[ARTICLE MOD]
Longtime Dakkanaut
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Took this list to a tournament yesterday, which I managed to win. 5 games in one day...brutal schedule, but it helps that Deamon games tend to go quickly. Sorry for no pics, but I was feeling a bit under the weather, left the camera in my car, and didn't feel like running out into the snow to get it.
HQ: Bloodthirster /w unholy might, blessing of the blood god
E: 8 Bloodcrushers /w fury of Khorne, chaos icon, instrument of chaos
E: 3 Flamers
T: 12 Bloodletters /w chaos icon
T: 9 horrors /w Changeling, bolt of tzeentch
T: 7 Plaguebearers
HS: Soul Grinder
HS: Soul Grinder
Game 1: Space Marines
A fine example of a balanced space marine list, with a lot of different units. Unfortunately for my opponent, he really had no synergy between his units, so they weren't really designed to work together. With table quarter deployment, he spread his forces out to cover his entire deployment zone, and with capture and control, he placed his objective deep inside his deployment zone. I placed my as close to the center of the table as possible.
He advanced forward with some of his stuff, and then I hit the table with the grinders, bloodcrushers, and bloodthirster. Aside from keeping the grinders away from his multi-melta armed dreadnought, I simply tried to drop as close as possible, than ran towards the enemy. His army simply lacked the ability to do enough damage at range, he couldn't run away from the grinders and bloodthirster fast enough, and the bloodcrushers landed close enough to the Marines (thanks to the ridiculously large footprint of an 8-Crusher squad+a decent run move) that running away from them would have been a crapshoot.
My reserves really did nothing this game except hold objectives.
Game 2: Dark Angels.
Ravenwing and Deathwing, mainly. Another spearhead deployment, this time with kill points as the objective. Dark Angels castled up tightly, but held their terminators in reserve. I elected to go first, and landed with the grinders, crushers, and thirster. The thirster scattered far away, but the grinders and crushers landed relatively on target. When the terminators arrived, they found themselves without a lot of good places to land, because my crushers had run close enough to the ravenwing bikers that, combined with other DA units, he had to separate the two squads that came in. They shot, but really accomplished next to nothing. Bloodcrushers plus a soul grinder killed nearly everything in the DA army, a large portion of it through a multi-charge that caught a tactical squad, bike squadron, and deathwing squad. The third Deathwing squad got jumped on by horrors, flamers, and bloodletters. I only lost one model, one of the soul grinders, to a lascannon shot from a Dreadnought, which was then killed by the thirster.
Game 3: Iyandenish eldar.
This was the tie, and the player ended up in third. Eldrad, Maugan Ra, 10 Wraithguard, 10 Dire Avengers, Pathfinders, and 3 Wraithlords.
Crushers, bloodthirster, and grinders landed first, and moved to put pressure on the Eldar. My opponent focused everything he had on the bloodcrushers, and between doom, shooting, and assault, managed to kill off the bloodcrushers in one turn. Ouch. With that unit gone, I had to gamble a bit, and I when my flamers arrived, I deep struck them next to the wraithguard (which were somewhat bunched up after the assault), and landed on-target. 3 flamers killed off the wraithguard, and the game was on.
The game was full of wacky rolls going back and forth, and as we had identical unit counts, began a nice process of trading off units. My bloodthirster killed one wraithlord, then promptly whiffed against Maugan Ra, who managed to kill him in conjunction with another wraithlord. A soul grinder killed one wraithlord, while the other remaining wraithlord killed the other soul grinder. Maugan Ra managed to kill a wraithlord with shooting, then failed to run far enough (he needed a 2+) to get away from the bloodletters who were going after him. And plaguebearers killed the final wraithlord, then got stuck in with Eldrad. The dire avengers killed off the horrors, but found themselves weak against the plaguebearers, and the game ended in a tie after 7 turns, 6 KP to 6KP.
Game 4: Iyanden Eldar (again)
Similar list, although it dropped the dire avengers and a wraithlord for a full squad of warwalkers. He split his fire up, however, targetting one of my soul grinders with his warwalkers, and the bloodcrushers lived through the initial volleys (and more importantly, the icons lived). Wasn't helped by dawn of war, which probably made him a bit hesitant about shooting at the bloodcrushers, which were a bit farther away than my grinders.
Had some ridiculously good rolls for armor saves, which helped, and the bloodthirster redeemed himself by slaying the wraithlords with ease. The horrors also shone here, landing and shooting at the warwalkers, killing one with a bolt, immobilizing another (killing it due to the vehicle squadron rules) and stunning the other.
Ended up killing everything in the army except for Eldrad by turn 4...but the game went on to 6 before I finall managed to get enough wounds past the fortuned 3++ save.
Game 5: Mech Eldar
Thought this was going to be my toughest game yet (against Spencer of 40K Radio). Things seemed to go against me from the start...my secondary came in, he was fully mechanized, and the game revolved around holding multiple objectives.
I chose to go first, because my main concern was not giving him a chance to spread out and deny me landing zones. The bloodletters landed near a crater close to his deployment zone (about 8-10" away from his lines) the plaguebeaers landed near two objectives on "my" half of the table, the flamers landed behind the bloodletters on the other side of the crater, and I landed my horrors as close to his dark reapers (which were in the middle of his line) as I felt comfortable.
Horrors lit up the dark reapers and killed two of them. Everything else ran, with the bulk of the bloodletters moving into the crater for the cover save, while about 3 or 4 of them moved to create a conga-line that put an icon as close as possible to his forces, while keeping the majority of models in cover.
His turn, he split his fires between the bloodletters and horrors, killing about half of each squad, then charged in the avatar to finish off the horrors. Apparently, he'd gotten confused between the horrors and the flamers, and had fixated on the idea that I'd put 9 flamer templates right where they could reach nearly his entire army on the next turn if he didn't kill them.
He realized his mistake when I moved the flamers 12" the next turn, right next to two wave serpents and a squad of fire dragons. The fire dragons disappeared, and both wave serpents were shaken. A soul grinder appeared off of the bloodletters icon, flamed down a squad of guardians, caught one of the wave serpents and immobilized it, and then wiped out the rest of the guardians with its harvester. The bloodletters reformed and charged at another squad of guardians nearby, taking them out.
At that point, it was mainly mop-up, as the bloodthirster took down the avatar, the soul grinders accounted for the rest of the skimmers, and the bloodcrushers after some amazing DT rolls (1,2; 2,2; 3;1, etc.) and run moves (1-2" max) killed his pathfinders.
Fun games all around. Wish I could have stuck around for the drinking afterwards, but I was feeling ill and decided to drive home ASAP.
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