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![[Post New]](/s/i/i.gif) 2017/05/31 18:51:34
Subject: Re:Tactica Mechanicus - All Hail Mars! - Full 8th Leaks
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Rough Rider with Boomstick
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Aaranis wrote:The Vanguard look better than the Rangers this time, as the Assault weapons mean you can Advance and shoot with a malus of -1, they'll be able to get in range faster. The Radium Carbines looks more built towards killing big models now, but it's still nerfed, I can't wound ANY Toughness now, and you won't be able to clear up a unit faster due to the radioactive additional wounds.
Rad carbines still deal a additional wound on a 6 and now everything can wound any toughness on a 6
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Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. |
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![[Post New]](/s/i/i.gif) 2017/05/31 19:03:00
Subject: Re:Tactica Mechanicus - All Hail Mars! - Full 8th Leaks
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Mysterious Techpriest
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Enron wrote:@ rvd1ofakind
I disagree. an invul save is taken in place of an armor save. not in addition to it. with the plethora of weapons that subtract from armor we are mostly looking at 5-6+ saves
Dunestrider helped in Movement/run and or charge. We lose 1" in the movement phase 3" In the Advance phase and 2" in the charge phase. Sure they compensated for being cheaper but we are also far less survivable now.
I concede that no one has Relics or WL traits
I don't think canticles were that bad. It was the strength of the army. The new ones are in my opinion just meh
Invul saves are worse. Prior to this squad leaders/magos' could at least purchase conversion fields/stasis fields and of course refractor fields. Which again added a bit to the survivability
Just my opinions though.
Invul replaced feel no pain (aka nothing since everything is 2x your 3 toughess)
Canticles still serve their role in protecting you from plasma(even better now) and the others were OP/unused so they got rid/changed them. And simplified by removing the unit count.
Kataphrons and Ironstriders got invulnerable saves without losing Feel no lol as I call it.
Also... you bought... fields on squad leaders... ok...
We're weaker? Damn right
Did pretty much everyone get weaker? Damn right
Were we hit worse than most? Hell no
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This message was edited 1 time. Last update was at 2017/05/31 19:04:31
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![[Post New]](/s/i/i.gif) 2017/05/31 19:04:08
Subject: Re:Tactica Mechanicus - All Hail Mars! - Full 8th Leaks
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Moustache-twirling Princeps
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shogun wrote:
Wanted to start a Mechanicus army so looked at the 8th edition mechanicus rules first.
As a competitive tournament player I first noticed the potential of the Kastelan robots.
spearhead detachment
HQ: Tech priest dominus (basic wargear)
ELITE: cybernetica datasmith, powerfist + gamma pistol
ELITE: cybernetica datasmith, powerfist + gamma pistol
HEAVY SUPPORT: dunecrawler, Neutron laser
HEAVY SUPPORT: dunecrawler, Neutron laser
HEAVY SUPPORT: dunecrawler, Neutron laser
HEAVY SUPPORT: 4x Kastelan robots, 3x heavy phosphor blaster, 1x Incending combustor + Kastelan fists
HEAVY SUPPORT: 4x Kastelan robots, 3x heavy phosphor blaster, 1x Incending combustor + Kastelan fists
HEAVY SUPPORT: 3x Kastelan robots, 3x Incending combustor + Kastelan fists
Around 1900 points
- Got 4 stratagems to reroll dice for dunecrawler neutron laser.
- Tech priest gives reroll 1 to hit for all units within 6 inch and can repair vehicles.
- Datasmith can also repair and change robots protocol
- Dunecrawler neutron laser can take on big targets
Kastelan robots are great allround units! Shooty, tough, burny, clawy, reasonable fast.
Got no idea if its good but when I compare the robots with other units I like what i'am seeing. The protocol flexibility and being able to push them to a 2+/4+ save at the start of game makes them great. 3 robots with 3 heavy phosphor blaster got 27 shots and with the shooty protocol you could double that. Also for overwatch!
Boring list though. Definitely has me looking back over the Kastelans though. I might need to buy another set!
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![[Post New]](/s/i/i.gif) 2017/05/31 19:20:06
Subject: Re:Tactica Mechanicus - All Hail Mars! - Full 8th Leaks
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Mysterious Techpriest
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shogun wrote:
Wanted to start a Mechanicus army so looked at the 8th edition mechanicus rules first.
As a competitive tournament player I first noticed the potential of the Kastelan robots.
spearhead detachment
HQ: Tech priest dominus (basic wargear)
ELITE: cybernetica datasmith, powerfist + gamma pistol
ELITE: cybernetica datasmith, powerfist + gamma pistol
HEAVY SUPPORT: dunecrawler, Neutron laser
HEAVY SUPPORT: dunecrawler, Neutron laser
HEAVY SUPPORT: dunecrawler, Neutron laser
HEAVY SUPPORT: 4x Kastelan robots, 3x heavy phosphor blaster, 1x Incending combustor + Kastelan fists
HEAVY SUPPORT: 4x Kastelan robots, 3x heavy phosphor blaster, 1x Incending combustor + Kastelan fists
HEAVY SUPPORT: 3x Kastelan robots, 3x Incending combustor + Kastelan fists
Around 1900 points
- Got 4 stratagems to reroll dice for dunecrawler neutron laser.
- Tech priest gives reroll 1 to hit for all units within 6 inch and can repair vehicles.
- Datasmith can also repair and change robots protocol
- Dunecrawler neutron laser can take on big targets
Kastelan robots are great allround units! Shooty, tough, burny, clawy, reasonable fast.
Got no idea if its good but when I compare the robots with other units I like what i'am seeing. The protocol flexibility and being able to push them to a 2+/4+ save at the start of game makes them great. 3 robots with 3 heavy phosphor blaster got 27 shots and with the shooty protocol you could double that. Also for overwatch!
Aren't most objectives able to be captured only by Infantry ? I didn't look at the new missions yet so I may be wrong but if not you'll lack some capping power.
Ir0njack wrote: Aaranis wrote:The Vanguard look better than the Rangers this time, as the Assault weapons mean you can Advance and shoot with a malus of -1, they'll be able to get in range faster. The Radium Carbines looks more built towards killing big models now, but it's still nerfed, I can't wound ANY Toughness now, and you won't be able to clear up a unit faster due to the radioactive additional wounds.
Rad carbines still deal a additional wound on a 6 and now everything can wound any toughness on a 6
Yeah forgot that you're right, still it's more for dealing with high Toughness than huge hordes now. Here in V7 on 30 shots I could have 8-10 casualties sometimes.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2017/05/31 19:36:56
Subject: Re:Tactica Mechanicus - All Hail Mars! - Full 8th Leaks
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Moustache-twirling Princeps
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Aaranis wrote:[
Aren't most objectives able to be captured only by Infantry ? I didn't look at the new missions yet so I may be wrong but if not you'll lack some capping power.
Skimming the Eternal War missions, it just says "more models within". Nothing about specific battlefield roles. Automatically Appended Next Post: Also, here is a pre-Codex list I am kicking about. Obviously, when we get our Codex it will shift as I will either go for Metalica (meaning no Cawl) or we wind up with new detachments to use and whatnot (maybe Relics!).
Spearhead Detachment
4 CP
HQ:
Belisarius Cawl
[250]
Troops:
(10) Skitarii Vanguard
3x Transuranic Arquebus, Omnispex
[182]
Elites:
Cybernetica Datasmith
Gamma, Fist
[52]
Cybernetica Datasmith
Gamma, Fist
[52]
Fast Attack:
(2) Ironstrider Balistarii
Twin Cognis Lacannon
[190]
(2) Ironstrider Balistarii
Twin Cognis Lacannon
[190]
Heavy:
(3) Kastelan Robot
Incendine Combustors, Kastelan Fists
2x Triple Heavy Phosphor Blasters
[341]
(3) Kastelan Robot
Incendine Combustors, Kastelan Fists
2x Triple Heavy Phosphor Blasters
[341]
Onager Dunecrawler
Icarus Array, Broad Spectrum Data-tether, Smoke Launchers
[130]
Onager Dunecrawler
Neutron Laser, Broad Spectrum Data-tether, Smoke Launchers
[135]
Onager Dunecrawler
Neutron Laser, Broad Spectrum Data-tether, Smoke Launchers
[135]
[1998]
It is a little boring, in that I don't have a few units I like. But it looks fun and decently competitive (I think?). Cawl camps with shooty units (Vanguard, Neutrons). The Arquebus are there to pick off characters (in theory). It has d3 damage or a mortal wound, which seems useful... though who knows! They are pricey.
Quad Balistarii should light up armor and big stuff. Neutrons as well. Icarus is there for that rando flyer, but can also lob a ton of shots at -1 BS. Robots light up ( lol) infantry under Protector Protocols, meaning 36 shots from the Phosphor 'bots and the Fist bot is there to cover Melee needs. Aegis is nice too, obviously, when they are getting into position.
That is it so far for my brainstorming. It is a 2k list because from what I can tell, that will be the new normal.
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This message was edited 1 time. Last update was at 2017/05/31 19:44:33
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![[Post New]](/s/i/i.gif) 2017/05/31 20:32:16
Subject: Re:Tactica Mechanicus - All Hail Mars! - Full 8th Leaks
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Longtime Dakkanaut
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em_en_oh_pee wrote:shogun wrote:
Wanted to start a Mechanicus army so looked at the 8th edition mechanicus rules first.
As a competitive tournament player I first noticed the potential of the Kastelan robots.
spearhead detachment
HQ: Tech priest dominus (basic wargear)
ELITE: cybernetica datasmith, powerfist + gamma pistol
ELITE: cybernetica datasmith, powerfist + gamma pistol
HEAVY SUPPORT: dunecrawler, Neutron laser
HEAVY SUPPORT: dunecrawler, Neutron laser
HEAVY SUPPORT: dunecrawler, Neutron laser
HEAVY SUPPORT: 4x Kastelan robots, 3x heavy phosphor blaster, 1x Incending combustor + Kastelan fists
HEAVY SUPPORT: 4x Kastelan robots, 3x heavy phosphor blaster, 1x Incending combustor + Kastelan fists
HEAVY SUPPORT: 3x Kastelan robots, 3x Incending combustor + Kastelan fists
Around 1900 points
- Got 4 stratagems to reroll dice for dunecrawler neutron laser.
- Tech priest gives reroll 1 to hit for all units within 6 inch and can repair vehicles.
- Datasmith can also repair and change robots protocol
- Dunecrawler neutron laser can take on big targets
Kastelan robots are great allround units! Shooty, tough, burny, clawy, reasonable fast.
Got no idea if its good but when I compare the robots with other units I like what i'am seeing. The protocol flexibility and being able to push them to a 2+/4+ save at the start of game makes them great. 3 robots with 3 heavy phosphor blaster got 27 shots and with the shooty protocol you could double that. Also for overwatch!
Boring list though. Definitely has me looking back over the Kastelans though. I might need to buy another set!
BORING LIST!? YOU'RE BORING!.... Sorry that escalated really quickly.... Didn't mean it like that. A dark side of me took over for a moment....  back on topic...
I think that Mechanicus got to fragile close combat units compared to other armies. Don't like walking across the board when other armies are great at deploying/deep strike/cult ambush/infiltrate with 9 inch from the start. Walking with 10 skitarii rangers forward shooting some rapid fire shots, are not that different then a kastelan robot. The kastelan robots stil pack a punch but I don't know if the can hold their own against tau and astra m.
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![[Post New]](/s/i/i.gif) 2017/05/31 20:55:06
Subject: Re:Tactica Mechanicus - All Hail Mars! - Full 8th Leaks
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Longtime Dakkanaut
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Can someone confirm that Dunecrawlers can't take their close combat weapon anymore? I didn't see it anywhere and I'm building some as we speak.
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![[Post New]](/s/i/i.gif) 2017/05/31 21:36:57
Subject: Re:Tactica Mechanicus - All Hail Mars! - Full 8th Leaks
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Courageous Space Marine Captain
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Guys, It might be a good idea to start a new thread for 8th edition stuff and let this one die. It is getting a tad unwieldy, and in the future it will be annoying for people to try to find the page where the discussion on current edition tactics stars.
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![[Post New]](/s/i/i.gif) 2017/05/31 21:37:00
Subject: Re:Tactica Mechanicus - All Hail Mars! - Full 8th Leaks
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Quick-fingered Warlord Moderatus
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changemod wrote:Can someone confirm that Dunecrawlers can't take their close combat weapon anymore? I didn't see it anywhere and I'm building some as we speak.
The Manipulators and Data Spikes do seem to be gone yes.
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3000
4000 |
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![[Post New]](/s/i/i.gif) 2017/05/31 21:38:51
Subject: Re:Tactica Mechanicus - All Hail Mars! - Full 8th Leaks
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Mysterious Techpriest
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changemod wrote:Can someone confirm that Dunecrawlers can't take their close combat weapon anymore? I didn't see it anywhere and I'm building some as we speak.
Yes I confirm they are no more, they instead gain a flat 3 attacks stat at full Wounds. You can still add them for the aesthetics, no one is going to tell it's a CC weapon anyway Automatically Appended Next Post: Crimson wrote:Guys, It might be a good idea to start a new thread for 8th edition stuff and let this one die. It is getting a tad unwieldy, and in the future it will be annoying for people to try to find the page where the discussion on current edition tactics stars.
Yes good idea, leave this one for the people who are still going to play 7th and let us start a new one with all the info we already have
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This message was edited 1 time. Last update was at 2017/05/31 21:40:56
40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2017/05/31 22:21:45
Subject: Tactica Mechanicus - All Hail Mars! - Full 8th Leaks
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Decrepit Dakkanaut
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I shall make it so. Good call.
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2017/06/09 09:34:14
Subject: Re:Tactica Mechanicus - All Hail Mars! - 7th Edition Legacy Tactics
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Quick-fingered Warlord Moderatus
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Oops. I should post in the new thread.
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This message was edited 1 time. Last update was at 2017/06/09 09:34:55
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