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haven't played since 3rd, how do superheavies work now?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

hey guys, i've just recently started playing 40k again after taking 4th edition off (burned out on it like most of my old 40k club just in time for 4th edition). there seem to be alot more options now available for large armies due to the apocalypse book and the new superheavy plastic(s). how do the superheavies work now? are they just as fragile as regular vehicles or do they have some kind of "hitpoints" that you have to wear down before they are truly destroyed/immobilized/stunned/shaken? i'm not asking about specific models, just how the whole class in general works; the last time i played in a game with that kind of stuff, the VDR was still new-ish! i'm considering adding one of the baneblade variants to my cadian IG but i'd like to know if i'd be wasting the money/points.
   
Made in gb
Morphing Obliterator





First thing to think about it is that you cant use super-heavies in regular games, just in apocalypse.

Other than that its more or less exactly the same to when they first came out. Super-heavies have structure points that you have to wear down before you can destroy them, but individual guns can be stunned/destroyed and the driver can be stunned/drive damaged (loses half movement) before that. The only real difference is the damage chart.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
 
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