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Made in us
Hardened Veteran Guardsman



Denton Tx


HQ
- Pedro Kantor - 175pts

Elites
- Sternguard Vet Squad - 7 Vets, Power Fist, 2 Lascannons & Rhino - 265pts

Troops
- Tactical Squad - 10 Marines, Power Fist, Flamer, Plasma Cannon & Rhino - 235pts
- Tactical Squad - 10 Marines, Power Fist, Flamer, Plasma Cannon & Rhino - 235pts
- Allied Grey Knight Squad - 7 GKs including Justicar w/Psychic Hood - 220pts

Fast Attack
- Landspeeder Tornado w/Multi-Melta & Heavy Flamer - 70pts
- Landspeeder Tornado w/Multi-Melta & Heavy Flamer - 70pts

Heavy Support
- Vindicator - 115pts
- Vindicator - 115pts

I cannot see this getting any better

Any tips??? or Comments??? (Negative Perfered)

 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot



Whitebear lake Minnesota.

first thing i see is you really shouldnt have the sternguard in a rhino with 2 lascannons its a wast of time and points haveing the rhino is fine but you dont want to drive your heavy weapons around its a wast of shooting time.

id take off the lascannons from the sternguard and add them to the tactical squads replacing there plasma cannons and replace the rhinos for the tac squads with razorbacks and combat squad them.

2500-3000pts
1500pts
750pts

2500pts Bretonnians 
   
Made in us
Hardened Veteran Guardsman



Denton Tx

The Stengaurd rhino goes to Pedro and the Grey Knights

and the PC are for MEQ armies cause i would fight them Differently

the Stengaurd are the home object sitters with hellfire rounds i thing they do better than a Dev Squad (plus they score)

Im liking the hood on the Justicar to screw up things with its endless range

And the look on peoples faces when you deploy the Grey knights shoot with them and keep Pedro in the rhino to do an orbital then assault with the grey knights and get the inspiring presence is just awesome.

Plus i play against multiple armys but the most common i see is Necrons Eldar Nids and DW so i always kinda have all of them on my mind!!

This message was edited 2 times. Last update was at 2008/12/11 16:27:12


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

nickt2245 wrote:
HQ
- Pedro Kantor - 175pts

Elites
- Sternguard Vet Squad - 7 Vets, Power Fist, 2 Lascannons & Rhino - 265pts

Troops
- Tactical Squad - 10 Marines, Power Fist, Flamer, Plasma Cannon & Rhino - 235pts
- Tactical Squad - 10 Marines, Power Fist, Flamer, Plasma Cannon & Rhino - 235pts
- Allied Grey Knight Squad - 7 GKs including Justicar w/Psychic Hood - 220pts

Fast Attack
- Landspeeder Tornado w/Multi-Melta & Heavy Flamer - 70pts
- Landspeeder Tornado w/Multi-Melta & Heavy Flamer - 70pts

Heavy Support
- Vindicator - 115pts
- Vindicator - 115pts

Sternguard should be maxed out and have some combi-meltas.
Your Sternguard configuration with lascannons is a bit odd since they largely benefit from their special ammunition.
SM don't need allied GKs.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot



Whitebear lake Minnesota.

i would not hold the sternguard back give the lascanons to the tac squads and combat squad them. onestly i could own this list with my SM and its only cause your not maximizing the abilitys of your units.

2500-3000pts
1500pts
750pts

2500pts Bretonnians 
   
Made in us
Hardened Veteran Guardsman



Denton Tx

The sten gaurd work well in the back for some reason

and the synergy with GK and Pedro is WAY killer

21 str 6 attacks anyone???? How about all them being I 4
and to top it off 3 are Pw attacks

thats like 3 wounds on a carnifex on the charge!! Plus before he gets attacks back!!!!

Thats 5 dead marines and they will get like 1 kill if they dont have a PW

The Stengaurd can just ruin outflanking Genestealers with there special ammo and can take down a Fex in 2 rounds of shooting (lucky ones) and hurt ironclads and monoliths





 
   
Made in us
Hardened Veteran Guardsman



Denton Tx

the idea is to get the 3 objectives with rhinos and the squads

agaist MEQ ill stay back and use the rhinos as a Bunker for the Plasma Cannons vs marines not to mention those 2 vindies if i can get them to live long enough

and the stengaurd will sit in cover vs other stengaurd
to risk killing your own guys to special ammo to make my save a 4+ kuddos to those players

 
   
Made in us
Hardened Veteran Guardsman



Denton Tx

also im not a huge fan of 5 man tacticals vs eldar or even marines!!

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

nickt2245 wrote:also im not a huge fan of 5 man tacticals vs eldar or even marines!!

It depends.
In kill point missions it is better not to split.
But in games with mission objectives, I favor splitting.
The 5 men squads with the heavy weapons stay back holding objectives, while the 5 men squads with power fists and special weapons advance for contesting or occupying if necessary.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Hardened Veteran Guardsman



Denton Tx

thats cool keeping the rhinos then cause drive by flamers rock even if they are not getting the TLHB they will have an option to combat squad or not!!

 
   
 
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