| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2008/12/11 04:21:48
Subject: How many power klaws???
|
 |
Fresh-Faced New User
|
How many power klaws (25 pts) would you put in a 10 man nob bike unit? How about the big choppa (5 pts)? It already is a point sink and adding power klaws makes it even more so. I was thinking 2-3 at max but I would like to hear what others have played or even what you have played against. Also, is it over kill to put a warboss in the unit with them?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/11 05:15:22
Subject: How many power klaws???
|
 |
Longtime Dakkanaut
|
I agree with 2-3 - too much of a point sink otherwise. The same for big choppas - I know some people hate them, but you need some high strength chopping and they're not that expensive.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/11 05:53:31
Subject: How many power klaws???
|
 |
[ARTICLE MOD]
Longtime Dakkanaut
|
4 minimum, + the warboss. 6 is probably too many, but a case can be made for 5. Big choppas are optional, and probably unnecessary. The warboss is needed, for LD and to make the squad 10 models strong to start.
|
|
This message was edited 1 time. Last update was at 2008/12/11 05:54:27
"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/11 05:55:39
Subject: Re:How many power klaws???
|
 |
Regular Dakkanaut
|
I think the context of the question is important.
Are you talking about a list with 2 maxed out nob biker units, or something else?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/11 07:05:08
Subject: How many power klaws???
|
 |
Da Head Honcho Boss Grot
|
I'd go with 2-3 if the boss rides with them, 3-4 if he doesn't. Maybe 2 big choppas.
You really don't want 10 nobs to decide to run off. The Warboss makes sense.
|
Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/11 13:38:30
Subject: Re:How many power klaws???
|
 |
Fresh-Faced New User
|
YEs I am talking about 2 full units of nob bikers. I was even looking at the special character thats on the bike. He looks great. So lets make this clear for me......can you add a warboss to a full unit of 10 nobs or can you only add him to a unit of 9?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/11 14:48:27
Subject: How many power klaws???
|
 |
Sinister Chaos Marine
|
You can add him to any sized unit. The only time you have to worry about the number is if they are going in a transport but since they're on bikes, that should not be happening.
The reason it's good to go with 10 Nobs + the Warboss is that at unit strength 11 they are fearless because of Mob rule.
|
|
This message was edited 2 times. Last update was at 2008/12/11 14:49:27
|
|
|
 |
 |
|
|