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![[Post New]](/s/i/i.gif) 2008/12/16 19:48:03
Subject: 1680 Eldar, help me spend the last 80 points, or what!
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Banelord Titan Princeps of Khorne
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Eldrad (210)
Warlock Bodyguard (275)
10x Warlocks
1x Embolden, 1x Enhance
Mounted in Wave Serpent with Twin Shuriken Cannon, Spirit Stone (110)
Fire Dragon Squad (108)
5x Fire Dragons
1x Exarch with Dragon’s Breath
Dire Avenger Squad (162)
9x Dire Avengers
1x Exarch, Shimmershield, Powerweapon
Defend, Bladestorm
Mounted in Wave Serpent with Twin Shuriken Cannon, Spirit Stone (110)
Guardian Squad (110)
10x Guardian Defenders
1x Shuriken Cannon
1x Warlock
Mounted in Wave Serpent with Twin Shuriken Cannon, Spirit Stone (110)
Falcon Grav Tank (165)
Shuriken Cannon,
Holo-field, Spirit Stone
Fire Prism Grav Tank (160)
Holo-field, Spirit Stone
Fire Prism Grav Tank (160)
Holo-field, Spirit Stone
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![[Post New]](/s/i/i.gif) 2008/12/17 02:11:53
Subject: 1680 Eldar, help me spend the last 80 points, or what!
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Longtime Dakkanaut
Springhurst, VIC, Australia
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a good combo is crack shot and dragons breath as it auto hits and removes cover saves, i have had great success with it.
you only have two scoring units, and have tied up too many points in the warlocks, i would halve the squad and buy some jetbikes or harlequins as you really lack assault power.
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![[Post New]](/s/i/i.gif) 2008/12/17 02:23:18
Subject: 1680 Eldar, help me spend the last 80 points, or what!
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Stormin' Stompa
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1680? That's a funny number. Pure mech Eldar don't need assault - very few armies can catch you in the first place. Everything happens on your terms. The council is choppy/savey enough to hold out aginst anything with Eldrad's Fortune, but I think even they're unnecessary.
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This message was edited 1 time. Last update was at 2008/12/17 02:23:33
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![[Post New]](/s/i/i.gif) 2008/12/17 02:57:48
Subject: 1680 Eldar, help me spend the last 80 points, or what!
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Banelord Titan Princeps of Khorne
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Arctik_Firangi wrote:1680? That's a funny number.
Pure mech Eldar don't need assault - very few armies can catch you in the first place. Everything happens on your terms. The council is choppy/savey enough to hold out aginst anything with Eldrad's Fortune, but I think even they're unnecessary.
The army is supposed to be 1750, but I got to 1680 and am at a loss as to what to spend the last 70 points on. The idea was to have two max seer councils in Wave Serpents, but that leaves almost no points for anything else. This way, I'm still showing 6 skimmers and still can get the seer council where they need to be. The troops are never getting out of the wave serpents if they can help it.
I was thinking of moving some gear around on the DA exarch, making him a tad cheaper, and dropping the fire dragons, to allow me to get another guardian squad in a wave serpent. The falcon would then turn into a third fire prism.
So...
Eldrad
10 Warlocks
inna Serpent
10 DA
inna Serpent
10 Guardians
inna Serpent
10 Guardians
inna Serpent
3x Fire Prism
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This message was edited 1 time. Last update was at 2008/12/17 02:59:44
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![[Post New]](/s/i/i.gif) 2008/12/17 03:31:22
Subject: Re:1680 Eldar, help me spend the last 80 points, or what!
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Longtime Dakkanaut
Beaver Dam, WI
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Well, couple of options...
1. Give the other warlocks Destructor.
2. Go down to 5 warlocks.. 1 enhance, 1 embolden, 3 destructor. Eldrad and they go in the falcon.
Meanwhile up the fire dragons to 10 and put them in a wave serpent.
10 fire dragons may be large and sometimes overkill but good to eliminate marine squads.
3. A second farseer or autarch to add to the DA unit. I like the shield but that keeps them alive it doesn't win close combats.
4. Lose the guardians for a second DA unit... more survivable than guardians and probably more lethal.
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![[Post New]](/s/i/i.gif) 2008/12/17 09:37:22
Subject: 1680 Eldar, help me spend the last 80 points, or what!
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Ladies Love the Vibro-Cannon Operator
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You need embolden two times due to the new rule for distributing wounds.
Fire Prisms are pretty unreliable these days. You need to playtest them. I dropped them and replaced them by Fire Dragons in Falcons.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/12/17 15:31:49
Subject: 1680 Eldar, help me spend the last 80 points, or what!
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Banelord Titan Princeps of Khorne
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How are fire prism's unreliable? The scatter is relatively small with BS4, and the template hits anything it touches? I've run three prisms before and I've never even had to link them!
Shrinking the Council also severely reduces their staying and hitting power, but I guess if they are hanging out in the Wave Serpent the whole game, it doesn't matter?
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![[Post New]](/s/i/i.gif) 2008/12/17 22:42:07
Subject: Re:1680 Eldar, help me spend the last 80 points, or what!
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Longtime Dakkanaut
Beaver Dam, WI
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Agreed the smaller council does lack the hitting power but your list is primarily there to shoot. That means in objective games you are going to dive for objectives with speed and, with the exception of the warlocks, avoid close combat.
My finding is that the foot council generally will win an isolated combat but usually wins more through attrition (or lack of attrition on their part) rather than outright killing something quickly. It will be lethal once it is out and charges but without the charge, we are talking 22 attacks at full strength. So say you hit 14 times, wound 12 and are facing marines, that is 4 dead marines now make them some fearless type - cult CSM, Templars... you will have your 500 point unit tied up for 2 or 3 rounds of combat before you wade through a unit of 10. Yes you won but a 200 point squad just tied up your 500+ point council for 3 rounds of combat.
The small council is more of a destructor delivery followed by tying up a valuable enemy unit... whether points or preventing it from your soft squishy tacticals so you can maintain control of an objective.
An alternative is to attach eldrad to your shimmer shield DA's and then run a straight 6 council in the falcon. If you work closely, Eldrad can still fortune them and he is not at risk. Meanwhile Eldrad and the DA with a fortune and a doom can make a functional CC unit of their own.
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