Switch Theme:

Dawn of War 2 Beta released  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Rough Rider with Boomstick





Dawn of War 2 Beta has been released. It is now open to anyone who has purchased soulstorm and will be open to everyone else next week. Also Soulstorm has dropped in price to $7.50 on steam. I have not played it yet, was downloading it last night. Will post with thoughts once I get off of work.
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

where do you find this?

Standing in the light, I see only darkness.  
   
Made in us
Sinewy Scourge





Salt Lake City, Utah

I'm not that impressed with he game. I wanted to like it. I was so sure I would. But the UI is congested and counter-intuitive. It's a mirror maze to try to figure out how to play a skirmish vs. the computer cause the game wants you to fight other players even though you're completely unfamiliar with the game mechanics. There's really no tutorial. Fewer choices of units for every army. The skirmishes are much smaller scale than in DoWI, so it doesn't feel like much of a battle. Reinforcing squads requires you to be near your base, so that's a headache. There's really no base building which I can't decide if that's good or bad. It seems good, but it feels like there's just something cool missing. Graphics are fantastic, but you can't zoom in close enough to really appreciate them. The sound is great but the music is forgettable. Maybe I just need to play more?

You can't spell 'slaughter' without 'laughter'.
By the time they scream... It's too late.
DQ:70+S+++G++M+B+I+Pw40k94#-D+A++/areWD106R++T(R)DM+
Check my P&M blarg! - Ke'lshan Tau Fire Caste Contingent: Astartes Hunters
 
   
Made in us
Been Around the Block





Mobile, AL

Be a little forgiving, it's still a beta, and doesn't include all the content. I'm sure it will have a liiiittle bit more music than 1-2 tracks in the final game.

If you have played Company of Heroes before, you will be RIGHT at home and be almost an expert on the bat.

If not, it will take some to get used to.

Cover is extremely important in this game. Make sure your ranged units are always in cover!

To get the beta, you need to have Steam, and have bought Soulstorm on steam, or have your CD key ready.
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

I won't get Soulstorm, but I'm happy and can wait a bit longer if the game is as good as Company of Heroes.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Longtime Dakkanaut






Richmond, VA

Are they really only including four races again though? This aggravates me. I'll wait until it goes gold or platinum or whatever and get all the races at once. Why dole them out in such paltry heaps?
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Scottywan82 wrote:Are they really only including four races again though? This aggravates me. I'll wait until it goes gold or platinum or whatever and get all the races at once. Why dole them out in such paltry heaps?


The suckness of Dawn of War was proportional with the amount of races in the game...I hope that doesn't happen with the second part.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Company of Heroes is better. This is more or less a CoH for Kids version with brighter and shinier colours. I hate those glinting decals they use for everything metallic. Final verdict is on hold until I've played the full version and not a BETA.

That said, this game is fun. Played three of the four factions a bit and they all have their own little quirks and touches. Orks are straight up balls fun again with their special abilities (suicidal Storm Boyz and trigger-happy Kommandos), while the Nids are outright brutal. Build a Carnifex, charge it into an enemy squad of infantry and you'll see. Marines are okay I guess, but then again they are marines. I did like giving my scouts shotguns and having them fend off large hordes of Nids. The cover system is also nicely done. My tech marine was hiding behind a low wall from Eldar fire and was actually popping up every now and then to rattle off a burst, a really nice touch.

Downsides are rather abysmal voice acting, especially for the marines and orks along with the terrain being easily destroyed by units in terminator armour. My commander could walk through walls and hard cover.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Stabbin' Skarboy





At my Keyboard

Yeah I am not jumping up and down yet. I pretty much suck at these games pvp, so its more like work than fun, and seems soooo fast to me. Still hant figured out of to go vs the computer yet. Any one what to share how to do that? It really is pretty to look at, but the running back to home base all the time sucks and if an enemy happens to be in your path your guys just stand there and get killed. Mass guardians are BRUTAL and the spore mine units suck so bad, have not played as Nids yet, if those babys are as cheap as the seemed to be sent at me so often, they need to cost more. They blow up and so did every unit they touched the whole game....crazy broken!

This message was edited 1 time. Last update was at 2009/01/21 22:23:38


Cry Havoc and let slip the dogs of war!
 
   
Made in us
Sinewy Scourge





Salt Lake City, Utah

Captain Vyper wrote:Still hant figured out of to go vs the computer yet. Any one what to share how to do that?

You have to go to "Multiplayer" then "Custom Games" then "Public". Then click on "Host" and make a name for your game. Pick your Commander. Then click the first box under "Enemy Team" and you'll get a list of options, among which you'll find the computer and different AI difficulties... Took me a while to figure all that out too. Hosting a public game isn't really where I'd guess to go for a 1P game vs. the computer...

You can't spell 'slaughter' without 'laughter'.
By the time they scream... It's too late.
DQ:70+S+++G++M+B+I+Pw40k94#-D+A++/areWD106R++T(R)DM+
Check my P&M blarg! - Ke'lshan Tau Fire Caste Contingent: Astartes Hunters
 
   
Made in us
Fresh-Faced New User




I just started playing a couple of hours ago, and I must say that I'm very impressed. This is such a good direction away from any sort of a traditional RTS it's staggering. They've really found the core mechanics they want to focus on and hammered on them again and again and it really shows. The game play is much more to the tune of COH (a vastly superior game to DOWI) but with enough 'give' that it still feels like a proper 40k experience.

The feel of the respective races is really spectacular. Orks are Orky, Marines are Mariney (And I really mean that. I have never actually felt Space Marines represented in either table-top or DOWI, but this is *definitely* the closest.) There are so many different ways to play each faction, and hell, even each commander. They've stuck with the core of units that they should and it leaves all the extra gubbinz for expansions.

I can't really judge the balance at this point, as I've only been fighting experts, but for a beta it feels pretty good. The only thing that stands out as perhaps a little too powerful is the Tyranid Zoanthrope. It's so versatile and ranged that (Maybe just the AI?) doesn't know how to effectively counter.

It is very very micro-intensive, just like it should be. If you want large base building and huge-unit clusterf***s then you're going to want a different game, such as a Supreme Commander, or another comparable RTS.

I'd say that this game is really more to the tune of an RTT, Real Time Tactics. The more I've delved into the Genre, the more I've realized that most satisfying game play can't be found outside of this. COH has it right, and so does this. This game isn't about bum-rushing and blowing up a base (as a matter of fact, that's probably the hardest/worst thing you can do, even later in the game).

It's about finding a niche as far as play-style is concerned, being reactive, aggressive, and inventive when you play. You can't turtle, you can't just set a rally point and click produce.

They've taken out all elements of base-building, which is risky, but I like it a lot. A lot of the "Super Elite" units are only available later or to huge resource cost, which is how it should be. They're not your front line troops, they are to be your "back breakers." It's really just all-around excellent.

I strongly suggest if you value the sort of gameplay described that you get involved in this Beta ASAP.

That's all I can say with a few hours of play, I'll be back to add more later, I think.
   
Made in us
Been Around the Block





Mobile, AL

I agree on some of the voice acting, its a tad dry. And I knew from the start, they would have to include the obligatory voice actor Steve Blum, the voice of Spike and many many many many other characters in games an anime. Guy gets a whole lot of work. Gets a little old when you notice 2 of the game's unit voices are the same fellow. Can you tell who?

Other than that, it's a very polished game. But not up to the tabletop. I find the need to put various weapons in squads that can take them in the tabletop, but were left out in DOW2 for whatever reason. No plasma guns for Tac marines? No melta guns? No lascannons or multi melta for the Dred? Hopefully many more features will be in the final version of the game, but so far I'm impressed.

This message was edited 1 time. Last update was at 2009/01/21 23:41:38


 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

So far it sounds like exactly the opposite of what I wanted from DOW2......

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in au
Killer Klaivex






Forever alone

What werre you expecting? It was explained months ago what kind of game it was.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in au
Shas'la with Pulse Carbine





Standing right behind you...

I think it's going to bring in alot of new people and lose some old fans. Devout players of 40k would probably play this game and fans of CoH probably too.
But a bunch of people won't like the game because it doesn't meet their high expectations or it is not a CLUSTER-FEST as most RTS games are.
Still there's always SC2 for them and those people won't be sorely missed.
It's still the BETA mind you and this game isn't perfect, yet.

'I once tried to kill the World's Greatest Lover...but then I realized there were laws against suicide,' Sideshow Bob. 
   
Made in us
Bane Knight






Tulsa, Ok, USA

I kinda like it. Unit amounts/sizes are A LOT smaller. This promotes micro managing each unit. Using each unit in conjunction with another.

Here is an example. I have been trying nids as its the new race to the series. If you use your termigaunts by themselves they are not impressive at all. However, if you use them with a synapse creature in range they get knock down and more damage!

All in all a very enjoyable game..to me that is.

Hordini wrote:A little pee came out when I saw that.


My Warmachine Blog:
http://burbspainting.blogspot.com/
4500 Tau Army 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

This game's going to take enough time from me in February; I can wait until then.


DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I'm more looking forward to the actual single-player portion myself, I'm not a multi-player fan. The MP part seems to be more or less made for victory point matches, when you try to assault an enemy base be prepared to stay there for a while, it took my Eldar and a friends marines a good fifteen minutes to bring down that damned Nid hive structure.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Shas'la with Pulse Carbine





Norfolk, Va

After playing it all day here's my take on it.
Pros:
-The graphics are a huge improvement from the last game, they look great.
-The sound effects are great, the sound of an ork big shoota or dread asscan just need to be heard
-There's lots of units to choose from, the tyranids have everything but gargolyes and some how genestealers are absent

The Cons:
-nids have no genestealers WTF?
-It's too small. In the fact that you get a few units and your already at the population cap, and I mean a few. I played to today and capped out orks with a warboss, unit of nobz, stormboys, shootaboys, a dread and a truck.
-The screen is really full of stuff, at first it's hard to figure out what's going on.
-No base building, while this may seem like a blessing to some, it means when your enemy storms your base, it doesn't take long for them to wipe you. The fact that you only have one building means you can't get units out fast enough to repel any invaders.
-The space marines proportions are off, it's kinda weird, they look taller and skinnier than they are.
-There's way to much micromanaging, from pick abilities to making sure everyone is in cover and facing the right way (yes you have to make sure some units are facing the right way if you want them to shoot), it really bogs the game down at times.

I'm with some of the other people in this thread. It seems like something is missing but i'm not really sure what it is.
If anyone here played the 40k game that game out on the DS last year it's almost the same but real time.

Maybe without the base building it's like playing a FPS with out guns.

This message was edited 1 time. Last update was at 2009/01/22 08:41:46


 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

Cheese Elemental wrote:What werre you expecting? It was explained months ago what kind of game it was.


I was expecting DOW with a new engine and Tyranids.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in au
Killer Klaivex






Forever alone

It was stated long ago and shown in videos that it was intended to be more squad-based rather than a huge dakkafest. While DoW did capture the feel of large battles well, the squads didn't have many individual options. I haven't played it yet, but this seems to be more about playing an elite strike force or something like that.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Archonate wrote:I'm not that impressed with he game. I wanted to like it. I was so sure I would. But the UI is congested and counter-intuitive. It's a mirror maze to try to figure out how to play a skirmish vs. the computer cause the game wants you to fight other players even though you're completely unfamiliar with the game mechanics. There's really no tutorial. Fewer choices of units for every army. The skirmishes are much smaller scale than in DoWI, so it doesn't feel like much of a battle. Reinforcing squads requires you to be near your base, so that's a headache. There's really no base building which I can't decide if that's good or bad. It seems good, but it feels like there's just something cool missing. Graphics are fantastic, but you can't zoom in close enough to really appreciate them. The sound is great but the music is forgettable. Maybe I just need to play more?


so basically its been less and less of a mass army vs army game , more into micro managing each squads?

*edit... bad move from relic.... that will give people more reason to like sc2
( i thought DoW2 would for sure blow sc2 out of the RTS genre )

This message was edited 1 time. Last update was at 2009/01/22 10:08:27


Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in de
[ARTICLE MOD]
Cultist of Nurgle with Open Sores





Germany, Sauerland

Lordhat wrote:
Cheese Elemental wrote:What werre you expecting? It was explained months ago what kind of game it was.


I was expecting DOW with a new engine and Tyranids.


I hoped for that one, too.
But that one is going to be called "Starcraft II".
So Relic really needed something different. And hey, Combat patrol is a fun game, too.

Painted armies: 3000+ Nurgle CSM. Converted, yet unpainted armies: Too many.
DR:80S+G++M+++B++I-Pw40k03D++A++WD-R+++T(D)DM+ 
   
Made in au
Shas'la with Pulse Carbine





Standing right behind you...

It's not THAT bad a game as most of you have been describing, just a little disappointing that's all.
And it's only the BETA, they are probably trying to figure out what's wrong with the game at the stage and release a patch for it later on, there's still room for improvement.
I recommend buying this game, whilst the dialog would get a bit annoying it's still pretty fun.
And even tough it may not be as popular or hyped as SC2 i find Dawn of War 2 to be an interesting game to play in between Tf2 and L4d.

And I'm not a big fan of SC 2, it's just SC with shiny new 3D graphics, not my cup of tea.

This message was edited 1 time. Last update was at 2009/01/22 11:06:09


'I once tried to kill the World's Greatest Lover...but then I realized there were laws against suicide,' Sideshow Bob. 
   
Made in us
Krazed Killa Kan






South NJ/Philly

$7.50 for Soulstorm? I'm sold! Just to play skirmishes with the Sisters against my buddy.

Oh and the DoW2 Beta, I'm on that probably before I load up Soulstorm.

If only I didn't have to work till late tonight. :(

This message was edited 1 time. Last update was at 2009/01/22 11:46:20


 
   
Made in my
Hooded Inquisitorial Interrogator







sweet now i have to wait for a week =(

i want to play and ride with you on your predator. i want to be friends with you
too bad alien scum
arrrghhhhhhhhh *cuts off head of space marine*
dat was fun friend....friend??? friend!!!!
humph your not my friend any more *walks off to the predator* now for some fun!

i play as and needs the new sm army codex!!!!! 
   
Made in us
Rough Rider with Boomstick





Yea, DOW2 is a very different game from DOW. The amount of micro management is crazy. It is a good thing that max squads are so low as they become hard to control fast. Personally I give the game mixed reviews so far. I have only had a chance to play as orks and nids. The orks certainly felt very orky, but it seemed nearly impossible to kill a complete squad of enemy troops. They always managed to run away, where as if I told my guys to run back to base, they hardly ever made it before getting shot down. Also, there does not seem to be an effective counter to vehicals, other than other vehicals. Walkers are just brutal in this game. A deff dread and a looted tank was pretty much an unstopable combo against the computer at least.
   
Made in au
Shas'la with Pulse Carbine





Standing right behind you...

"They always managed to run away, where as if I told my guys to run back to base, they hardly ever made it before TURNING AROUND AND CHARGING DA HUMEZ."
Dat's troo orky.

'I once tried to kill the World's Greatest Lover...but then I realized there were laws against suicide,' Sideshow Bob. 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Heh, fielding the Warboss with a power klaw, 'eavy armour and trophy rack is good fun. That is one beast in close combat. He still needs support mind you, but seeing him charge into Tyranid warriors, grabbing hold of one, giving it a headbutt and then tossing it aside is just fun to watch.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

I've played a few games of it so far. I'm absolutely in love with the tactical focus of the game. Setting up crossfires against a player that just thinks he can zergRushkekeke me is sublime.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
 
Forum Index » News & Rumors
Go to: