ignored/ Chainfists.
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![[Post New]](/s/i/i.gif) 2008/12/07 13:25:15
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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You are looking at 3 dead Nob Bikaz from 10 Missile Launchers, maybe it is not that great. Mind you Lysander's squad with re-rolls can only kill 1.
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![[Post New]](/s/i/i.gif) 2008/12/07 13:27:56
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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You could also do this.
Lysander
1x 7x Tactical Terminators
1x 10x Tactical Terminators (Combat Squad)
2x Cyclone Missile Launcher
2x 5x Scout Squad
Powerfist
2x Landspeeder Storm
Heavy Flamer
1x 4x Scout Bikers + Wargear
2x 7x Devastator Squad
4x Missile Launcher
Thunderfire Cannon
// ~1828
The Scout Bikers would be a hoot. You could add Multi-melta Land Speeders, too.
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This message was edited 2 times. Last update was at 2008/12/07 13:31:18
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![[Post New]](/s/i/i.gif) 2008/12/07 13:33:03
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Missile Launcher devs are just too good, and Lysander is a solid HQ choice. Maybe adding a tac squad or a third Scout squad (shooty) would be a safe bet.
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This message was edited 1 time. Last update was at 2008/12/07 13:34:00
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![[Post New]](/s/i/i.gif) 2008/12/07 14:03:08
Subject: Re:"Tacobake's Space Marine Power Build"
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Tough Treekin
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i'm not so sure about this, you only have 2 scoring units, although they are in speeders 5 scouts is still pretty fragile
ah ML devs are great but still just take them as 5 man units
personally still just take sternguard, with lysanders bolter drill they can be deadly, however the termines could also be useful also no special weapon for Lysanders squad, try to work in a heavy flamer so they can max out on wounds + casualties on the way in
prehaps with the dropped pts from the devs try and work in 5 man tac squads with Razorbacks w/ Lascannons same kinda thing but an extra AT shot and power armour
just my 2 cents anyway
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When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.
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![[Post New]](/s/i/i.gif) 2008/12/07 14:26:16
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Lysander
1x 7x Tactical Terminators
1x 10x Tactical Terminators (Combat Squad)
2x Cyclone Missile Launchers
3x 7x Tactical Squad
2x 9x Devastator Squad
4x Missile Launcher
Thunderfire Cannon
// 1834
+ Chainfists
I think the Dev squad is good at 9, keep the Sergeant alive. What's 4 more bolters on the field, at risk of the squad running. Besides four more bolters.
Lysander and the 7 Terminators are 480 points. It may not be the best use of points. But why not.
Maybe replace a 7 man Tac squad with a 7 man Scout squad with Camo and Sniper Rifles.
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This message was edited 2 times. Last update was at 2008/12/07 14:32:04
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![[Post New]](/s/i/i.gif) 2008/12/07 15:21:26
Subject: "Tacobake's Space Marine Power Build"
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Thunderhawk Pilot Dropping From Orbit
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I think alot of other powerbuilds would demolish this.
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![[Post New]](/s/i/i.gif) 2008/12/07 15:45:26
Subject: Re:"Tacobake's Space Marine Power Build"
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Tough Treekin
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I think the Dev squad is good at 9, keep the Sergeant alive. What's 4 more bolters on the field, at risk of the squad running. Besides four more bolters.
4 bolters your never going to fire, and if you have too, in most cases the devvies are dead anyway
Lysander and the 7 Terminators are 480 points. It may not be the best use of points. But why not.
well prehaps then at least make them ass termies, shove em in a raiders, and prehaps give them a chappie to make sure what ever they hit they kill, if your going to put that many pts into a unit whats another couple of hundred points
Maybe replace a 7 man Tac squad with a 7 man Scout squad with Camo and Sniper Rifles.
seriously just not effective, when i said tac squads i meant small ones with a powerfist in razorbacks so you can do CC and get some extra guns on the table, i place where i feel you are severely lacking, 12 missile launchers shots and a thunderfire are seriously not enough guns in a 1850 competitive list, in friendly games 18 terminators one being an enternal warrior is a major problem, in a tourny anything like Lash + PC will ruin your day very very quickly, i tired running 6 dreads with 3 squads of scouts (1 10 man combat squadded and 2 in storms) and it just didnt work you cant smash the enemy, but if they manage to counter attack your weaker units the game is a loss or a draw because you simply do not have the staying power to hold onto the objectives
that being said if you want large devvie squads why not just make it upto 10 and combat squad with 2ML in each so you can split fire more effectively?
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When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.
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![[Post New]](/s/i/i.gif) 2008/12/08 01:58:33
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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What I meant regarding the Bolters in the Dev squad is you could put the same marines in a tac squad where they may be more useful. But two squads of 9 in fortified cover are hard to kill and will keep their Ld9.
The tac squads are there just to go for objectives. The points are in the terminator squads to put the hurt on. So three Tac squad power fists you could have two or so terminators.
One thing I considered is taking a Librarian for the hood. I could ditch Lysander and take The Gate and Vortex of Doom, put him in with the Cyclone termies. So ...
Lysander
Librarian (Epistolary)
Terminator Armour, Storm Shield, Melta Bomb
Vortex of Doom, The Gate of Infinity
1x 10x Tactical Terminators (Combat Squad)
2x Cyclone Missile Launchers
2x 10x Tactical Squad (Combat Squad)
Plasma Cannon, Plasmagun
1x 2x Attack Bike
Heavy Bolter
2x 9x Devastator Squad
4x Missile Launcher
Thunderfire Cannon
// 1833 + Chainfists, 54 models
Lysander, the Terminator Squads, the Tactical Squads and the Devastator Squads are solid. Two reinforced shooting areas are redundant. The Attack Bikes bring a bit of speed/ shooting support. The Librarian is cool, fun and brings a Psychic hood.
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This message was edited 1 time. Last update was at 2008/12/08 02:02:12
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![[Post New]](/s/i/i.gif) 2008/12/08 02:02:55
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Note I kept Lysander. I mean sure I could take 5 Assault Terminators for the same price.
That, and I really like the Thunderfire Cannon for digging out Lootas. The other option is Gate + Sternguard.
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This message was edited 1 time. Last update was at 2008/12/08 02:43:11
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![[Post New]](/s/i/i.gif) 2008/12/08 02:43:09
Subject: "Tacobake's Space Marine Power Build"
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Fixture of Dakka
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Can models in tactical dreadnaught armor (i.e., terminator armor) take meltabombs now?
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This message was edited 1 time. Last update was at 2008/12/08 02:45:05
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![[Post New]](/s/i/i.gif) 2008/12/08 02:44:29
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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yes?
If not I can fit in another Chainfist.
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![[Post New]](/s/i/i.gif) 2008/12/08 02:59:39
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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I don't like Gate + Sternguard, it puts a big target on their head. I prefer the more moderate shooting elements. I think I am going to give this army a go.
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![[Post New]](/s/i/i.gif) 2008/12/08 03:00:08
Subject: "Tacobake's Space Marine Power Build"
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Stormin' Stompa
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I agree that you may have trouble knocking people off objectives. With shooting you can seriously weaken them, but Assault termies are what will seriously remove things. A smaller assault squad will do it's job efficiently, possibly with thunder hammers and the librarian in tow if you really want to hit tanks with it, and free up points for something more effective/economic than Cyclone missile launchers.
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This message was edited 1 time. Last update was at 2008/12/08 03:01:05
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![[Post New]](/s/i/i.gif) 2008/12/08 03:14:35
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Despite the fact I appreciate the comments: Cyclones are awesome. 4 Frag templates. And then you move in with the Powerfists. They strike last/ simultaneously anyway if you are attacking cover.
I am not real sold on the Tac squads but a bit of plasma is perfect for shooting down those same MEQ Assault Termies, Assault Squads and even Bikes.
I think it would be a draw against say Land Raider Chaos, Black Templar, Space Wolves, etc. I considered Lascannon/ Meltagun over the Plasma but I think I like the emphasis on anti-infantry. The Kraks and Plasma are still equally good against Nidzilla.
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![[Post New]](/s/i/i.gif) 2008/12/08 03:58:41
Subject: "Tacobake's Space Marine Power Build"
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Sneaky Sniper Drone
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One missile launcher or lascannon will kill the thunderfire cannon quickly. Either use more or don't use at all.
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![[Post New]](/s/i/i.gif) 2008/12/08 04:19:22
Subject: "Tacobake's Space Marine Power Build"
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Been Around the Block
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gojira316 wrote:One missile launcher or lascannon will kill the thunderfire cannon quickly. Either use more or don't use at all.
This is true. The foe can even deep strike a relatively weak force next to it and take it out easily.
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![[Post New]](/s/i/i.gif) 2008/12/08 04:24:29
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Mickhedd wrote:gojira316 wrote:One missile launcher or lascannon will kill the thunderfire cannon quickly. Either use more or don't use at all.
This is true. The foe can even deep strike a relatively weak force next to it and take it out easily.
I never thought of that one, to be honest. Still, it is mostly there just because it is so good against Lootas in cover. And for flavour/ painting/ conversion/ composition. It is only 100 points, if it gets shot it gets shot.
I think I will have to play the list a few times to determine if it is a "Power Build" or not. I suppose it is not really a paper-rock-sissors Power Build, but rather a strong list? It is what I would call an optimized MEQ list, relying on T4/ 3+ (T4/ 2+) with no armoured vehicles.
The trick is getting the best use out of Tactical squads, which are also the objective grabbers and holders. Which they cannot do without support from the other squads.
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![[Post New]](/s/i/i.gif) 2008/12/08 04:27:44
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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The other option of course is the opposite, Land Raider spam.
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![[Post New]](/s/i/i.gif) 2008/12/08 09:16:05
Subject: Re:"Tacobake's Space Marine Power Build"
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Ladies Love the Vibro-Cannon Operator
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Lysander
Librarian (Epistolary)
Terminator Armour, Storm Shield, Melta Bomb
Vortex of Doom, The Gate of Infinity
1x 10x Tactical Terminators (Combat Squad)
2x Cyclone Missile Launchers
2x 10x Tactical Squad (Combat Squad)
Plasma Cannon, Plasmagun
1x 2x Attack Bike
Heavy Bolter
2x 9x Devastator Squad
4x Missile Launcher
Thunderfire Cannon
Well, looks not bad.
I played part of the list in a small tournament (1250 pts) and won it (see batrep here at Dakka).
But I felt that the list lacks another troop unit.
For this, I'd drop the Thunderfire Cannon and replace it by a small Sniper Scout squad.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/12/08 09:31:59
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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NO.
I will have to play test it, I can find points for another group of 5 to 7 marines.
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![[Post New]](/s/i/i.gif) 2008/12/08 15:29:54
Subject: "Tacobake's Space Marine Power Build"
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Regular Dakkanaut
Houston, TX
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Where are the vindicators? I agree that the Missile Launcher devastators are a great unit, but when I compare them to two vindicators for the same cost, I usually favor the vindicators.
You aren't bringing any other vehicles though, so this may not work for the list you have presented. I usually bring a Land Raider to shove Lysander down my opponent's throat....
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No matter how powerful the wizard, a dagger between his shoulder blades will really cramp his style --Steven Brust.
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![[Post New]](/s/i/i.gif) 2008/12/16 11:10:36
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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I was thinking about this again, and this is 1378 points.
Lysander
Librarian (Epistolary)
The Gate of Infinities, Vortex of Doom
Terminator Armour, Storm Shield
Tactical Terminator Squad (Combat Squad)
2x Cyclone Missile Launchers
...
2x 9x Devastator Squad
4x Missile Launcher
Thunderfire Cannon
==============
So what I really need here are objective grabbers. So instead of shooting support with the plasmaguns, go like this. Filling 472 points.
#1
3x 6x Tactical Squad
Razorback
(34 points free for Chain Fists etc)
#2
2x 10x Tactical Squad
Powerfist, Meltagun
Rhino
Yes, powerfists. You heard me.
#3
2x 10x Tactical Squad
Chainsword, Plasmagun
Rhino
(42 points free)
I kind of like this last one the best.
#4
1x 10x Tactical Squad
Powerfist, Plasmagun
Rhino
1x 10x Tactical Squad
Meltagun, Combi-Melta
Drop Pod
I like taking two Rhinos because I can start them in cover, giving them a 4+. If one gets immobolized the other can still move.
Thing is, it is only two Troop.
#5
1x 10x Tactical Squad
Meltagun, Powerfist
Rhino
1x 10x Tactical Squad (Combat Squad)
Plasma Cannon, Plasmagun
Razorback
(12 points free)
I could take a second Rhino, which would give me another Chainfist someplace. Since the Razorback will probably never shoot. Drive 12", drop the twin-Plasma squad on an Objective.
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This message was edited 1 time. Last update was at 2008/12/16 11:17:42
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![[Post New]](/s/i/i.gif) 2008/12/16 11:18:18
Subject: Re:"Tacobake's Space Marine Power Build"
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Ladies Love the Vibro-Cannon Operator
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Lysander
Librarian (Epistolary)
The Gate of Infinities, Vortex of Doom
Terminator Armour, Storm Shield
Tactical Terminator Squad (Combat Squad)
2x Cyclone Missile Launchers
...
2x 9x Devastator Squad
4x Missile Launcher
Thunderfire Cannon
This looks like a decent core.
But you are short on troops if you have only 472 points to spare.
I'd think about dropping one Devastator squad.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/12/16 11:41:54
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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I was going to start a new thread, so here is the new core. Yes, really  .
Lysander
1x 7x Tactical Terminators
2x Chainfists
1x 7x Sternguard
4x Combi-Melta
Drop Pod
...
2x 9x Devastator Squad
4x Missile Launchers
Thunderfire Cannon
// 597 points free
If I took another Thunderfire instead of a Dev squad I could take a Scout squad with it, but I like the Missile Launchers better I think.
The Cyclone and the Vortex are great. The blast template and the 4 Kraks for anti-Necron, anti- FNP and light to medium vehicles. The Votex is better against AV13 and definately AV14. Best shot against a Monolith.
I think I am going to playtest it. I do not have much experience in the 5th edition. I have not actually played the 5th edition.  . I have still played Hordes and a couple other games, I am still awesome.
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This message was edited 1 time. Last update was at 2008/12/16 11:47:38
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![[Post New]](/s/i/i.gif) 2008/12/16 11:53:04
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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I really like the Devastator squads, even if they are expensive. They really give solid shooting. With 9 bodies there are enough models to keep the guns alive. As a bonus the Sergeant will be kept alive too. They are expensive but 5 Terminators with 2 Cyclones are more expensive.
They are not any good against Russ tanks but they can still glance if needs be (say against Armoured Company) and they can always mow down infantry. Shoot the Dev squads you are not shooting the Tac squads or the Terminators.
Basically they are somewhat of an indulgence but they are useful. And I even have a bunch of Missile Launchers around so.
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![[Post New]](/s/i/i.gif) 2008/12/16 12:35:13
Subject: "Tacobake's Space Marine Power Build"
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Ladies Love the Vibro-Cannon Operator
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Well, the composition is a bit odd. My pick:
Lysander
1x 10x Tactical Terminators
2x Chainfists
1x 10x Sternguard
5x Combi-Melta
Drop Pod
...
1x 8x Devastator Squad
4x Missile Launchers
2x Thunderfire Cannon
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/12/16 13:31:06
Subject: "Tacobake's Space Marine Power Build"
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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I like that too.
I like the Bolter Drill + Dev + 2x Thunderfire from a theme perspective. Laying down covering fire with the Sergeant and Lysander.
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![[Post New]](/s/i/i.gif) 2008/12/16 13:51:10
Subject: "Tacobake's Space Marine Power Build"
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Ladies Love the Vibro-Cannon Operator
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Tacobake wrote:I like that too.
I like the Bolter Drill + Dev + 2x Thunderfire from a theme perspective. Laying down covering fire with the Sergeant and Lysander.
I'd be inclined to give the Termies 2 heavy flamers (provided they deep-strike).
How many points is this, I'm too lazy.
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This message was edited 2 times. Last update was at 2008/12/16 15:14:08
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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