targetawg wrote:
The way I have it now I stand off, the 8 GK stay on foot firing, along with the land raiders, once the enemy is softened a bit the land raiders move up and drop the flames/GKTs into big threat squads.
...fair enough, not a DEVESTATING shooting attack but depending on your opponent and target selection.....
I do pretty much exactly the same thing, without flames of course, but I'm using a termie-squad and 3 units of
PAGK's to stormbolter units, add in 3
LR's, often standing still, and that gets me by. Thats a lot more shooting than you're using...but you're trying a different plan than I do. You'll see if it works or not, if it doesnt...I'd just suggest more ranged firepower to be more effective at range.
I'll point out that I dont really care for special weapons in my
PAGK squads. Reason being is that you're paying extra points (10 or 25) to lose your Nemesis weapon (or almost all of what makes you special in
CC) and your true grit ability. So sure, you've got a marine now, with a heavy flamer...that costs 35 pts, thats overcosted....or a Psycannon marine for 50pts...ouch. In my opinion the Incinerator SHOULD be free, and the psycannon only costing 10. Thats a bit more reasonable considering what you give up.
Another thing to consider, how good are psycannons nowadays? In these days of "cover saves everywhere" They're not nearly as effective as their point cost should reflect.
STR 6 and range are really the only things they have going for them...and the range is only really usable on terminators.
targetawg wrote:
However....
Whats your opinion on GKT's? Are they even needed? I find them hard to fit but end up wanting them just in case I hit some big unit that I need to take down, however with justicar power weapons, I'm not so sure they're needed.
I've been heavily considering the GKT's. I think you need them in 5e. In 4e you could really get by with just shooting the hell out of people, in which case, you didnt need the Terminators if you could just bring more
PAGK's with stormbolters and the occasional psycannon. Nowadays, its not the case. You cannot decisivly win an engagement in a turn unless you CHARGE it seems. Shooting has taken a large downturn in effectiveness considering all the cover saves out there.
I like using my terminators, because sometimes you've just gotta get in there and kick some serious a$$ in close combat. These are the guys to turn to when you need that sort of muscle. Throw a couple of t-hammers in there and its some extra 'oomph' and if you can spare the points and get creative with looking forward a turn, a holy relic on a justicar enhancing the terminators makes them even nastier.
The terminators also make a FABULOUS retinue for the
GM if you're using one, which if you're really considering getting stuck in, I think you might have to. Look at what the
GM can do for you. His Nemesis slays outright (not instant death of course, so Eternal Warrior is no defense vs his mighty weapon) so you can kill greater daemons with a single hit, lysander with a single hit, Calgar, Abbadon, Hive Tyrant, Daemon Prince, C-tan...whatever. When they strike back? They cannot target the
GM because he's got 5 terminators as a RETINUE with him. He can really throw a wrench into the game plan of an opponent that underestimates the Grey Knight army...but he needs terminators to protect his high price cost investment.
Thats basically what I think about terminators. Would I like to scrap them to bring more
PAGK's to the feild, more firepower? Yea, I would like to get rid of them. I'm not willing to part with the Hand to Hand ability they grant an army however. Nothing says "Get the he11 off me!" like a
GM and 4 Grey Knight terminators do....well....except Nob bikers....!
targetawg wrote:
Second, what's your opinion on the foot-GK squad that stays in the back field, is he just out of place in a list like this
That depends on your opponent. You should be thinking more along the lines of "what if the flamers arent a good Idea against an opponent" or "What if I need more firepower", or "how ADAPTABLE is my army to different battlefeild situations?"
Building a Pure Grey Knight list isnt like building any other list. Our point costs are too much, are selections are limited, and we have almost ZERO variety. You arent going to be ultra-competetive with them...so attempting to do so is folly. You'll never go to a tournement and MASSACRE all five of your opponents...EVER.
What do we have going for us? Only the best basic marine in the game, and darn good terminators. The best looking Grey Knight lists are going to be boring looking. What is the
str of the army? What is the
str of the
PAGK or TROOP choice.
PAGK have fabulous maneuverability with their respectable shooting.
WS 5 and
STR 6 in combat with TRUE GRIT (essetially making them vets with no charge bonus). They're versatile. They're ADAPTABLE. If you fight
CC better than me...I move away and shoot you. If you shoot better than me...I board my
LR's and charge you. If you shoot better AND are better in
CC than me, I move to extreme range and hope shrouding carries the day for me while I power a flank causing the elements of your army on the opposite side of the board to have little chance of targetting me due to range, then when you charge with fringe elements of your army I counterattack with all 1850 of my points on your single unit! (yes, it gets complicated)
I couldnt tell you how good your 8-man
PAGK is until I see how well your army ADAPTS to different armies and tactics on the battlefield. I think at first glance your ranged firepower is a bit lacking, but in 5e ranged firepower isnt what it used to be. I can tell you right now that not many armies are going to be afraid or intimidated by 2 psycannons and six stormbolters. (more likely they'll be focused on the two
LR's shooting at them) Perhaps you'll be able to run this list with enough precision to carry the day against multiple different armies.
I think your army as a whole is a good starting point. You will probably find that you will want to work with it, make adjustments, and possibly scrap everything and try something different. I dont like getting up in peoples faces with Grey Knights until they force me to. Thats the reason I dont run a Crusader, Incinerators, or two hero's. (you can bring Stern for a second hero) You've got a bit too much 'up close' stuff for my tastes, but the army looks like a sound starting point, and if you play smart, you should be able to win a good amount of games.