I've put all my models on tech bases, and the background grew out of that. I love the idea of a Event Horizon style ship drawing unsuspecting victims to their doom. I'm planning on possibly making a conversion of the Masque to include in large point variations of the army, thinking of her as the sister hospitaler possessed and infused with unholy power to act as a siren to ship's crews.
“...It is here, aboard Hope's Refuge, that we meet our end.”
The sound of the bolter round echoed around the small chapel, its doors bound in this world and the other, the first by the finest locks, and the second by the hexagramatic wards that burned in the eyes of those with the sight. A second round was heard, the slam of meat hitting cold steel, and then, all was silence. Three figures watched the horrors that had unfolded with surgical detachment, the glare from the hololith illuminating them with its harsh light.
“Turn the recording off, Charles. Destroy the 'lith. Take all the standard precautions.”
“Yes, your Holiness.”
Even though Charles had been in his service for years, the sight of the taint of Chaos so rampant still turned his acolyte's stomach. Watching the junior officer's transformation from man into plaything of the Diseased One had been bad enough for all three of them. But to see him take the ultimate step to salvation, and shot himself not once, but twice... Well, that was a man of the Emperor to the last.
Tech Priest Wanohfour spoke aloud the Inquisitor's thoughts. “It was brave of the organic to terminate functions before the onset of Final Stage Warp Necrophage Majoris. Reanimatic possessions are difficult to terminate.”
“Nurgle's Rot can be a bit of trouble, yes.” The Techpriest, for all her bluster about organics, still made the sign of the Machine God with her mechandrites when he mentioned the Lord of Plague by name. “Hope's Refuge was a hospital ship in the Segmentum Pacificus, in support of the Sabbat Worlds Crusade, correct?”
“Yes, Inquisitor Kranz. It was lost to the Emperor's Light during a warp jump. We originally believed that there were saboteurs on board, who interfered with the Gellar fields. In light of this new evidence, it is my supposition that WMN and an unwitting carrier are a more likely culprit.”
“We've seen this before. The Rot spreads and infects not only it's passengers, but the ship itself. The ship will have wards of succor, but given such repeated exposure...”
“Yes, your Holiness. It is likely the Hope's Refuge itself has been tainted, stem to stern. The post-incident encounters with the ship have all been the same. An Imperial ship, off course and lost in the warp, takes damage and casualties, encounters the Refuge, who reports to be lost in the same Warp storm. All appears normal, though scan reports from that time offer evidence of danger. The crew must be beguiled by some unknown force to ignore them. The Officers and medical crew are drawn off, to who knows what fate, and then the Refuge attacks the leaderless and medically depleted ship. Boarding parties consist of Class 1, 3 and 5 Abominations who seem to seek more raw genetic material to infect. Named and known Abominations are known to frequent these attacks.”
“Spread word throughout the Sector. Reclassify the ship as the Hope's Demise, and alert the Commissariat that officers that do not take hostile action against the vessel are to terminated at will. Let them blow through a few clips until they find someone willing to draw up a firing solution. Order them to double the amount of purifying incense in the bridge of any vessel that finds itself operating alone...”
“So shall it be done, Lord Kranz. Now, I must anoint the hololith's memory buffers, lest any taint remain...”
That's the background, here's the 1850 list:
Epidemius 110
Great Unclean One Noxious Touch Daemon Feel no Pain Slow and Purposeful Cloud of Flies Aura of Decay Aura of Decay 185
Troops
Plaguebearers, 14 Icon of Chaos 235
Plaguebearers, 14 Icon of Chaos 235
Nurglings, 8 104
Nurglings, 7 91
Nurglings, 7 91
Nurglings, 7 91
Heavy Support
Daemon Prince, 1 Daemonic Flight Iron Hide Mark of Nurgle Cloud of Flies Noxious Touch Daemonic Gaze 235
Daemon Prince, 1 Daemonic Flight Iron Hide Mark of Nurgle Cloud of Flies Noxious Touch Daemonic Gaze 235
Daemon Prince, 1 Daemonic Flight Iron Hide Mark of Nurgle Cloud of Flies Noxious Touch Daemonic Gaze 235
Points Summary:
HQ: 295
Troops: 847
Elites: 0
Fast Attack: 0
Heavy Support: 705
Total: 1847
The idea is that the daemon princes go out and kill things, getting the wound count up to 20 as rapidly as possible. Then, my three wound, 4 attacks on the charge, eternal warrior nurglings will wound on 2+ and have power weapons. I don't care who you are, that sucks to be on the receiving end of that.