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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Here's what I'm planning as of right now. Any glaring weaknesses that I should watch out for? Anything that really needs changing?

Total: 1749 points

HQ
Skagor Dagul, The Herald of Mork(Ghazghkull)
225 points

Mekboss Zappastomp(Big Mek) - KFF
85 points

Elites
Boss Snikrot
14x Kommandos - Burna(2)
255 points

12x Burna Boyz - Mek(2)
180 points

12x Lootas
180 points

Troops
10x Nobz(led by Ghazghkull) - Painboy, Cybork(10), Powerklaw(3), Waaagh! Banner
370

Nob - Powerklaw, Bosspole
26x Boyz - Sluggas and Choppas
296 points

Nob - Powerklaw, Bosspole
26x Boyz - Sluggas and Choppas
196 points

Transports
Trukk - Red(Blue) Paintjob, Armour plates
50 points

The idea is to send the trukk full of nobz and Ghaz up from the front, have the Kommandos come from the back, and then have the entire party come in once the big units have been tied up in CC.

This message was edited 2 times. Last update was at 2009/01/01 10:13:09


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd drop the Burna Boyz for some Shooty Boyz since you eventually have to hold an objective in your end zone.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Are six inches really worth it though? I've never actually played an objective game yet, so I can't really say myself.

This message was edited 1 time. Last update was at 2009/01/01 09:09:11


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, two of the three missions are played with objectives, either 2 or 2+D3 on the board.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Well, it's not whether or not I'd be playing objectives, but whether 6 inches of range is really worth losing an entire squad of burnas. I mean, I deeply love my burnas, they look awesome and all, and I love flame templates(they've served my Grey Knights very well in the times I've used them).

Or, on the other hand, replacing one set of sluggas with shootas, is an extra 6 inches on the guns worth 26 attacks in CC?
   
Made in au
Hurr! Ogryn Bone 'Ead!





melbourne

how'd you get three nobz as troops it's only 1 nob squad per warboss is't it??
   
Made in ca
Serious Squig Herder






Sternguard_rock wrote:how'd you get three nobz as troops it's only 1 nob squad per warboss is't it??

You can take Nobz to lead your Boyz. It's a unit upgrade, he just decided to list Nob first.

blarg 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Yeah, I list the unit leaders and then the unit itself.
   
Made in ca
Serious Squig Herder






"But Boss! Dat blue paint job on da Trukk won't make it go fasta!"
"Yer it will!"
"No Boss! It's gotta be red! It goes slower wiv blue!"


As wuestenfux said, maybe drop the Burnas and get more Shoota Boyz. Having lots of units of them will help -a lot- with holding those Objectives. Burnas are only really effective when you load them up in a transport, anyway.

And, if your opponent lets you (which he should), proxy your Sluggas for Shootas.

This message was edited 1 time. Last update was at 2009/01/03 04:53:13


blarg 
   
Made in us
Yellin' Yoof



Wisconsin

Nofasse 'Eadhunta wrote:
And, if your opponent lets you (which he should), proxy your Sluggas for Shootas.


Most people i play won't allow any substitutions or proxies. Never really bothers me though because i have a lot of orks and about a 50/50 mix slugga to shoota
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Well, the idea is that the burnas travel covered up by the boyz. That way, the opponent has 2 options, shoot the burnas, or shoot the boyz. The burnas are a high priority target due to the damage they do, getting rid of them would be very helpful, however, not only do they have a 4+ coversave because of the boyz in front of them, but they detract from the boyz, who end up retaining unit strength up until they assault. However, should they shoot the boyz, the burnas remain unharmed, allowing them to approach and burn stuff easier. Everything ends up also covered by the Big Mek.
   
Made in us
Yellin' Yoof



Wisconsin

If you want to keep the burnas i suggest that you get them a transport. It would probably be better than trying to screen fire with your mobs of boyz because it would get them to the enemy substantially faster
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

So they don't make a good cleanup unit then? Well then, I'll have to work out a transport in there then. Because no Herald of Mork ever slogged his way to battle(not only that, but he's too slow...).

Anyway, that means no diversion for the boyz, but it doesn't really matter when everything's either burned or snipped anyway. I could cut the meks, and then remove the armour plates of the first trukk, and then just give both trukks red paint.

At that point, do you put the mek in the trukk with the burnas, or do you put him with the boyz?
   
Made in gb
Fresh-Faced New User





Hi Fafnir! I'm always glad to see a new ork player :-) first of check out this 'ork takktics' article from the website. http://www.dakkadakka.com/wiki/en/Dakka_Dakka_Ork_Takktica
i don't think you need as many rokkits and they say during the article, but having 6 or 7 never hurts.


I do have a few suggestions for you about your army. your army doesn't have much for scoring units so you might want to consider taking another troop choice or two.
I'll start from the top of the list and work my way down to what i think could be different. also the army is rather small for and ork army and lacks a little bit in the hordy feel. that's just me anyways. your list does look like it would be fun to play against though. not a competive army by any means, but fun! my armys generally go somewhere inbetween.

First of Ghaz is great so if you really like him go for it. i'd personally just take a normal warboss with lots of upgrades to save some points for other things in the army. BUT, Ghaz's Waaagh is amazing when you use it at the right time. I would suggest dropping the nob squad down to about 5-6 nobs if you really want them. and you really only need 1-2 power klaws in a unit that size and the rest can have big choppaz. and of course a mad doc and eavy armour for the squad. 10 nobs is over kill and if they get hit my a battlecannon or something the squad is going to die anyways:-(. When i take Ghaz i take him with 3-4 mega nobs in a trukk and it works out amazingly. it's also alot cheaper in points to do that. that and the 2+ save will keep the nobs alive from all but the most power cannons.

No complaints about the big mek with kff. i usually take one.

Snikrot and the kommando's are great so they are a good unit to have around.

lootaz are also amazing.

Burnaz may seem like a good choice, but they don't usually earn they points back if any at all. i'd drop them for a Ork squad in a trukk with nob with power klaw and bosspole. the unit will be a little bit cheaper than the burnaz but, much more effective. that and they give ghaz some extra speed in the army whith you are really lacking. that and it gives you another scoring unit.

like i said earlier. either drop the nob squad down in size or take 3-4 mega nobs instead. it'll save you lots of points for more boys or killa kanz ect... and you can have some guns in the boy squads as well. oh yeah put a ram on the trukks. it's great going through cover without having to worry about the trukk getting stuck. which also gets the boys in faster.

the boys squads are fine. i'd just make one unit into shoota boys and give them big shootaz.
if you make any changes to your list post them on your thread because i'm curious to see what you'd change.
I'm also posting my Bad Moons army list on here so check it out.

This message was edited 3 times. Last update was at 2009/01/03 14:52:16


 
   
Made in us
Squishy Oil Squig




Amherst, NY

With this set up your opponents are going to nail your trukk and fast since it's the only vehicle on the table and that squad is something your opponent will want to keep from moving. You could go with smaller boyz mobs in trukks, or even a Battlewagon, to screen your nob trukk and draw fire.

With your trukk, Armor Plates are expensive for what amounts to being able to move on a stunned result. A Reinforced Ram is usually a good choice between the terrain re-roll and letting your trukk tank shock enemy units off objectives.

As others have mentioned you have a lot of elites and not enough scoring units, at 1750 you are going to have a lot of problems on objective missions with only 3 scoring.

Meks in your Burna squad are a waste, if your Burnas are footsloggin they should be running every turn until they get into an assault. Once they do get into an assault you lose the 6 power attacks 2 burnas would give you.

Sadly Burnas can't ride in a trukk so the cheap but risky Looted Wagon or the somewhat pricier, but much more killy, Battlewagon are you choice for a ride. Nice thing about both is you can drop a template from anywhere on the vehicle and then stack it 12 high.
   
Made in gb
Fresh-Faced New User





Only problem taking battle wagons a looted wagons as transports and when they move at full speed and get blowen up 75% of the unit will probably take a wound. and with only a 6+ save most of the squad will die
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Well, either way, I won't be able to actually buy the trukks for a while. But that's okay, because I still have ~80 orks left to paint anyway.

So, what if I were to get 3 trukks. 1 for ghaz and his retinue, one for the burnas, and perhaps one for some 'ardboyz?

The reason why I want Ghaz to have nobz instead of meganobz is twofold. First, FNP is really useful, obviously, and it also gives me some I level hits, which can be useful against some enemies.
Second, it allows the Nobz to be fairly efficient on their own, without Ghaz. Should I need Ghaz to leave the unit in order to take something big out, the nobz can still be useful, able to move more on their own, and also not run in fear.
   
Made in us
Squishy Oil Squig




Amherst, NY

colinsherlow wrote:Only problem taking battle wagons a looted wagons as transports and when they move at full speed and get blowen up 75% of the unit will probably take a wound. and with only a 6+ save most of the squad will die


Where are you getting 75% from. If an open topped transport gets a Destroyed: Explodes result the passengers take a S3 hit. S3 wounds on a 5+ against T4 so only 1/3 are assigned wounds. After armour saves that is 5/18 or approx 28%. That's only if your opponent can manage to get an Explodes on your transport, with a KFF Big Mek providing a 4+ save and good tactics that shouldn't happen very often.

@ Fafnir, Burnas can only get into a Trukk if you take it as a dedicated transport for another unit and embark after deployment. You have to take a Looted Wagon or Battlewagon in order for them to start the game in a transport.

This message was edited 1 time. Last update was at 2009/01/04 00:18:11


 
   
Made in gb
Fresh-Faced New User





Sorry i ment 75% of the unit takes a hit.
i wasn't counting the trukk into that as the trukk isn't an option for them.

   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Well, if I deploy the trukk nearby, then it should be no problem.
   
 
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