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![[Post New]](/s/i/i.gif) 2009/01/05 10:24:58
Subject: Necron veil of darkness useless or am I just unlucky?
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Fresh-Faced New User
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Last game I played was my 2000 pts. Necron force vs. a 2000 pts. Eldar force. One of my units was made up of the following: 1 Necron Lord with a warscythe, resurrection orb, veil of darkness (210 pts.) + 10 flayed ones (180 pts.). I had initiative, so on the very first turn, before my opponent had done anything but put his models on the table, I used my veil of darkness. I missed my deep strike and veered off to about an inch from another Eldar unit. Because all flayed ones need to be positioned in a circle around the necron lord, they came too close to that enemy unit, and I had to roll on the deep strike mishap table, where I rolled a 1. This meant the entire unit, including the lord was gone. That's almost a quarter of my army, my opponent didn't have to lift a finger, and I had to pay 60 pts. for the VoD to do it. Since there's a 2 in 3 chance of missing your target and a 1 in 3 chance of loosing your entire unit, there's a 2 in 9 chance that you loose your unit when you teleport. Each time! That's once every 4.5 times! So is the VoD too dangerous to use, or am I just acting like a grumpy bitch that should learn to appreciate something as useful as the VoD?
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![[Post New]](/s/i/i.gif) 2009/01/05 11:27:26
Subject: Necron veil of darkness useless or am I just unlucky?
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Stormin' Stompa
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First of all, the plural of "anecdote" is not "evidence".
I have had great succes with a Veil-Lord nd a big unit of Immortals.
What was your basic idea when you used a Veil with Flayed ones? I can't think of one.
So yes, you are just acting like a grumpy bitch that should learn to appreciate something as useful as the VoD?
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2009/01/05 13:24:47
Subject: Necron veil of darkness useless or am I just unlucky?
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Longtime Dakkanaut
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Your math concerning the destruction chance is way off. Sure they scatter 2 out of 3 times. That does not mean you need to roll on the Deep strike mishap table 2 out of 3 times though! Placement is very important when using the Veil of Darkness.
Like Steelmage already said though, why are you using it to teleport flayed ones? They won't get a chance to assault in the same turn so they'll just sit there. Flayed ones aren't that fast either, so if the opposition doesn't want them to get in combat with you the turn after, they won't (unless you deep struck within 6", which obviously is pretty risky). Most players use the Veil of Darkness in combination with shooty units.
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![[Post New]](/s/i/i.gif) 2009/01/05 14:43:52
Subject: Necron veil of darkness useless or am I just unlucky?
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Fresh-Faced New User
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Steelmage99 wrote:What was your basic idea when you used a Veil with Flayed ones? I can't think of one.
Airmaniac wrote:Like Steelmage already said though, why are you using it to teleport flayed ones? They won't get a chance to assault
in the same turn so they'll just sit there.
My idea was to assault the dark reapers before they could do any damage. But apparantly it is impossible to assault directly after teleporting? Could you point me to the place in the rulebook where it says that?
Airmaniac wrote:Your math concerning the destruction chance is way off. Sure they scatter 2 out of 3 times. That does not mean you need to roll on the Deep strike mishap table 2 out of 3 times though! Placement is very important when using the Veil of Darkness.
For my assault I of course had to get in close, with an increased risk of a failed teleport (ok, not exactly 1 out of 4.5, but still high). When teleporting shooty units the chance seems much more manageable.
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![[Post New]](/s/i/i.gif) 2009/01/05 15:03:01
Subject: Necron veil of darkness useless or am I just unlucky?
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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Well, I don't know the page, but it would be under the deep striking rules...
You cannot assault right off the bat, and your opponent was probably wondering what you were playing at with putting your guys so close.
Even if you do manage to get you guys close enough to charge, your opponent will just charge you. Yes... even if it's dark reapers, the smart thing to do in that situation is charge you, after making sure that you only win combat on your turn. Then the rest of his army will get way away from the melee that ensues, and on their turn? they will blow the hell out of your squad which is as you say, a quarter of your army.
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2009/01/05 15:48:57
Subject: Re:Necron veil of darkness useless or am I just unlucky?
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Stalwart Space Marine
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Flayed Ones have infiltrate, which means they can outflank the enemy. You can move in on their back side and assault. Better to put the Lord in a unit that can keep dishing out damage as he uses the VoD, like Immortals.
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"Do you guys know where the fire extinguisher is?"
"You wish to douse His Holy Flame? You skirt heresy brother." |
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![[Post New]](/s/i/i.gif) 2009/01/05 15:50:20
Subject: Necron veil of darkness useless or am I just unlucky?
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Longtime Dakkanaut
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Necron codex (page 15):
The Necron Lord and up to one unit of Necrons (specifically Immortals, Flayed Ones, Warriors, Destroyers, Heavy Destroyers or Wraiths) within 6" of it are removed from the tabletop and both are immediately placed back together anywhere on the tabletop using the Deep Strike rules.
Rulesbook (page 95):
In that turn's Assault phase, however, these units may not launch an assault (even if they have the 'fleet' special rule), unless clearly stated in their special rules - they are too disrupted by their deep strike move.
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![[Post New]](/s/i/i.gif) 2009/01/08 01:25:49
Subject: Necron veil of darkness useless or am I just unlucky?
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Lurking Gaunt
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To reiterate what has been said. You made a poor choice based on a poorer understanding of the rules.
I make extensive use of 'the flying circus' every time i awaken my crons. Learn the safest distance to DS and teach yourself how to eye it out. then watch them cry as you pump 20 heavy bolter shots into something they don't want dead. alternately, a squad of 20 warriors, while harder to place, makes mincemeat out of most vehicles.(4.2 glances, enough to decommission a vehicle.)
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Give me Grimdark or give me Death!
Needs more Grimdark, A 40k Blog |
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![[Post New]](/s/i/i.gif) 2009/01/08 01:49:58
Subject: Necron veil of darkness useless or am I just unlucky?
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Bloodthirsty Bloodletter
Anchorage
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The other thing I'm wondering is why you have a warscythe on the lord with the veil. It's great for HTH vs daemons and termies, or if your assaulting a landraider, but if your teleporting around, being able to shoot when you arrive is so much more useful, and you still have a powerweapon.
I tend to put a warscythe on the lord with destroyer body, res orb, and phase shifter. Then he's dangerous in CC.
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![[Post New]](/s/i/i.gif) 2009/01/09 12:43:49
Subject: Necron veil of darkness useless or am I just unlucky?
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Water-Caste Negotiator
Ppl's republic/New Zealand!
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Bloody Bart wrote:Last game I played was my 2000 pts. Necron force vs. a 2000 pts. Eldar force. One of my units was made up of the following: 1 Necron Lord with a warscythe, resurrection orb, veil of darkness (210 pts.) + 10 flayed ones (180 pts.). I had initiative, so on the very first turn, before my opponent had done anything but put his models on the table, I used my veil of darkness. I missed my deep strike and veered off to about an inch from another Eldar unit. Because all flayed ones need to be positioned in a circle around the necron lord, they came too close to that enemy unit, and I had to roll on the deep strike mishap table, where I rolled a 1. This meant the entire unit, including the lord was gone. That's almost a quarter of my army, my opponent didn't have to lift a finger, and I had to pay 60 pts. for the VoD to do it. Since there's a 2 in 3 chance of missing your target and a 1 in 3 chance of loosing your entire unit, there's a 2 in 9 chance that you loose your unit when you teleport. Each time! That's once every 4.5 times! So is the VoD too dangerous to use, or am I just acting like a grumpy bitch that should learn to appreciate something as useful as the VoD?
Yep... same thing happened to me when I was fighting orks... which made a win a draw....... :(
I still think this piece of wargear is very useful for last minute objective grabs!
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I play:
People's liberation cadre
Hentai robots |
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![[Post New]](/s/i/i.gif) 2009/01/09 18:45:40
Subject: Re:Necron veil of darkness useless or am I just unlucky?
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Regular Dakkanaut
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I used to use a Veil of Darkness with a resurrection orb lord + 10 Immortals. 20 shots put the hurt on most anything – especially round after round after round 20 shots nailing the most vulnerable parts of your army. Being toughness 5 they are tough enough to withstand most things that come back at them.
I don’t see much point in putting flayed one’s with a Veil of Darkness – unless you want to teleport a huge portion of your army (which can already infiltrate anwya) into the enemies face for immediate elimination a-lah concentrated firepower.
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![[Post New]](/s/i/i.gif) 2009/01/10 05:18:06
Subject: Necron veil of darkness useless or am I just unlucky?
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Sure Space Wolves Land Raider Pilot
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flayed ones can deep strike, why would you waste a veil on them?
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DT:80S++G++MB++I+Pw40k07+D++A++/areWD-R++T(T)DM+ |
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