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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

So if I was to have a Space Marine Power Build, this would be it.

Lysander
1x 8x Tactical Terminators

1x 10x Tactical Terminators (Combat Squad)
2x Cyclone Missile Launcher

2x 5x Scout Squad
Powerfist

2x Landspeeder Storm
Heavy Flamer

2x 9x Devastator Squad
4x Missile Launcher

Thunderfire Cannon

// 1828, 51 models

Add Chainfists with the extra 40 points. Lysander's squad could go down to 7 models. Lysander and the Techmarine reinforce the Devastators. Nob Bikers eat Kraks. Land Raiders will have to be ignored/ Chainfists.

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

You are looking at 3 dead Nob Bikaz from 10 Missile Launchers, maybe it is not that great. Mind you Lysander's squad with re-rolls can only kill 1.

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

You could also do this.

Lysander
1x 7x Tactical Terminators

1x 10x Tactical Terminators (Combat Squad)
2x Cyclone Missile Launcher

2x 5x Scout Squad
Powerfist

2x Landspeeder Storm
Heavy Flamer

1x 4x Scout Bikers + Wargear

2x 7x Devastator Squad
4x Missile Launcher

Thunderfire Cannon

// ~1828

The Scout Bikers would be a hoot. You could add Multi-melta Land Speeders, too.

This message was edited 2 times. Last update was at 2008/12/07 13:31:18


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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Missile Launcher devs are just too good, and Lysander is a solid HQ choice. Maybe adding a tac squad or a third Scout squad (shooty) would be a safe bet.

This message was edited 1 time. Last update was at 2008/12/07 13:34:00


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Made in gb
Tough Treekin






Birmingham - England

i'm not so sure about this, you only have 2 scoring units, although they are in speeders 5 scouts is still pretty fragile

ah ML devs are great but still just take them as 5 man units

personally still just take sternguard, with lysanders bolter drill they can be deadly, however the termines could also be useful also no special weapon for Lysanders squad, try to work in a heavy flamer so they can max out on wounds + casualties on the way in

prehaps with the dropped pts from the devs try and work in 5 man tac squads with Razorbacks w/ Lascannons same kinda thing but an extra AT shot and power armour

just my 2 cents anyway


When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.

 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Lysander
1x 7x Tactical Terminators

1x 10x Tactical Terminators (Combat Squad)
2x Cyclone Missile Launchers

3x 7x Tactical Squad

2x 9x Devastator Squad
4x Missile Launcher

Thunderfire Cannon

// 1834

+ Chainfists

I think the Dev squad is good at 9, keep the Sergeant alive. What's 4 more bolters on the field, at risk of the squad running. Besides four more bolters.

Lysander and the 7 Terminators are 480 points. It may not be the best use of points. But why not.

Maybe replace a 7 man Tac squad with a 7 man Scout squad with Camo and Sniper Rifles.

This message was edited 2 times. Last update was at 2008/12/07 14:32:04


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Made in gb
Thunderhawk Pilot Dropping From Orbit





I think alot of other powerbuilds would demolish this.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in gb
Tough Treekin






Birmingham - England


I think the Dev squad is good at 9, keep the Sergeant alive. What's 4 more bolters on the field, at risk of the squad running. Besides four more bolters.


4 bolters your never going to fire, and if you have too, in most cases the devvies are dead anyway

Lysander and the 7 Terminators are 480 points. It may not be the best use of points. But why not.


well prehaps then at least make them ass termies, shove em in a raiders, and prehaps give them a chappie to make sure what ever they hit they kill, if your going to put that many pts into a unit whats another couple of hundred points


Maybe replace a 7 man Tac squad with a 7 man Scout squad with Camo and Sniper Rifles.


seriously just not effective, when i said tac squads i meant small ones with a powerfist in razorbacks so you can do CC and get some extra guns on the table, i place where i feel you are severely lacking, 12 missile launchers shots and a thunderfire are seriously not enough guns in a 1850 competitive list, in friendly games 18 terminators one being an enternal warrior is a major problem, in a tourny anything like Lash + PC will ruin your day very very quickly, i tired running 6 dreads with 3 squads of scouts (1 10 man combat squadded and 2 in storms) and it just didnt work you cant smash the enemy, but if they manage to counter attack your weaker units the game is a loss or a draw because you simply do not have the staying power to hold onto the objectives

that being said if you want large devvie squads why not just make it upto 10 and combat squad with 2ML in each so you can split fire more effectively?

When you give total control to a computer, it’s only a matter of time before it pulls a Skynet on you and you’re running for your life.

 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

What I meant regarding the Bolters in the Dev squad is you could put the same marines in a tac squad where they may be more useful. But two squads of 9 in fortified cover are hard to kill and will keep their Ld9.

The tac squads are there just to go for objectives. The points are in the terminator squads to put the hurt on. So three Tac squad power fists you could have two or so terminators.

One thing I considered is taking a Librarian for the hood. I could ditch Lysander and take The Gate and Vortex of Doom, put him in with the Cyclone termies. So ...

Lysander

Librarian (Epistolary)
Terminator Armour, Storm Shield, Melta Bomb
Vortex of Doom, The Gate of Infinity

1x 10x Tactical Terminators (Combat Squad)
2x Cyclone Missile Launchers

2x 10x Tactical Squad (Combat Squad)
Plasma Cannon, Plasmagun

1x 2x Attack Bike
Heavy Bolter

2x 9x Devastator Squad
4x Missile Launcher

Thunderfire Cannon

// 1833 + Chainfists, 54 models

Lysander, the Terminator Squads, the Tactical Squads and the Devastator Squads are solid. Two reinforced shooting areas are redundant. The Attack Bikes bring a bit of speed/ shooting support. The Librarian is cool, fun and brings a Psychic hood.

This message was edited 1 time. Last update was at 2008/12/08 02:02:12


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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Note I kept Lysander. I mean sure I could take 5 Assault Terminators for the same price.

That, and I really like the Thunderfire Cannon for digging out Lootas. The other option is Gate + Sternguard.

This message was edited 1 time. Last update was at 2008/12/08 02:43:11


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on board Terminus Est

Can models in tactical dreadnaught armor (i.e., terminator armor) take meltabombs now?


This message was edited 1 time. Last update was at 2008/12/08 02:45:05


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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

yes?

If not I can fit in another Chainfist.

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Made in ca
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Well I kind of moved near Toronto, actually.

I don't like Gate + Sternguard, it puts a big target on their head. I prefer the more moderate shooting elements. I think I am going to give this army a go.

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Stormin' Stompa






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I agree that you may have trouble knocking people off objectives. With shooting you can seriously weaken them, but Assault termies are what will seriously remove things. A smaller assault squad will do it's job efficiently, possibly with thunder hammers and the librarian in tow if you really want to hit tanks with it, and free up points for something more effective/economic than Cyclone missile launchers.

This message was edited 1 time. Last update was at 2008/12/08 03:01:05


 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Despite the fact I appreciate the comments: Cyclones are awesome. 4 Frag templates. And then you move in with the Powerfists. They strike last/ simultaneously anyway if you are attacking cover.

I am not real sold on the Tac squads but a bit of plasma is perfect for shooting down those same MEQ Assault Termies, Assault Squads and even Bikes.

I think it would be a draw against say Land Raider Chaos, Black Templar, Space Wolves, etc. I considered Lascannon/ Meltagun over the Plasma but I think I like the emphasis on anti-infantry. The Kraks and Plasma are still equally good against Nidzilla.

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Michigan

One missile launcher or lascannon will kill the thunderfire cannon quickly. Either use more or don't use at all.

   
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Been Around the Block





gojira316 wrote:One missile launcher or lascannon will kill the thunderfire cannon quickly. Either use more or don't use at all.


This is true. The foe can even deep strike a relatively weak force next to it and take it out easily.

 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Mickhedd wrote:
gojira316 wrote:One missile launcher or lascannon will kill the thunderfire cannon quickly. Either use more or don't use at all.


This is true. The foe can even deep strike a relatively weak force next to it and take it out easily.


I never thought of that one, to be honest. Still, it is mostly there just because it is so good against Lootas in cover. And for flavour/ painting/ conversion/ composition. It is only 100 points, if it gets shot it gets shot.

I think I will have to play the list a few times to determine if it is a "Power Build" or not. I suppose it is not really a paper-rock-sissors Power Build, but rather a strong list? It is what I would call an optimized MEQ list, relying on T4/ 3+ (T4/ 2+) with no armoured vehicles.

The trick is getting the best use out of Tactical squads, which are also the objective grabbers and holders. Which they cannot do without support from the other squads.

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

The other option of course is the opposite, Land Raider spam.

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Hamburg

Lysander

Librarian (Epistolary)
Terminator Armour, Storm Shield, Melta Bomb
Vortex of Doom, The Gate of Infinity

1x 10x Tactical Terminators (Combat Squad)
2x Cyclone Missile Launchers

2x 10x Tactical Squad (Combat Squad)
Plasma Cannon, Plasmagun

1x 2x Attack Bike
Heavy Bolter

2x 9x Devastator Squad
4x Missile Launcher

Thunderfire Cannon

Well, looks not bad.
I played part of the list in a small tournament (1250 pts) and won it (see batrep here at Dakka).
But I felt that the list lacks another troop unit.
For this, I'd drop the Thunderfire Cannon and replace it by a small Sniper Scout squad.

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

NO.

I will have to play test it, I can find points for another group of 5 to 7 marines.

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Where are the vindicators? I agree that the Missile Launcher devastators are a great unit, but when I compare them to two vindicators for the same cost, I usually favor the vindicators.

You aren't bringing any other vehicles though, so this may not work for the list you have presented. I usually bring a Land Raider to shove Lysander down my opponent's throat....

No matter how powerful the wizard, a dagger between his shoulder blades will really cramp his style --Steven Brust.

 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I was thinking about this again, and this is 1378 points.

Lysander

Librarian (Epistolary)
The Gate of Infinities, Vortex of Doom
Terminator Armour, Storm Shield

Tactical Terminator Squad (Combat Squad)
2x Cyclone Missile Launchers

...

2x 9x Devastator Squad
4x Missile Launcher

Thunderfire Cannon

==============

So what I really need here are objective grabbers. So instead of shooting support with the plasmaguns, go like this. Filling 472 points.

#1
3x 6x Tactical Squad
Razorback

(34 points free for Chain Fists etc)

#2
2x 10x Tactical Squad
Powerfist, Meltagun
Rhino

Yes, powerfists. You heard me.

#3
2x 10x Tactical Squad
Chainsword, Plasmagun
Rhino

(42 points free)

I kind of like this last one the best.

#4
1x 10x Tactical Squad
Powerfist, Plasmagun
Rhino

1x 10x Tactical Squad
Meltagun, Combi-Melta
Drop Pod

I like taking two Rhinos because I can start them in cover, giving them a 4+. If one gets immobolized the other can still move.

Thing is, it is only two Troop.

#5
1x 10x Tactical Squad
Meltagun, Powerfist
Rhino

1x 10x Tactical Squad (Combat Squad)
Plasma Cannon, Plasmagun
Razorback

(12 points free)

I could take a second Rhino, which would give me another Chainfist someplace. Since the Razorback will probably never shoot. Drive 12", drop the twin-Plasma squad on an Objective.

This message was edited 1 time. Last update was at 2008/12/16 11:17:42


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Hamburg

Lysander

Librarian (Epistolary)
The Gate of Infinities, Vortex of Doom
Terminator Armour, Storm Shield

Tactical Terminator Squad (Combat Squad)
2x Cyclone Missile Launchers

...

2x 9x Devastator Squad
4x Missile Launcher

Thunderfire Cannon

This looks like a decent core.

But you are short on troops if you have only 472 points to spare.
I'd think about dropping one Devastator squad.


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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I was going to start a new thread, so here is the new core. Yes, really .

Lysander
1x 7x Tactical Terminators
2x Chainfists

1x 7x Sternguard
4x Combi-Melta
Drop Pod

...

2x 9x Devastator Squad
4x Missile Launchers

Thunderfire Cannon

// 597 points free

If I took another Thunderfire instead of a Dev squad I could take a Scout squad with it, but I like the Missile Launchers better I think.

The Cyclone and the Vortex are great. The blast template and the 4 Kraks for anti-Necron, anti-FNP and light to medium vehicles. The Votex is better against AV13 and definately AV14. Best shot against a Monolith.

I think I am going to playtest it. I do not have much experience in the 5th edition. I have not actually played the 5th edition. . I have still played Hordes and a couple other games, I am still awesome.

This message was edited 1 time. Last update was at 2008/12/16 11:47:38


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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I really like the Devastator squads, even if they are expensive. They really give solid shooting. With 9 bodies there are enough models to keep the guns alive. As a bonus the Sergeant will be kept alive too. They are expensive but 5 Terminators with 2 Cyclones are more expensive.

They are not any good against Russ tanks but they can still glance if needs be (say against Armoured Company) and they can always mow down infantry. Shoot the Dev squads you are not shooting the Tac squads or the Terminators.

Basically they are somewhat of an indulgence but they are useful. And I even have a bunch of Missile Launchers around so.

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Hamburg

Well, the composition is a bit odd. My pick:

Lysander
1x 10x Tactical Terminators
2x Chainfists

1x 10x Sternguard
5x Combi-Melta
Drop Pod

...

1x 8x Devastator Squad
4x Missile Launchers

2x Thunderfire Cannon


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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I like that too.

I like the Bolter Drill + Dev + 2x Thunderfire from a theme perspective. Laying down covering fire with the Sergeant and Lysander.

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Hamburg

Tacobake wrote:I like that too.

I like the Bolter Drill + Dev + 2x Thunderfire from a theme perspective. Laying down covering fire with the Sergeant and Lysander.

I'd be inclined to give the Termies 2 heavy flamers (provided they deep-strike).
How many points is this, I'm too lazy.

This message was edited 2 times. Last update was at 2008/12/16 15:14:08


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