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![[Post New]](/s/i/i.gif) 2009/01/14 15:27:51
Subject: Furious Charge
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Regular Dakkanaut
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Furious Charge USR gives a unit +1 to STR & INI characteristics on the turn they assualted into combat.
My question is; if an assaulting unit always attacks first (barring any special circumstances) what use is the +1 to initiative ?
I have a sinking feeling that i am missing something really obvious.
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![[Post New]](/s/i/i.gif) 2009/01/14 15:31:00
Subject: Furious Charge
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Battle-tested Knight Castellan Pilot
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I thought that you always strike in intiative order. so if my orks, who are initiative 2 get charged by your guardsmen who are initiave 3, you strike first, but then i'll kill you.
if I charge you, my orks will be initiative 3, so we strike simultaniously, and then i'll kill you.
is that how it works?
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Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company |
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![[Post New]](/s/i/i.gif) 2009/01/14 15:36:08
Subject: Furious Charge
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Martial Arts Fiday
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Initiative is always used (barring special rules like cover or banshee masks) for who strikes when. See pg 36 upper left of the BRB.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2009/01/14 15:37:04
Subject: Furious Charge
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Longtime Dakkanaut
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Assaulting units don't always strike first, all combat is resolved in Initiative order. I think you're getting WFB rules (maybe even a previous edition of WFB, which I don't play) mixed into 40k.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2009/01/14 15:42:17
Subject: Furious Charge
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Regular Dakkanaut
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Huh... so if i am assaulted in my opponents turn. I still get to attack first (if my Initiative is higher) I always thought that Initiative didnt come into play until the after the initial assault. Generally the next player turn.
? So for instance a group of powerfist weilding units will always have to take an opponents attacks before they can deliver theres. Even if they initiatiated the assualt?
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![[Post New]](/s/i/i.gif) 2009/01/14 15:47:19
Subject: Furious Charge
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[ARTICLE MOD]
Cultist of Nurgle with Open Sores
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Ealiom wrote:
? So for instance a group of powerfist weilding units will always have to take an opponents attacks before they can deliver theres. Even if they initiatiated the assualt?
Yup.
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![[Post New]](/s/i/i.gif) 2009/01/14 15:52:25
Subject: Furious Charge
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Regular Dakkanaut
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oops! A group of friends and myself have just began playing WH40K again and we have been playing the opposite for a number of months now
If a unit assaultss another then it attacks first. If in the next player turn they are still locked in combat then there attacks are played out in order of initiative.
That is how we have been playing... Suddenly the Mark of Slaanesh looks nice, for reasons other than "THE LASH"
Thanks folks... curing my WH40K ignorance one day at a time.
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![[Post New]](/s/i/i.gif) 2009/01/14 15:54:50
Subject: Furious Charge
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Martial Arts Fiday
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Thanks folks... curing my WH40K ignorance one day at a time.
Cure for most 40K ignorance:
Read the Rulebook and call me in the morning.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2009/01/14 16:40:23
Subject: Furious Charge
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[ARTICLE MOD]
Longtime Dakkanaut
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Looks like a classic case...
of Fantasy players mixing up rules.
Welcome to 40K. Definitely not the "more mature, balanced game" that had Vampire Counts and Daemons of Chaos place in nearly every top-10 slot at the US GT's this past year.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/01/14 16:42:35
Subject: Furious Charge
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Fixture of Dakka
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Centurian99 wrote:Looks like a classic case...
of Fantasy players mixing up rules.
Welcome to 40K. Definitely not the "more mature, balanced game" that had Vampire Counts and Daemons of Chaos place in nearly every top-10 slot at the US GT's this past year. 
Nope, we had Orks & Chaos instead.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2009/01/14 17:47:55
Subject: Furious Charge
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Furious Fire Dragon
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Nurgleboy77 wrote:Initiative is always used (barring special rules like cover or banshee masks) for who strikes when. See pg 36 upper left of the BRB.
Banshee Masks are now I10, not always strike first. I think the only 40K "always striking first" thing left is in the DE codex.
Homer
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The only "hobby" GW is interested in is lining their pockets with your money.
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