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I think the new rules are less a conscious effort to improve melée on GW's part & more an attempt to speed up gameplay that happens to have affected melée positively.
As much as its annoying in that it forces you to rethink your tactics, I think its a change for the better. I always thought games where one side deployed a massed gunline & the other side attempted to charge across 48' of empty board to reach them were really boring.
As people have said above, it forces defensive players to think more about tactics & when thats done, aggressive players have to think more tactically to get around to them, which makes for a more interesting game, imo.
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