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Slayers presently do not function as they are intended too. While they can be useful in a Dwarf army, the way the rules are written completely fails to represent their background. This is an attempt to redress this.
Slayers in Dwarf background:
- Heroic, fearless monster hunters seeking a glorious death in combat with a worthy opponent.
- Capable of seeking out and killing trolls, giants and dragons in single combat.
Slayers in current rules:
- Used largely as a tarpit unit on to hold a flank, or as warmachine guards
- If attempted to be used in their true role, never if ever come into combat with monstrous opponents, and are easily cut down by shooting without seeing combat, due to lack of armour, or are avoided entirely due to low movement.
- Carry tubas?!?
In view of these ideas, this is what I've come up with. All Slayers are individual characters, representing their heroic loner status, and preventing them from being cheap tarpit units or warmachine guards and carrying ridiculous tubas.
Trollslayer
Cost: 70pts
M3 WS6 BS3 S4 T4 W2 I4 A3 Ld10
Slayer Axes: A Slayer may choose at the beginning of each combat whether to use his axes as a Greatweapon or an additional hand weapon.
Ward of Grimnir: A slayer seeks death in battle with a worthy opponent. He easily shrugs off wounds from lesser attacks. A Slayer has a 4+ ward save against all shooting attacks.
Doomseeker: A slayer's desire for a glorious death is such that they may triple their move when charging models which cause fear, or quadruple it when charging models which cause terror. Additionally, a slayer MUST charge such a model if it is possible to do so, and will always charge a model which causes terror ahead a model which causes fear.
Loner: A slayer may never join a unit.
Unbreakable: Slayers are unbreakable as described in the Warhammer rulebook.
In addition, each slayer model must be upgraded to one of the following types. Each type of slayer gains a different special skill. (I'm not sure which ones to use, so multiple ideas are listed).
Daemonslayer
- Ignore Daemonic ward saves.
- Killing blow vs. models which cause terror/daemons
Dragonslayer -
- Killing blow vs. Large Monsters
Giantslayer -
- d6 wounds vs. enemies T5 or higher. 45pts
Trollslayer
- Attacks count as flaming (ie: no regeneration) 5pts
- Killing blow vs. Troll/Ogre sized creatures.
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