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![[Post New]](/s/i/i.gif) 2009/01/14 01:52:46
Subject: Need help with starting GK
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Torture Victim in the Bowels of the Rock
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I'm new to Dakka and to 40k and I want to play a grey knights only daemon hunters army. What models should I get to have a good playable army?
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Your MOM goes to college!
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![[Post New]](/s/i/i.gif) 2009/01/14 06:22:08
Subject: Need help with starting GK
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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One box of termies and 2 boxes of PAGKs is enough to start a 750 point army.
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![[Post New]](/s/i/i.gif) 2009/01/14 06:27:48
Subject: Need help with starting GK
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Frenzied Juggernaut
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They're not exactly an army for someone who's new to the game, just so you know.
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This message was edited 1 time. Last update was at 2009/01/14 06:28:13
qwekel wants to get bigger, please click on him and level him up.
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![[Post New]](/s/i/i.gif) 2009/01/14 07:43:20
Subject: Need help with starting GK
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Inspiring Icon Bearer
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enmitee wrote:They're not exactly an army for someone who's new to the game, just so you know.
Depends who you're playing, though they are an all-metal army which is a pain for new modellers. However, they're also easier to strip if you ever want to repaint them in the future.
If you're playing with friends, or at a FLGS, I'd say go for whatever army you think is the coolest and will get you motivated to get into the game. Playing an army you don't like just because it's good "for a beginner general" will quickly kill the joy in the game IMO. Nothing worse than forcing a player into an army they hate. You can also incorporate them into a marine as allies, or use inducted imperial guard as you build up that army.
If you really want some ideas, I believe there's a good tactica for GK up in the articles section. You could also do a search for GK army lists in the lists section, and read people's comments. However, for a beginning player I say just buy the models you want to sink your teeth into modelling/painting and just go at 'er. Worry about fielding a "better" army the second time around, first time just try to get your feet wet.
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![[Post New]](/s/i/i.gif) 2009/01/14 07:57:42
Subject: Need help with starting GK
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Towering Hierophant Bio-Titan
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How many of us started waaaay back when plastic was a pipe dream?????
Don't be put off by metal models.
With this incredible internet thing you are better equipped than we ever were!
You can find out exactly how to model correctly
and supplies can be obtained at the click of a mouse!!!
Just take your time and do some research.
Good luck and welcome to Dakka!
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This message was edited 1 time. Last update was at 2009/01/14 07:58:16
Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look! |
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![[Post New]](/s/i/i.gif) 2009/01/14 09:07:36
Subject: Need help with starting GK
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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Battlebrother_ShootyFod wrote:I'm new to Dakka and to 40k and I want to play a grey knights only daemon hunters army. What models should I get to have a good playable army?
3 Land Raiders is a good start.
As someone said, this is NOT an army for a beginner, but if you've got enough 'sticktoitivness' its definatly a rewarding army to play.
http://www.dakkadakka.com/wiki/en/SO_YOU_WANNA_PLAY_PURE_GREY_KNIGHTS:_a_tactica_for_the_masochistic
...and a more in depth examination of a good way to play grey knights (albeit both are with 4e in mind...most of the ideas are still valid)
http://www.bolterandchainsword.com/index.php?showtopic=101214
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The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2009/01/14 10:39:58
Subject: Need help with starting GK
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Frenzied Juggernaut
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an "easy for beginners army" isnt exactly a army that you'll hate. Just something to get you used to the ropes of basic gaming
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qwekel wants to get bigger, please click on him and level him up.
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![[Post New]](/s/i/i.gif) 2009/01/14 12:12:45
Subject: Need help with starting GK
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Resourceful Gutterscum
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I would say go for it if you want to play GK. I you like the army you'll like the game.
A good starting list would be a box of GK terminators and two boxes of regular GK. If you want to have an anti tank facet to your army you might consider a dreadnought.
Good luck with 40k and welcome to dakka.
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I would give you a high five but my power fist is stuck in the on position. |
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![[Post New]](/s/i/i.gif) 2009/01/14 12:20:01
Subject: Need help with starting GK
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Dusty Skeleton
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Another thing is even if they do suck game wise when the new guard codex is out can get plastic stormtroopers, and if you want to try win games can induct new guard if they are decent
I am also just starting a DH army and I love them
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![[Post New]](/s/i/i.gif) 2009/01/15 03:23:47
Subject: Need help with starting GK
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Stubborn Temple Guard
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One wonderful word for you:
Psycannons.
Purgation squads are AWESOME.
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27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. |
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![[Post New]](/s/i/i.gif) 2009/01/15 11:09:40
Subject: Need help with starting GK
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[ARTICLE MOD]
Cultist of Nurgle with Open Sores
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If you want to play "pure" Greyknights, imho there are only three types of models available: Grey Knights, Grey Knights in terminator armor and Grey Knight dreadnoughts.
Since you need two troop choices, you'll have to get two boxes of basic GK. PAGK, as the highly recommended tactica guide calls them.
Then you'll need an HQ-Choice. Which, by this narrow definition, can only be the grandmaster or a brother captain. You could go with the brother-captain Stern model, but a box of terminators offers more interesting options to play.
Strategically spoken, your troop lacks anti-tank abilities. This is where the dreadnought comes into play, I'd say. Depending on your budget, you might either try to shop for a GK dreadnought from FW or get one from the Assault o Black Reach box. The latter even comes with a multimelta, which is quite good for anti-tank.
On the issue of metal models: They are more complicated to convert, of course. But I don't think you want to convert the first box of a type at all. When it comes to the second PAGK box, different positions for the arms will suffice. After that I'd recommend starting conversions, but don't worry about that before. (I'd go for pinning all models and magnetizing at least two terminators, but that's just plain old paranoid me.)
As many people told you before, this is not an easy army. I beg to differ: It is not easy to play it competitively. But since you are just starting, the competition won't be that nasty (*). In a normal game without the extreme army builds used in a tournament, they are a viable army. And they rather low model count makes it easy to paint and easier to use in-game.
Bye,
Tierlieb
*thinks of the tons of unpainted GKT in storage and goes off to paint another chaos landraider instead*
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![[Post New]](/s/i/i.gif) 2009/01/16 03:09:51
Subject: Re:Need help with starting GK
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Tough-as-Nails Ork Boy
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one thing to consider if your low on funds is that fact that there metal and therefore more expensive, having said that you should definately go grey knights i have a contingent of them in my raven guard army and they're my secong favorite chapter (behind raven guard obviously) you won't have to put up with a bunch of stupid daemon players wanting to play you ( lol always a good thing and hilarious when they avoid you) if you have'nt already read the novels their great definately pick those up if you like grey knights, i would definately go all grey knights, grab as many regular grey knights and termies as you can and then later when the new guard codex comes out bring in some inducted gaurd and then maybe an inquisitor (coteaz is aawesome) although i love him and lore and his model i'd stear clear of Brother Captain stern because he makes the enemies daemons more powerful however if your not playing against daemons by all means use him. Glad to see another brother join the gray knights, feel free to pm me if you have any further questions.  " I am the hammer, I am the gauntlet about his wrist, I am the tip of his spear..."
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My Armies: 2000 pts Vior La Tau
5500 pts Armagedon Deathskull Orks
3000pts Raven Guard with Grey Knight contingent
1000 pts Tyranids (Kraken or Swamp Paint Scheme, don't know yet).
4000pts Word Bearers, Company of Shadow, and Libation Bearers.
2000pts Chaos Daemons.
Warhammer Fantasy: High Elves
I'm Chaplain Israfil on http://sonsofcorax.freeforums.org/index.php
Current Projects: Imperial Guard: Swamp Stalkers of Myr! and Harbingers Space Marines! |
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![[Post New]](/s/i/i.gif) 2009/01/16 21:57:19
Subject: Need help with starting GK
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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The Grand Master is a melee god, he pretty much instantly wins against anything he can actually hit(one enemy at a time though). He's a character killer, without a doubt, making even the Greater Daemons fear him(and with a Sacred Incense, he can win against 3 of them without a single wound). How many single models do you know of that can take Abaddon out(sure, he's likely to die in the process, but with a sacred incense, he can OHKO Abaddon as Abaddon OHKO's him)?
The Brother Captain is your shooty choice. Give him a psycannon, and have him shoot something. Fairly straightforward in that regard. He can fight in melee, but with 1 wound, you don't really want him to.
Terminators are freaking awesome. They're a little expensive, and they can't kill the big things as easily as assault termies will(although you can have one hammer/shield combo), but S6 power weapons at I value is nothing to laugh at. Also, that S6 means that they'll be trouble for anything with a backside, unless you tend to get horrible armour penetration roles like I do(landraiders do not have a backside, despite popular belief. Beyond a Landraider's sides, there is only another front).
PAGKs are... too expensive for their own good. Use them because you have to, really. They have awesome S for basic troops, but only 2 attacks(whether you're charging or not) means that they won't be able to outright kill much in CC. For that reason, you've gotta lay back and shoot for a while, THEN do the deed.
Purgation squads are cool. Psycannons are wonderful toys, and Incinerators are fun too. Pick your poison, and throw them in.
Using deepstrike PAGKs is a waste of points. You're taking an already overpriced unit, and taking away the only asset that makes them worth fielding(counting as scoring), and replacing that with deepstriking. Trust me, terimantors do it much better.
Dreadnoughts are best as anti-tank. It's simply a role that your knights don't do to well. Set them up with a lascannon and missiles to just shoot across the board, or try your luck with a melta and powerfist. Melta/fist can probably do more damage, but has a much higher chance of going down then a dread on the other side of the map.
Don't know much about Land Raiders, other then that they trample over stuff. Grey Knights can take LOTS of these.
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![[Post New]](/s/i/i.gif) 2009/01/16 22:18:09
Subject: Need help with starting GK
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Dominar
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If you can answer this question before you begin to buy models:
"How do I deal with mech armies and significant armored assets?"
You will have a much better time playing any list, especially one as expensive as Grey Knights.
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![[Post New]](/s/i/i.gif) 2009/01/17 09:49:08
Subject: Need help with starting GK
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Inspiring Icon Bearer
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sourclams wrote:If you can answer this question before you begin to buy models:
"How do I deal with mech armies and significant armored assets?"
You will have a much better time playing any list, especially one as expensive as Grey Knights.
The answer of course is lascannons
...lots and lots of lascannons...
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![[Post New]](/s/i/i.gif) 2009/01/21 19:02:34
Subject: Re:Need help with starting GK
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Fresh-Faced New User
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The point on how to destroy enemy armor with Grey Knights is definitely worth considering. Grey Knights do just fine against most vehicles in an assault since multiple S6 hits against back armor will score a lot of penetrating hits. However, some units that will give them problems include walkers, heavily armored vehicles and fast vehicles and Monoliths. S6 will only glance most walkers against their front armor and new units like Ironclad Dreadnoughts and Soul Grinders are immune to S6! Land Raiders and Monoliths are likewise immune to S6 because of their all-around Armor 14. Finally, fast vehicles like Eldar grav-tanks can often keep out of reach of Grey Knights because of their superior mobility.
Clearly, we need solutions! Melta-bombs on squad sergeants are a start and a Thunder Hammer on a Grey Knight Terminator can likewise help. The most direct solution, though, is using Heavy Support. Any combination of Land Raiders, Crusaders or Dreadnoughts will help against these foes.
I know you mentioned that you wanted to play pure Grey Knights, but if you were ever willing to compromise..... using them as allies for the new Space Marine Codex works really, really well. Grey Knights benefit a lot from being able to use Rhinos from other squads as transports, access from the newer and more kick-ass Land Raiders and boosts from space marine heroes. Pedro Kantor in particular is amazing with Grey Knights allies, as they benefit far more from his +1 attack aura than regular Space Marines.
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![[Post New]](/s/i/i.gif) 2009/01/22 19:13:45
Subject: Re:Need help with starting GK
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Inspiring Icon Bearer
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Chimaera2000 wrote:The point on how to destroy enemy armor with Grey Knights is definitely worth considering. Grey Knights do just fine against most vehicles in an assault since multiple S6 hits against back armor will score a lot of penetrating hits. However, some units that will give them problems include walkers, heavily armored vehicles and fast vehicles and Monoliths. S6 will only glance most walkers against their front armor and new units like Ironclad Dreadnoughts and Soul Grinders are immune to S6! Land Raiders and Monoliths are likewise immune to S6 because of their all-around Armor 14. Finally, fast vehicles like Eldar grav-tanks can often keep out of reach of Grey Knights because of their superior mobility.
Clearly, we need solutions! Melta-bombs on squad sergeants are a start and a Thunder Hammer on a Grey Knight Terminator can likewise help. The most direct solution, though, is using Heavy Support. Any combination of Land Raiders, Crusaders or Dreadnoughts will help against these foes.
I know you mentioned that you wanted to play pure Grey Knights, but if you were ever willing to compromise..... using them as allies for the new Space Marine Codex works really, really well. Grey Knights benefit a lot from being able to use Rhinos from other squads as transports, access from the newer and more kick-ass Land Raiders and boosts from space marine heroes. Pedro Kantor in particular is amazing with Grey Knights allies, as they benefit far more from his +1 attack aura than regular Space Marines.
There's a great tactica for pure GK up on the articles section. They are much like deathwing, in that their anti-tank is pretty much restricted to dreadnoughts and landraider-lascannons, for which the latter is the obvious winner
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