Gotta second the thinking about WSYIWYG. That load of bull was something that was introduced with 3rd edition, in an attempt to increase revenues, and streamline the game. Doing proxies is not hard with a few dozen models, when it starts getting above 4 or so squads it starts getting a bit silly, but then everything was small in
RT.
I also hear you about the randomness of everything.
FWIW, ALL of the army lists were very random, sometimes resulting in games that were won in rolls that were not necessarily witnessed by your opponent, if you rolled up the right gear.
Really
RT needed either a very co-operative opponent, or a
GM. Either way, you needed something to get around the sticky bits.
The REAL joy of the game was the strangeness, the alien approach, all the really interesting little bitz here and there. It's also pretty clear that this is a very much a work of passion, by gamers, for gamers. For better or worse,
GW has become very corporate over the years. The games a LOT more polished, balanced, and playable, but it's sadly missing some of passion, fun, and zaniness.
OTOH, ANYBODY who whines about game balance with the current system has NO IDEA
WTF they're talking about compared to the old rules. There were holes you could pilot a ring world through.
But it was a ton of fun, which is the important thing.
(One other thing, the quotes bit is in the
RT rule book, so it was there from the first.)
Thanks again for a lovely trip down memory lane. I'm awaiting your Retro Review of the Realm of Chaos. One of the books is clearly superior to the other, though I can't remember which.