So the game is actually at a stand still, maybe half-way through. We are playing Assassination. He has his usual force.
Archdomina Makeda
Praetorians with Command
Cataphract Cetrati (4)
Basilisk Krea
Titan Cannoneer
Ancestral Guardian
Saxon Orrik
Totem Hunter
He deployed the Pretorians on one side, beside them the Cetrati in a Forest with everything behind them. The two solos deployed on the far side.
I deployed everything in the middle of the table except my swordsmen on a side lined up against the Pretorians. The Striders went in the middle off to the side a bit lined up against the solos.
First turn I moved up, he moved up a bit. Playing Assassination and not being worried about objectives or anything I moved to go after the solos. The Angel moved way up, the Shredders took cover behind a fence and the Striders redeployed 14" on turn 3, moving to attack the main force. Lylyth took out Saxon Orrik with her bow before moving back to the right hand side.
On feat turn, Lylyth and the Striders shot up the Cetrati, or at least tried to. They did no damage but the Shredders were able to go Rabid and Charge using Blood Lure. They did no damage but remained stuck in to the forest. The Cetrati will lose their +2 DEF and +4 ARM next time around.
The Cannoneer, for lack of a better expression, got lucky, rolling a double-six to hit and took a chunk out of the Angel. He/ Makeda did some weird things to it and it was forced to take a threshold check at -5, causing it to frenzy and take out the Forsaken, standing behind the Shredders and ready to blight bomb Makeda and the two Warbeasts. Fortunately the Forsaken was at least able to cause the Warbeasts to hesitate. The Canonneer did not use its animus, for example.
In retrospect I should have used the Angel to shoot on Feat turn. That would have given me POW12+ shots from it, Lylyth and the Striders. Not bad. I chose to run instead. The Cetrati remain a tough nut to crack. Lylyth and the Striders took out the Ancestral Guardian with shooting while the Shredders cast Tenacity on themselves during Makeda's feat turn. One Shredder is hurt, while the other two, positioned nicely on one side are full health. The swordsmen moved behind them (12" run) and can attack the Warbeasts next turn.
As it stands it is his turn. Lylyth and the Striders remain in the middle of the table. The Totem Hunter and ... three Pretorians, which popped their mini-feat have moved into range of Lylyth but were not able to hit her due to Tenacity. She has full health. She cannot shoot her bow while locked in combat but we might be looking at killing Stiders to release Incubi.
So as it stands Makeda has already used her (STUPID) Feat. I have a great deal of high stength shooting to deal with Warbeasts, not to mention the Swordsmen which can rip apart the Krea if they charge. P+S 10 + 4D6. The Angel is looking to get some even stevens against the Cannoneer.
So I need to deal with the Totem Hunter etc while preserving as many Striders as possible. I may not be able to do it, but if I can keep the Leader and two others alive I am still looking at ... RAT 10 POW 14 CRAs. Nothing wrong with that. Although the Striders are actually not bad against infantry themselves, MAT6 and P+S 9. The Pretorians have pretty good DEF it might be best to just bite the bullet and use the Incubi to take them out.
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