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Made in us
Mechanithrall



San Antonio, Texas

Mal mentioned it and I happen to have a list I threw together a while back...

So, here's a 750 Point list for Broadsides Bart.

THE PIRATES WHO WON'T DO ANYTHING... BUT SHOOT.
Captain Bartolo Montador
Mariner
Mariner
Reinholdt, Gobber Spectator
Thor Steinhammer
Doc Killingsworth
Bosun Grogspar
Kell Bailoch
Master Gunner Dougal McNaile
Herne and Jonne
Rupert Carvolo, Piper of Ord
Lord Rockbottom, Expedition Financer
Seadogs (10)
Seadog Rifleman (3)
Seadog Deck Gun
Seadog Deck Gun
Seadog Deck Gun
** Alten Ashley, Monster Hunter / Eiryss, Mage Hunter of Ios **

** Take one or the other depending on if you're playing against Hordes (take Alten - 746/750) or Warmachine (take Eiryss - 743/750).

The point of the army is to shoot the enemy... A lot.

With Broadsides, your Mariners get to fire two Pow 15 AOEs each. His feat knocks down anyone getting into his control range allowing for yet another turn of free barrages.

Reinholdt is here because he made up the points and provides an easy way to measure between Bart and your enemy. Also, when Bart gets to using his Scattergun, Reinholdt'll let him shoot it twice.

The Doc makes most of your army tough on a 4, 5, or 6 as well as being able to heal those who need it.

Thor's a better mechanic than Meg even though he doesn't gain the Privateer bonuses (Neither should be used as 'Jack Marshals because that removes the 'jack from the 'caster's battlegroup, IIRC).

Bosun makes sure no one gets KDed or becomes stationary as well as supplying a great slowdown AOE of his own.

Kell Bailoch comes in handy as one of two / three sniper solos. Most armies will have a plethora of single-wound infantry at 750 pts and Kell makes quick work of the ones that the AOEs in your army can't kill.

McNaile works great with the 6 different AOE launchers in your army and adds a bit more power to your Mariners in the process. Besides, what's a shooty army without a master gunner?

Herne and Jonne are the mortar crew from hell. Dropping three different AOEs on your enemy's units has NEVER been nice... And to do it with only two models is just cruel. Combine with McNaile for maximum fun.

Rupert makes your Seadogs tough ever other turn... (Doesn't do much else here...) But remember, with Doc, your Seadogs will be tough on 4 through 6. Not even trolls boast those kinds of numbers.

On the turns that Rupert doesn't make your Seadogs tough, Lord Rockbottom will. And, he'll allow them to boost those ranged attacks.

A full unit of Seadogs make good frontline bulletcatchers. The best part is that if they 'die', they'll live 50% of the time. And even then, they won't be knocked down thanks to Grogspar. The riflemen have better range and 'Take-Up' means that you'll have three of them untill the very end.

Seadog Deck Guns are simply more AOEs to drop on your opponent's heads.

Alten Ashley is the king of killing Beasts. What more needs to be said when he can singlehandedly cripple warbeasts from more than a foot away?

Eiryss, the tried and true disruption Queen of Warmachine. If your opponent has a Jack, she'll take it out.

All in all, I think it's quite a balanced list. Lower armor targets stand almost no chance vs the AOEs that this army creates. Bart's feat usually means at least 3 turns of shooting at your enemy. The Mariners and Alten / Eiryss are better equipped than most to take out the opponent's heavies while the rest of your army destroies the units, solos, and lights. With a majority of your army being Seadogs and/or Privateers, they'll benefit from a number of life-prolonging abilities to enhance the survivability when your opponent finally makes it within melee range. Also of note, Stealth doesn't mean anything to an AOE as an automatic miss may still deviate to hit the Stealthed model. And with this many AOEs, you're sure to land at least one...

"Those who will not follow are doomed to lead."
~Anarchist 
   
Made in us
[MOD]
Madrak Ironhide







Do you prefer the Mariner to the Mule? I like having one of each, but
mostly because there are few things that I've spammed so as to make it
easier to collect stuff from multiple factions.

I currently prefer Hawk in my pirate lists. I know she has no gun, but she's
a lynchpin model that keeps your sea dogs on the table. Or does Grogspar
provide a similar benefit?

What benefit does Four Star Syndicate provide again?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Mechanithrall



San Antonio, Texas

I prefer two Mariners.

For a while, I even thought I might do two mairners and a Mule... Critical Devistation is just that good. But, the more I thought about it, the more I realized that the Mule just seems like a flanking mortar to me. It only fires eight inches if it moves. So, while I'm getting into position, the Mule is wasted points. Then, when I'm in position, his range goes up to a foot. That's good, but I'll get one shot, maybe two, before I have to reposition again. If I had the resources, I'd swing the Mule to a flank and rain Devistating Globs of Steam down on my enemy from the side, never having to move... But that's utopia and no opponent's going to give that to me. And, if he does, it's not going to happen more than once.

For his points, the Mule certainly has Kick. He just can't make up his value, imvho.

The Mariners, however, have all the range and power I could ask for. And, even though it's a small AOE, I'll have four of them at a high enough power to eliminate most models with relative ease.

I do have a question, though: "Broadside Bart's spell Hot Shot says the 'jack gets free boosted range attack and dmg roles... Does this apply to all of the Mariner's AOE rolls too or just one/one of my choice? And would it apply for any attacks made due to the spell Broadside"

"Those who will not follow are doomed to lead."
~Anarchist 
   
Made in gb
Fixture of Dakka






Sheffield, UK

I'd second the versatility of a Mule over a second Mariner. If you're planning to have four Mariners that'd still give you three and a Mule so you could swap Mules and Mariners at low points. IIRC Sea Dog Deck Guns are FA 2, even if they aren't swapping one for Hawk would be a good move. Am I rigt in thinking this list only has one unit (barring Herne and Jonne).

It may feel a little small on the tabletop and I think it may come a cropper verses armies that are specialised at assassination or difficult to atack at range due to Stealth, high Def, fortunate cover placement or whatever. More Pirate bodies such as Press Gangers would also get you more milage out of many of your Solo's special abilities

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in us
[MOD]
Madrak Ironhide







Master Gunner Dougal increases the FA of Sea Dog Deck Guns by 1.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Fixture of Dakka






Sheffield, UK

Doh, I've got him as well. He used to turn up in my Magnus lists to boost my Renegades until I realised he wasn't worth the points.

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in us
[MOD]
Madrak Ironhide







I think his abilities are worth it in a Bart list. He makes for a handy
loader for the Mariner, as well.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Fixture of Dakka






Sheffield, UK

Agreed, He just didn't play well with my Renagades

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in us
Mechanithrall



San Antonio, Texas

I think you read me wrong, George. I didn't say I was thinking of running 4 Mariners. I said that I was thinking of mabye going Mariner, Mariner, Mule. IDK... The Mule just doesn't do it for me. I DO own one, I just haven't seen it ever really make up it's points. Also, yes, this army has only one FULL unit with three UAs. It doesn't have Walls because I didn't really see a use for him and couldn't squeeze him in. Hawk isn't here because I wanted the shooty army. BUT, I have already thought about -Deckgun, +Hawk. I'll probably give it a look-see down the road should my opponents start finding craftier ways to get in close faster. As is, though, I'm able to gun down most armies before they get to me then mopping up what's left isn't a problem.

"Those who will not follow are doomed to lead."
~Anarchist 
   
Made in us
[MOD]
Madrak Ironhide







How do you deal with smoke or no shooty denial?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Mechanithrall



San Antonio, Texas

The template(s) he gets to hide behind is/are relatively small. I'd like to see opponents hide a 750 point army behind a 5" template. So, with other parts of his army exposed, I'll usually just pick them off instead.

If what he's hiding is important to eliminate though, I lob 10 AOEs at it and hope something hits the smoke maker (silly gobbers, smoke is for fire) or even what he's trying to hide in the first place.

Not sure what you mean by shooty denial, though...

"Those who will not follow are doomed to lead."
~Anarchist 
   
Made in gb
Fixture of Dakka






Sheffield, UK

I realise now four shots refered to two Mariners firing twice. If you already have a Mule you always have the option to swap out a Mariner if you want to change your list at a later date. I'd go with one of each YMMV.

I think Malfred is probably thinking of Trencher smoke. I'm not sure what the specifics of shooty denial are either.

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in us
[MOD]
Madrak Ironhide







Trencher smoke is one, Ash clouds another, Greylord Blizzards on
Manowar another, um, Swamp Gobbers?

I'm sure there are more.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Fixture of Dakka






Sheffield, UK

I thought you had a specific army setup in mind. I suppose you could add both Goreshades, E Kaya, Stealth, 'that elf' and Holt, Incorporeal, Sacrosanct, Krueger's Wind storm, Sorsha's Fog of War and Baldur's 'instant wood' to the list.

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in us
[MOD]
Madrak Ironhide







Thagrosh has something. It doesn't eliminate the problem, but helps.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
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