Yeah! Another joins the greater good.
Gun drones are a good speed bump. And can be fairly effective for harassing enemy flanks if "supported" by marker lights. Don't expect much out of them other wise. Best use so far Ive come up with is that they can tie up a necron destroyer or heavy destroyer squad(my record is 4 turns). Also drop them as screen right in front of snipers (using
JSJ so as to not give
SMs a cover save)the turn before
SMs are able to assault the sniper teams
Sniper drone can be really good (especially against
SMs)depending on placement and how long you can keep them firing. Again extra markers help. The effectiveness then depends on the amount of cover.
I some times use the snipers as bait drawing the opponent into a focused field of fire from several hard hitting squads. With Tau remember the object is to completely wipe squads out with your gun fire to punch an escape hole for you army. If playing long edges I set them up towards the middle about 8" to 12" in. A crisis sqaud right behind benefits from a 4+ cover from them against any heavy weapons(keep in mind blast temps) and
JSJs to the side. Also have found that running gun drones out in front can slow the enemy down with the right tactic and positioning.
As far as Kroot go. Depends on your tactics. I, personally love them for the Hounds. Keep them hidden and have themcharge in numbers(don't waste points on armor) against a squad already whittled down from gun fire. It'll change your mind. Those Initiative 5 hounds really make a difference. Just can't let them get charged cause on the charge in they'll get decimated if theres a flamer. Personally I'd run both humans and kroot. Only infiltrate the kroot if the cover is worth it.
As far as anything else, I dont know what you have.
Remember this is what works for me and all suggestions are
IMHO. Best of luck