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Should I split my termies into 2 squads?
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No

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Made in us
Maddening Mutant Boss of Chaos





NorCal

I'm thinking about splitting my 6 man squad of terminators into 2, 3 man squads. One squad will have a reaper, a combi melta and lightning claws. The other will have a hvy flamer, combi flamer, and combi bolter. Do you think this is smart? My goal is to divide some heavy firepower to increase manueverability.

Veteran Sergeant wrote:Oh wait. His fluff, at this point, has him coming to blows with Lionel, Angryon, Magnus, and The Emprah. One can only assume he went into the Eye of Terror because he still hadn't had a chance to punch enough Primarchs yet.

Albatross wrote:I guess we'll never know. That is, until Frazzled releases his long-awaited solo album 'Touch My Weiner'. Then we'll know.

warboss wrote:I marvel at their ability to shoot the entire foot off with a shotgun instead of pistol shooting individual toes off like most businesses would.

Mr Nobody wrote:Going to war naked always seems like a good idea until someone trips on gravel.

Ghidorah wrote: You need to quit hating and trying to control other haters hating on other people's hobbies that they are trying to control.

ShumaGorath wrote:Posting in a thread where fat nerds who play with toys make fun of fat nerds who wear costumes outdoors.

Marshal2Crusaders wrote:Good thing it wasn't attacked by the EC, or it would be the assault on Magnir's Crack.
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

If you really want heavy firepower in really small units, I'd just go the route of obliterators. What you have there seems like a really poor attempt at immitating them.

Also, I've heard bad thigns about the reaper, being as expensive as it is.

Of course, I've never played as or against CSM, so my word's not worth very much.
   
Made in ca
Serious Squig Herder






As Fafnir said, if you want some heavy firepower, use Obliterators. No offense, but they are better in every way compared to your squad setups.

For 20 points more than your setups, you can get 2 Obliterators, which gives you: an additional wound, Fearless, Slow and Purposeful, Powerfists, and every energy weapon in the book. You can't even imitate that with Termies and even if you could you'd be hitting the 300-point mark with only 4 Termies.

blarg 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I usually run a large Terminator squad as a shock & awe unit. The enemy can hardly deal with it.
Therefore, I wouldn't split it.
Another issue is kill points.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Maddening Mutant Boss of Chaos





NorCal

True, I hadn't thought about the kp aspect. Now that I think about it, of course oblits are a better idea for this, so I'm going to go keep these boys together. Thanks for the help!

Veteran Sergeant wrote:Oh wait. His fluff, at this point, has him coming to blows with Lionel, Angryon, Magnus, and The Emprah. One can only assume he went into the Eye of Terror because he still hadn't had a chance to punch enough Primarchs yet.

Albatross wrote:I guess we'll never know. That is, until Frazzled releases his long-awaited solo album 'Touch My Weiner'. Then we'll know.

warboss wrote:I marvel at their ability to shoot the entire foot off with a shotgun instead of pistol shooting individual toes off like most businesses would.

Mr Nobody wrote:Going to war naked always seems like a good idea until someone trips on gravel.

Ghidorah wrote: You need to quit hating and trying to control other haters hating on other people's hobbies that they are trying to control.

ShumaGorath wrote:Posting in a thread where fat nerds who play with toys make fun of fat nerds who wear costumes outdoors.

Marshal2Crusaders wrote:Good thing it wasn't attacked by the EC, or it would be the assault on Magnir's Crack.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Good decision. I usually run a 10 men Termie squad with 2 heavy flamers, 2 power fists, and IoGC. Great unit!

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Been Around the Block





I prefer fluff over gameplay, and i don't like mutations. Sure a head hear and there is mad, but not the major ones...

Still, a squad of 3 Obliterators looks better on the table than a measly squad of 3 Termies, save them for groups of 5, looks cooler.

Oblits kill lots of things too
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

It's not either Obliterators or Termies. Take both. They perform different roles on the battle field.
Termies can contest or clear objectives. They can hold their own. It may become difficult vs Assault Termies or Nobz Bikers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka






Lancaster PA

Yea, Oblits and Termies do not necessarily have the same purpose. You might not want to DS Oblits, or perhaps have full HS slots, or you want a cheap "oh crap!" Termie squad to drop right on your opponant's head.
Now, they CAN fullfil the same role, but decide what effect you want, then choose the unit, not the other way around.

I do second questioning the value of the reaper though. It looks awesome, but it is rather expensive for what it does. It can be really nice for DSing behind vehicles, but then combi melta/plasma is pretty cool for that too, and better for ripping up MEQ. Just something to think about.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I use Termies and Oblits to perform different roles.
Termies are close quarter fighters and should be sent into the thickest melee as they don't score. And if the squad is large enough it will hardly be wiped out.
Obliterators are an asset. I don't want them to go down, at least not early in the game as they perform a very important shooty supporting role.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Been Around the Block





Yes, Termies are CC, and should only shoot if they are too far away to do anything, or on the way in. Get stuck in with those high strength, armour save negating juggernauts!

Oblits DS and shoot.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Oblits DS and shoot.

I use my Obliterators very conservatively. Keep them in the back field if necessary and in cover so that they get a 4+ cover save.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Maddening Mutant Boss of Chaos





NorCal

Well, what I had in mind was using small termie squads to deep strike into the thick of things, hold objectives, and generally make a mess of things. I thought it might be easier to do this with smaller squads, but I guess it depends on how long they can survive. I am a complete noob to playing the game, so i'm trying to think of my own strategies for this army.
Unfortunately I have most of it modeled and painted, so I'm kind of stuck with the reaper. Since I'm going to use it anyways, what is the best use for it? I was thinking I could drop the squad into a swarm rush and have him spray them with the autocannon and flamers. Would this still work on meq's?

Veteran Sergeant wrote:Oh wait. His fluff, at this point, has him coming to blows with Lionel, Angryon, Magnus, and The Emprah. One can only assume he went into the Eye of Terror because he still hadn't had a chance to punch enough Primarchs yet.

Albatross wrote:I guess we'll never know. That is, until Frazzled releases his long-awaited solo album 'Touch My Weiner'. Then we'll know.

warboss wrote:I marvel at their ability to shoot the entire foot off with a shotgun instead of pistol shooting individual toes off like most businesses would.

Mr Nobody wrote:Going to war naked always seems like a good idea until someone trips on gravel.

Ghidorah wrote: You need to quit hating and trying to control other haters hating on other people's hobbies that they are trying to control.

ShumaGorath wrote:Posting in a thread where fat nerds who play with toys make fun of fat nerds who wear costumes outdoors.

Marshal2Crusaders wrote:Good thing it wasn't attacked by the EC, or it would be the assault on Magnir's Crack.
 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

At the 'Ard Boyz I made good use of 3-man terminator squads with heavy flamer, 2x combi-flamer each. One was in a landraider, the other deepstriked. VERY high damage output, and on a turn where they can fire and charge they can easily take down a squad of space marines if they fail their morale check. Killing 3-4 from massed flamers followed by 3-4 more in close combat is a lovely thing!

I'd avoid the reaper though. It's just so expensive! I mean compare it to the Cyclone Missle Launcher!

40k Armies I play:


Glory for Slaanesh!

 
   
Made in ca
Serious Squig Herder






Spellbound wrote:I'd avoid the reaper though. It's just so expensive! I mean compare it to the Cyclone Missle Launcher!

You mean the Cyclone Missile Launcher that only Loyalist Marines can use on the Whirlwind that Chaos Marines doesn't even have access to?

We're talking Chaos Termies here...

blarg 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

no, I'm talking the cyclone missle launcher that space marine terminators get for, you know, about the same price.

This message was edited 1 time. Last update was at 2009/01/23 06:01:04


40k Armies I play:


Glory for Slaanesh!

 
   
Made in ca
Serious Squig Herder






My bad, got the guns mixed up.

So the CML is expensive too, is it? Good thing CSM doesn't have to worry about it, no good in worrying about a gun that probably is as bad a choice as the reaper.


*Note:* Forgive me is despise 5th Edition Marines. NOT because I play CSM, gameplay-wise.

blarg 
   
Made in us
Tough-as-Nails Ork Boy





if it was larger squads but since its 2 3 mans it just seems like plasma canon and small arms fire candy to me

My Armies: 2000 pts Vior La Tau
5500 pts Armagedon Deathskull Orks
3000pts Raven Guard with Grey Knight contingent
1000 pts Tyranids (Kraken or Swamp Paint Scheme, don't know yet).
4000pts Word Bearers, Company of Shadow, and Libation Bearers.
2000pts Chaos Daemons.
Warhammer Fantasy: High Elves
I'm Chaplain Israfil on http://sonsofcorax.freeforums.org/index.php
Current Projects: Imperial Guard: Swamp Stalkers of Myr! and Harbingers Space Marines! 
   
Made in de
[ARTICLE MOD]
Cultist of Nurgle with Open Sores





Germany, Sauerland

Nofasse 'Eadhunta wrote:So the CML is expensive too, is it? Good thing CSM doesn't have to worry about it, no good in worrying about a gun that probably is as bad a choice as the reaper.

The funny thing is: The CML is a very good weapon, probably THE weapon for SM terminators in 5th (in case you run normal terminators, which is somewhat rare). Chaos terminators do not have such an excellent weapon and are a different kind of beast anyway: They are cheaper and more flexible. They should make use of that. To me, that means to get rid of the autocannon and getting another terminator for only 5 more points.

@OP
Wüstenfux mentioned "shock and awe" as a strategy for terminators. If you're going to use terminators as offensive tool, I would not split them. If you're going for a counter-charge setup, for example in a big shooty army (noise marines and obliterators come to mind), smaller squads do make sense to protect your outstretched front.

As for your setup with heavy flamer, combi-flamer, reaper, lightning-claws and combi-melta, I'd call this a bit too diverse. Good against a lot of different types of opponents, yet doesn't excel against anything. It seems you do not want to change the setup since you built the models that way, but really: Specialize. And the reaper cannon sucks in any setup.

Personally, I use terminators only as counter to other terminators (a friend of mine uses the 10 SM terminators with CML, for example, which is a hell of a lot of mobile firepower, another 8-10 Grey Knight terminators, which means death in CC for almost everything). Giving them a mark of slaneesh makes them strike before all other terminators. I like to keep their numbers small for maneuverability but make them really expensive with a pair of lightning claws and upgrading them to champions. Other than that, I have not found a purpose that other troops (mainly PM) could not fulfill better.


Painted armies: 3000+ Nurgle CSM. Converted, yet unpainted armies: Too many.
DR:80S+G++M+++B++I-Pw40k03D++A++WD-R+++T(D)DM+ 
   
 
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