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Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

Has anyone come up with any specific space marine power builds yet?
   
Made in us
Neophyte Undergoing Surgeries




Mississippi

A build (I dont know if it is a "power" build) I have been thinking about for @1750 would be:

Pedro Kantor

2 5 man scout squads

2 10 man sternguard w/ drop pods or

1 basic dread with no drop pods by anyone.

3 land raiders (could make one of them a redeemer will save 10pts)

any points left (if any)could go to a combat squad or drop pod for dread

I havent done the math but this comes right at @1700 or so ( I think). This would be a pretty tough list esp if you could squezze Telion into one of the scout squads. But scoring sternguard with Kantor really opens up possibilities. and of course three landraiders will make anyone nervous.
   
Made in us
Widowmaker






Syracuse, NY

I would do:
Pedro (for +1 attack bubble)
Shrike (for fleet on the army and infiltrate on termies)
10x Assault termies, thunderhammer & SS
6 x 10 Scouts, combat blades, Pfist and combi-melta on sgt.
3 x Predators basic (because at 60 points each why not)

This would wreck anything that deploys if you get turn 1, but a canny opponent would just start off-table and make a game out of it. I imagine it'd be hard to wrestle enough objectives from this many troop models if you have to deploy off table. The preds could be swapped to put camo cloaks on all the scouts, which could be pretty cool.

Infiltrate 18" + scout to 12" + move to 6" + fleet to 1"-5" = wheee! 60 guys crashing into your stuff on turn 1. That's 216 basic attacks at I4, and 24 powerfist swings (assuming everybody keeps a model within 12" of pedro - who infiltrated up with the termies & shrike).


This message was edited 1 time. Last update was at 2008/12/10 21:14:34


   
Made in gb
Towering Hierophant Bio-Titan



UK

Checkout the Ironclad list on the army list thingy. Have a look and then tell me what you think.

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Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

Is the dread wedge any good (three ironclads and three venerables in a LOS blocking wedge)? You can fit all the dreads in there and still get a respectable 60 tac marines (or scouts or whatever).

----------------

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Made in gb
Morphing Obliterator





Moz wrote:I would do:
Pedro (for +1 attack bubble)
Shrike (for fleet on the army and infiltrate on termies)
10x Assault termies, thunderhammer & SS
6 x 10 Scouts, combat blades, Pfist and combi-melta on sgt.
3 x Predators basic (because at 60 points each why not)

This would wreck anything that deploys if you get turn 1, but a canny opponent would just start off-table and make a game out of it. I imagine it'd be hard to wrestle enough objectives from this many troop models if you have to deploy off table. The preds could be swapped to put camo cloaks on all the scouts, which could be pretty cool.

Infiltrate 18" + scout to 12" + move to 6" + fleet to 1"-5" = wheee! 60 guys crashing into your stuff on turn 1. That's 216 basic attacks at I4, and 24 powerfist swings (assuming everybody keeps a model within 12" of pedro - who infiltrated up with the termies & shrike).


pedro cant infiltrate with shrike, ICs dont gain the special rules of units they join, so no +1A bubble.

other than that i think this is a great idea. its like the spanish inquisition, nobody will expect it. props to you sir.

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Made in us
Widowmaker






Syracuse, NY

Regwon wrote:
Moz wrote:I would do:
Pedro (for +1 attack bubble)
Shrike (for fleet on the army and infiltrate on termies)
10x Assault termies, thunderhammer & SS
6 x 10 Scouts, combat blades, Pfist and combi-melta on sgt.
3 x Predators basic (because at 60 points each why not)

This would wreck anything that deploys if you get turn 1, but a canny opponent would just start off-table and make a game out of it. I imagine it'd be hard to wrestle enough objectives from this many troop models if you have to deploy off table. The preds could be swapped to put camo cloaks on all the scouts, which could be pretty cool.

Infiltrate 18" + scout to 12" + move to 6" + fleet to 1"-5" = wheee! 60 guys crashing into your stuff on turn 1. That's 216 basic attacks at I4, and 24 powerfist swings (assuming everybody keeps a model within 12" of pedro - who infiltrated up with the termies & shrike).


pedro cant infiltrate with shrike, ICs dont gain the special rules of units they join, so no +1A bubble.

other than that i think this is a great idea. its like the spanish inquisition, nobody will expect it. props to you sir.


Good call. Take a 100 pt assault squad, remove their jump packs, and add a drop pod. Stick pedro in there with them.

   
Made in us
Dominar






ShumaGorath wrote:Is the dread wedge any good (three ironclads and three venerables in a LOS blocking wedge)? You can fit all the dreads in there and still get a respectable 60 tac marines (or scouts or whatever).


Yes. A truer version is 6 ironclads hiding behind a Land Raider. You can fit in a good 30 or 40 marines in addition.
   
Made in us
Fixture of Dakka






on board Terminus Est

Mech armies are to the advantage versus infiltrating/out flanking/fleet lists as the latter must take out the transports first which then allows the former to initiate the more effective counter charge.

G

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Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

interesting idea moz it could beat 2/3 of the armies out there and get masacred by thw other third. That third being nids horde orks nob bikers double lash chaos if they have rhinos mech tau mech eldar immo sisters.

On the other hand it grants an auto win vs daemons and other deep striking armies.

How about 2 redeemers 2 vindies termies with thunder hammer and storm shield and marine spam in razorbacks I think thats competitive.

dread spam is a good list but not game wining like they were in 4th ed.

For those curious the 4th ed list was 6 dreads with assult cannons and las cannons and venerable. 3 units of 2 attack bikes with multi meltas and a bunch of las plas squads it would be wall that you couldn't stop and you couldn't remove that many scoring units and no target was worth more than another VP wise so you have to kill a lot of units to get somewhere.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

If there are power builds or not will be determined by the next GT season.
We will see some good builds. But whether or not they are top tier?
I question this.

Former moderator 40kOnline

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Made in us
Sinewy Scourge





Bothell, WA

One Build I'd like to try if the GT point values increase to 1850 this year is the following:

6 ironclads with heavy flamers in drop pods (4 with deathwind launchers)
Vulkan
MOTF
Scout squad with camo cloaks
Tac Squad with drop pod

First turn drop in 4 ironclads and twin link melta gun anything that needs blowing up

2nd the real fun starts with the deathwinds, twin linked heavy flamers and assaults.

You just drop the tac squad on a objective later.

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

First turn drop in 4 ironclads and twin link melta gun anything that needs blowing up

This is questionable since twin-linking may only hold for units that have combat tactics.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Pete Haines




Nottingham

This is questionable since twin-linking may only hold for units that have combat tactics.


It specifies that though all models lose chapter tactics, all models in the entire army gain the benefits.
   
Made in us
Regular Dakkanaut




wuestenfux wrote:
First turn drop in 4 ironclads and twin link melta gun anything that needs blowing up

This is questionable since twin-linking may only hold for units that have combat tactics.

It counts toward every unit
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

Regwon wrote:
Moz wrote:I would do:
Pedro (for +1 attack bubble)
Shrike (for fleet on the army and infiltrate on termies)
10x Assault termies, thunderhammer & SS
6 x 10 Scouts, combat blades, Pfist and combi-melta on sgt.
3 x Predators basic (because at 60 points each why not)

This would wreck anything that deploys if you get turn 1, but a canny opponent would just start off-table and make a game out of it. I imagine it'd be hard to wrestle enough objectives from this many troop models if you have to deploy off table. The preds could be swapped to put camo cloaks on all the scouts, which could be pretty cool.

Infiltrate 18" + scout to 12" + move to 6" + fleet to 1"-5" = wheee! 60 guys crashing into your stuff on turn 1. That's 216 basic attacks at I4, and 24 powerfist swings (assuming everybody keeps a model within 12" of pedro - who infiltrated up with the termies & shrike).


pedro cant infiltrate with shrike, ICs dont gain the special rules of units they join, so no +1A bubble.

other than that i think this is a great idea. its like the spanish inquisition, nobody will expect it. props to you sir.


This is a cool idea but illegal in game play. You cannot join an IC to a unit off table unless it's his command squad or your holding a unit in reserve in which case you declare to your opponent that he will be coming in via deepstrike or outflank rules with that unit. The terminators do not have the infiltrate special rule! In order for Shriek to be joined to a unit he must be placed in coherency with that unit during deployment. Therefore, since infiltrators are deployed last, you cant just put the terminators out as infiltrators and then place Shriek next to them saying he is part of the unit. His special rule only applies after the fact that he was put in coherency! Not off table! Read pages 48 for independent characters joining units, 75 for the infiltrate rule, 94 for when an independent character can actually be attached to a unit off table. Shriek is good but not that broken!!!
   
Made in us
Tunneling Trygon





This is a cool idea but illegal in game play.


Then how would Shrike ever confer the benefits of his special rule?



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Made in us
Longtime Dakkanaut





You might want to talk to John Blake. He was playtesting 1850 Space Marines at TOGIT for the Necro. I think you played him with your Nids once.

Last list I saw him running was something like.

Pedro Kantor

Librarian riding with 9 Stern Guard in Rhino with 2 Las cannons, combi meltas and power fist.

10 Terminators with 2 Cyclones

2 10 man Tactical Squads in Rhinos

Speeder with multimelta

2 Predator with Las cannons.
   
Made in us
Tunneling Trygon





I'm not sure I get that list... It's not terrible or anything, but it's got nothing that screams "POWER" at me.

I mean, Las Preds? Las Sternguard? Doesn't strike me as a good value. The days of the Lascannon aren't over, but we're certainly not in a phase where loading up on them is a winning proposition.

I hate to say it, but it seems like a lot of the POWER builds, pretty much throughout all Editions, revolve around loading up on a few very powerful choices from the Codex.

Nob Bikers (Nob Bikes)... Nidzilla (cheap Fexes and Tyrants)... Mech Eldar (unkillable 4e Falcons)... Lash (2x Lash)...

Etc.

Just figure out the most broken unit in a Codex, get as many as you can, and then support it with the most useful/complementary other units.

The closest I've seen in 5e Marines is the Sternpod list. Loading up on Sterguard, combi-meltas and Pods is a straightforward "find a power unit and beat on it" approach of the sort that defines the powerbuild.

I'm not sure where that list will end up in the metagame. It strikes me as being strong, but not as good as some of the new Guard options, Ork options, etc.

I'm still using a Sternpod list as the core of my new Imperial Fists army, tho, so eventually I'll have more hands on experience with it.



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Made in us
Rampaging Carnifex





Mandeville, Louisiana

Powerbuilds have always been about separating the wheat from the chaff, so to speak, in an army list and taking advantage of the strengths you are presented with. Nothing new there.

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Made in us
Fixture of Dakka






on board Terminus Est

I can see the value of fielding lascannons in sternguard when they are scoring and mounted in a rhino... You can pillbox and fire two cannons each turn if need be.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
 
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