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![[Post New]](/s/i/i.gif) 2008/12/29 08:24:24
Subject: Empty Drop pod question
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Been Around the Block
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I'm pretty sure the answer to this is yes as I've seen answers to the various parts of it in other threads or in FAQs(the Dark Angel one in particular), but I just want to run it by everyone and make sure it is allowed.
Can you have a unit, buy it a drop pod as a dedicated transport, deploy the unit on the table in the beginning of the game and then drop the pod in during a later turn as a normal reserve?
For instance can you take 6 units, buy them all drop pods, deploy 3 of the units as standard on the board at the beginning of the game, drop the 3 remaining units via their pods on turn 1 of the game and then roll for and bring the other 3 pods(whose owners are already on the table) in as standard reserves? Essentially I'm buying 'empty' drop pods for units that don't need a vehicle and will be stationary so that I can bring the half of the army I want to drop in on in the first turn.... like 3 assault terminator units in drop pods and two devastator squads with pods they don't ride in so I can turn one drop all the assault terminators and in later turns bring in the empty pods wherever.
Thanks,
Cogito
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![[Post New]](/s/i/i.gif) 2008/12/29 09:01:47
Subject: Re:Empty Drop pod question
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Deadshot Weapon Moderati
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![[Post New]](/s/i/i.gif) 2008/12/29 09:11:24
Subject: Empty Drop pod question
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Been Around the Block
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ummm, you may be thinking of demons. If you check the SM codex you get to pick, no dice roll required. Page 69 in the codex under drop pod assault.
Cogito
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![[Post New]](/s/i/i.gif) 2008/12/29 09:25:32
Subject: Empty Drop pod question
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Longtime Dakkanaut
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Taking extra, empty drop pods in order to pad out your army so that the pods which you really want to arrive first can do so doesn't seem any worse than spreading equipment around a multi-wound unit to avoid removing models.  Otherwise, you're spending the points and buying the plastic (and increasing your total kill points) ...
But isn't there an option to buy melta-guns or something for the pod so you could try saying "It's not cheesy, it's a fire support pod" with a straight face?
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This message was edited 1 time. Last update was at 2008/12/29 09:26:21
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![[Post New]](/s/i/i.gif) 2008/12/29 10:36:21
Subject: Empty Drop pod question
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Dakka Veteran
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Actually Solkan that very start you stated *is* in the SM codex (the new one). I beleive it is in the 'fluff' section talking specifically about one of Sicarius's attack on some world where he dropped a bunch of those missile loaded drop pods in the mist of the enemy and then assaulted with his troops on foot.
So, totally 'fulffy' and well within the rules.
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DA 3rd Co. w/duelwing 6000+ pts
Mostly tanks 2000+ pts
Ultras 3rd Co and 1st Co. 7000+ pts
Harald Deathwolf's Co. 7000+ pts
4000+ pts (Daemonhunters)
Kabal of the Hydra 5000+ pts
Skullrippa'z Freebootaz 6000+ pts
Plague Marine Force 2000+ pts
and not finished until I own some of every army
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![[Post New]](/s/i/i.gif) 2008/12/29 15:46:51
Subject: Empty Drop pod question
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Grumpy Longbeard
New York
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Great for boxing in/blocking static firepower and for contesting (or completely obstructing) objectives
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![[Post New]](/s/i/i.gif) 2008/12/29 21:26:09
Subject: Empty Drop pod question
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Dominar
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And it's a great offensive weapon versus units with poor armor saves or low toughness. More than half the time a destroyed drop pod will explode, and that explosion *will* kill models.
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![[Post New]](/s/i/i.gif) 2008/12/31 07:03:00
Subject: Empty Drop pod question
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Longtime Dakkanaut
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Just remember, they can't fire the turn they come in, and the each count for a KP.
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![[Post New]](/s/i/i.gif) 2008/12/31 12:03:45
Subject: Empty Drop pod question
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Dakka Veteran
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SM's can do the first turn drop pod tactic. Dark Angels can not.
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1850 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1000 and counting |
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![[Post New]](/s/i/i.gif) 2009/01/01 01:57:01
Subject: Empty Drop pod question
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Fresh-Faced New User
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coredump wrote:Just remember, they can't fire the turn they come
Unless they are a Deathstorm Pod
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![[Post New]](/s/i/i.gif) 2009/01/01 04:23:39
Subject: Empty Drop pod question
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Stormin' Stompa
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True, but that is an IA item, so you wont run into a lot of those. Not in most tournaments anyway.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2009/01/01 06:07:15
Subject: Empty Drop pod question
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Quick-fingered Warlord Moderatus
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coredump wrote:Just remember, they can't fire the turn they come in, and the each count for a KP.
just because alot of people I know seem to dispute this on the basis that it's immobile, the immobile rules say merely to count it as having suffered an immobilized result, and the deep strike rules say it counts as moving at cruising speed. So consider for example a Space Marine Predator that drove 8" at which point it hit the edge of an area terrain piece, failed it's dangerous terrain test, and became immobilized, regardless of it's current state of being immobilized it travelled at cruising speed, and therefore would not be entitled to fire it's weapons.
The only time where being currently immobilized takes precedence over your move distance is for attacking vehicles with grenades.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2009/01/02 04:56:40
Subject: Empty Drop pod question
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Sickening Carrion
Wa. state
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Drunkspleen wrote:coredump wrote:Just remember, they can't fire the turn they come in, and the each count for a KP.
just because alot of people I know seem to dispute this on the basis that it's immobile, the immobile rules say merely to count it as having suffered an immobilized result, and the deep strike rules say it counts as moving at cruising speed. So consider for example a Space Marine Predator that drove 8" at which point it hit the edge of an area terrain piece, failed it's dangerous terrain test, and became immobilized, regardless of it's current state of being immobilized it travelled at cruising speed, and therefore would not be entitled to fire it's weapons.
The only time where being currently immobilized takes precedence over your move distance is for attacking vehicles with grenades.
Correct except for last line . Immobilized takes precedence on any assault vs a vehicle.
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Who are all these people, and why aren't they dead? |
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![[Post New]](/s/i/i.gif) 2009/01/02 19:15:45
Subject: Empty Drop pod question
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Esteemed Veteran Space Marine
Sheppey, England
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Cogito wrote:Essentially I'm buying 'empty' drop pods for units that don't need a vehicle and will be stationary so that I can bring the half of the army I want to drop in on in the first turn.... like 3 assault terminator units in drop pods and two devastator squads with pods they don't ride in so I can turn one drop all the assault terminators and in later turns bring in the empty pods wherever.
Thanks,
Cogito
Emphasis mine. I was under the impression that termies couldn't use drop pods in the new codex. Am I missing something?
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![[Post New]](/s/i/i.gif) 2009/01/02 20:50:58
Subject: Empty Drop pod question
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Devastating Dark Reaper
Chicago
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You are correct. Terminators cannot use drop pods in the new SM codex. They have to teleport in or get a ride in a Land Raider. This is why I stick locator beacons on all my drop pods.
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40k armies:
Fantasy: TK, Dwarfs, VC |
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