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Made in us
Tough-as-Nails Ork Boy





well i'm starting a whfb army, i'm an experienced 40k player but fairly knew to fantasy but i have a general idea of the rules and lore (been doing a tone of reading) the armies i like are: orcs and goblins, vampire counts, high elves, and wood elves. However i'm an enormous 40k ork player and want to start something new (maybe orc/gobbos later on), however i'm still torn between the other three i've read the vamp counts and high elf codexs thoroughly and am in the midst of the wood elves army book i really like all their lore, love the nature aspect of tree men and eagles and the forrest of wood elves, the amazing dark, grim and power powers of the vampire counts (i'm eastern european and love the whole mythology and lore, btw strigoi aren't vampires), plus i'm itching for a way to show all the stupid twilight fans what real vampires are ( underworld 3 on jan 23 awesome), and i love the all the special units of the high elves and their versatility and the disciplined spearmen ranks, i also hate dark elves and chaos and since they do to i think awesome. As far as cons go i'm worried wood elves are too egg shell fragile, and i've done allot of horde armies so the weak and numerous units of vamp counts isn't too appealing, i can't think of too many cons with high elves though so i guess i'm lening towards them. I would appreciate any advice on making my decision, however i don't want a thousand people posting go vamps b/c wood elves are "tree huggers" and high elves are "too pristine". Thanks for the help.

My Armies: 2000 pts Vior La Tau
5500 pts Armagedon Deathskull Orks
3000pts Raven Guard with Grey Knight contingent
1000 pts Tyranids (Kraken or Swamp Paint Scheme, don't know yet).
4000pts Word Bearers, Company of Shadow, and Libation Bearers.
2000pts Chaos Daemons.
Warhammer Fantasy: High Elves
I'm Chaplain Israfil on http://sonsofcorax.freeforums.org/index.php
Current Projects: Imperial Guard: Swamp Stalkers of Myr! and Harbingers Space Marines! 
   
Made in us
[MOD]
Madrak Ironhide







A major difference between Wood and High Elves is that the High Elves will function
more like a traditional Fantasy army than the Wood Elves. You have an expanded Special
selection, but your only skirmishing unit will be in that section so it's unlikely that
you'll want to use your slot on them. So expect High Elves to be well regimented,
moving forward with elite troops in ranks and files supported by High Magic and
Repeater Bolt Throwers.

Wood Elves, on the other hand, are the guerrilla army of Fantasy. Most of
their troops move in skirmish formations and so don't benefit from ranks in close
combat. In exchange for this loss of static power (full ranks of anything
in Fantasy typically has what people refer to as Static Combat Resolution,
which raises their ability to win close combats) Wood Elves rely on maneuverable
shooting and well placed multiple charges to win combats and games.

In exchange for a weak ranked presence on the battlefield, Wood Elves
have access to higher toughness tree creatures like the Dryads, Treekin,
and the almighty Treeman.


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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[MOD]
Madrak Ironhide







Characters. High Elves have an advantage in useful special characters whereas Wood
Elves have a huge amount of variety in the types of hero characters (generic) that they
can field. Not all of them are effective, but the variety is nice to have.


DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Tough-as-Nails Ork Boy





ya i think high elves might be better starting out and then once i get more experienced then go into wood elves b/c i can see how i could get easily picked apart since i'm new to fantasy even though i'm a 40k vet, i was reading some threads on here and one post said that a unit of dryads took out a star dragon, i realize anything can happen with rolling but how realistic is that if both units were at full strength?

My Armies: 2000 pts Vior La Tau
5500 pts Armagedon Deathskull Orks
3000pts Raven Guard with Grey Knight contingent
1000 pts Tyranids (Kraken or Swamp Paint Scheme, don't know yet).
4000pts Word Bearers, Company of Shadow, and Libation Bearers.
2000pts Chaos Daemons.
Warhammer Fantasy: High Elves
I'm Chaplain Israfil on http://sonsofcorax.freeforums.org/index.php
Current Projects: Imperial Guard: Swamp Stalkers of Myr! and Harbingers Space Marines! 
   
Made in au
Hunting Glade Guard




Anywhere with a good ale

as i now play dark elves i say don't play high elves.

now that that is said i say play high elves as they are really easy to help you start out now and should help you win a few matches. anyway, have fun choosing.

I'm the stuff of your nightmares... actually, i'm the stuff your nightmares wake up screaming about.

i'm technologically impaired and ranked second in my IT class.  
   
Made in fi
Paingiver






Southern Finland

Warboss Spleenstaba wrote:I was reading some threads on here and one post said that a unit of dryads took out a star dragon, i realize anything can happen with rolling but how realistic is that if both units were at full strength?


In FB we have this thing called Static combat resolution, which makes the results of combats somewhat predictable. They also cause heroes to loose against full strength units in general. As the units can get 5 static CR the hero has to kill 5 rank and file troopers just to be on the same CR as the unit starts. So it is not advisable to charge with lone hero against a ranked unit.

   
Made in us
Tough-as-Nails Ork Boy





ok i see he got charged by the skirmishing dryads and they don't have ranks but ya the combat thing still makes sense thnx btw i chose high elves (not much surprise)

My Armies: 2000 pts Vior La Tau
5500 pts Armagedon Deathskull Orks
3000pts Raven Guard with Grey Knight contingent
1000 pts Tyranids (Kraken or Swamp Paint Scheme, don't know yet).
4000pts Word Bearers, Company of Shadow, and Libation Bearers.
2000pts Chaos Daemons.
Warhammer Fantasy: High Elves
I'm Chaplain Israfil on http://sonsofcorax.freeforums.org/index.php
Current Projects: Imperial Guard: Swamp Stalkers of Myr! and Harbingers Space Marines! 
   
 
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