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Made in us
Focused Fire Warrior





Huntsville, Al

Alright, so this is my first try at attempting a list by myself. So here is the list

Krueger
Woldwarden
Woldwarden
Gorax
Gatorman Posse (5/5)
Lord of Feast

Simple. Krueger hits units with Forked Lightning. Woldwardens do the same. Gorax is a cheap but effective light warbeast since I can only gain 6 Fury at a time from the Woldwardens. Gatorman Posse plays clean up with infantry and I'm pretty sure if needed, they could take down an already damaged warbeast. Lord of the Feast is a personal favorite. The Offering can be great when I'm ready to engage everyone. Let us see what you guys think.

Sometimes you just have to let em' go... 
   
Made in us
Mechanithrall



San Antonio, Texas

It's a cool list. The only problems I can see are the Lord and the Gorax. In a 500 pt game, you're not likely to see too many living models for the Lord to Offer. There might be one unit on the field, and in a list with so few models, your Lord becomes a quick target. Second, the Gorax is much better when fielded with a beast rather than constructs. The constructs have nothing to offer the angry little... (rodent?) and he really has nothing to offer them back.

That said, I'd take your current list and twist it a bit to look like...

Kruger the Stormwrath
Worldwarden
Worldwyrd
Warpwolf
Shifting Stones
Gatorman Posse (5)
Farrow Bonegrinders (4)
(500/500)

Now, the loss of a Warden is big, but in 500 pts, the extra spam shouldn't hurt too badly. What you gain, however, should help quite a bit. The Wolf offers heavy hitting for big armor targets. Kruger and the Wardens can't really keep up and if the gators are tied up on something else, the Wolf comes in handy. Shifting stones give Kruger and the Warden something to arc lighting off of when the def is just too much to hit and they help repair Kruger and his Constructs. The Wyrd is a control piece if ever there was one. His animus will keep your opponents fearful of upkeep spells for the game (and he was the last model, pushing the points right to the line.) The only personal choice here is really the Bonegrinders. I'd field a minimal unit just for the extra 3" they give Kruger. Also, keeping them near your lock will help to screen him, adding do his already great defences. If all else fails, they can at least keep him from being charged and, who knows, maybe they'll be able to hit back for a bit... (Oh, and I hear grinding up a dead warbeast can be a good thing too...)

However, maybe I'm just talking out my arse here... Maybe I don't know what I'm talking about. This is all just conjecture I've picked up from reading the cards and pouring over info on Battlecollege and other various sources. I don't claim to have expierence playing them... Take my advice with a grain of salt and ymmv.

"Those who will not follow are doomed to lead."
~Anarchist 
   
 
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