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Made in us
Longtime Dakkanaut





Ok, one of my biggest problems with the Ogre list is that someone can just stick their Lord on a Dragon, or get a Thirster, and you are pretty much done. It'll always get the charge and deal enough damage to break you.

The standard anti-dragon approach, (suck up the charge with a champ + static res, then get something in there for the countercharge), doesn't apply to ogres.

I turned to the other phases. With Skrag and 3 Butchers you can have a serious magic phase, is there any way to leverage that into anti-dragon fu? I looked at Gut Magic and concluded that it was ill suited to nuking a Dragon/Thirster.

I looked at the shooting phase, and here was some interesting stuff. Sharp Stuff initially appears plausible, but doesn't survive the mathhammer. Scraplaunchers are not useful in this capacity. LeadBelchers look like they'd deal a little damage (the +1 to hit from Large Target would help a lot with that many shots), but are too bad in general for me to approve.

Hunters are the best thing I could come up with. If you take 3 of them you ought to hit with 2 bolts a round, at long range. One should wound, and most large targets have no ward save, so you'll be doing d3 wounds in the first round (+1 if he sixes his str test). If you flee with whatever it charges, or just hang back, you will probably get it in round 2.

On the other hand, you've now got 3 Hunters for your heroes, which basically means no magic D, and no gut magic to buff your guys. The bolt throwers are less useful against many enemies. Is there an easier way to stop Dragon/Thirsters that I'm missing?

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in ca
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Inactive

im guessing investing in a char with magic weapon that mutiplies into multiple d3 wounds if the target fails a safe.
i never read ogre list but i know most other army have such type of weapons.

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Made in us
Longtime Dakkanaut





The problem with that approach is that the Dragon flies, while the Ogres trudge. So you take the charge, and the only thing your Tenderizer wounds is the ground as it falls from the mulched Tyrants fingers, and perhaps the pride of the Ogre race.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Tough Tyrant Guard





My own little happy place

As a high elf player how has 2 dragons already. I would suggest trying to lure it in to a trap and surround it.

I tried being normal but it's boring so now I'm back to being insane
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Made in au
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Toowoomba, Australia

Gnoblars.

They won't work against a bloodthirster but 60 killing blow shots against a HE lord on dragon from a unit of 30 gnoblars... one of them will get through.
But you need to either get charged (a nearby tyrant is essential to pass terror) or havethem positioned for when he shatters an ogre unit nearby and overruns.

There is very little in the game that can beat a Bloodthirster. They are perhaps 20-25% undercosted for their abilities (when they get upgraded).

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Made in us
Dakka Veteran




Los Angeles, CA

Many posibilities
stubborn ogres are great (a dragon and lord will be very hard pressed to kill 3 such ogres in one round)
then counter with a charge of your own.

Ogres have lots of stuff that kill dragons and other large targets if you get the charge off. Dedicate a lot to getting that charge.
Getting the charge requires sacrificing units, there is no way arround it. Just remember that if you flee the dragon ALWAYS moves 20 inches. That makes it extremly easy to predict where it will end up, make sure you can charge said spot.

Alternitavally, you can simply realise that it chosts 500+ points and try to set up things such that the dragon will not kill enough to justify its point cost (this is hard at times though).

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Made in us
Regular Dakkanaut




Gnoblars don't have killing blow. Only the scraplauncher does. And even if they did, it doesn't matter to the dragon, blood thirster, lord of change, or daemon prince.

Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
   
Made in us
Regular Dakkanaut




cypher wrote:Many posibilities
Just remember that if you flee the dragon ALWAYS moves 20 inches.



What? Fliers pursue 3d6, don't they?

Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
   
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Los Angeles, CA

if you flee from the charge that is.

Call me The Master of Strategy

Warhammer
Army Strategy
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Made in us
Longtime Dakkanaut





I'm still liking the Hunter trio, is there a better way out there that doesn't rely on predicting the flyer's charge (aka stubborn/counter charge strats?), cuz around here they usually fly into a position where they have several juicy options.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
 
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