| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/01/23 00:46:45
Subject: Fleeing??
|
 |
Hurr! Ogryn Bone 'Ead!
|
In 40k you have assault use the rule defenders react i myself have nothing against it but my friend how plays ig and some warhammer fantasy army and thinks fleeing would be a good rule for 40k for all of you how dont know what fleeing is well in warhammer fantasy you can flee or run away when your assaulted instead of fighting,so whats your point of view? should 40k have this rule as well?
|
|
This message was edited 1 time. Last update was at 2009/01/23 00:47:27
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/23 02:04:17
Subject: Fleeing??
|
 |
Pyromaniac Hellhound Pilot
|
Holy crap check your grammar! I can barely understand what you're saying, and still am very confused. Also, no?
|
Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/23 05:17:26
Subject: Fleeing??
|
 |
Regular Dakkanaut
|
Skinnattittar wrote:Holy crap check your grammar! I can barely understand what you're saying, and still am very confused. Also, no?
The ability to flee would be a potent tool. C: SM makes it possible to run away like sissies thanks to combat tactics.
Stand and shoot would be good too.
They also need to resolve the problems with the close combat system. This "40 attacks go at the one model in your squad in base contact with our squad, and the guy 2" behind him. Take 20 wounds, no armor save, the entire unit dies!" nonsense should never have been introduced (thank 3e children).
|
5.12.2011 - login works. 1747 hours. Signs of account having been accessed by unknown party due to strange content in inbox. Search on forum provides no relevant material towards that end. In place of that a curious opportunity to examine the behavior of cyberstalker infestation has arisen. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/23 09:54:43
Subject: Fleeing??
|
 |
Pyromaniac Hellhound Pilot
|
Isn't that the same thing as the voluntary fallback thing from 3rd edition?
|
It's better to simply be an idiot, as no one can call you on it here. -H.B.M.C.
Cap'n Gordino's instant grammar guide:
"This is TOO expensive." "I'm going TO the store, TO get some stuff."
"That is THEIR stuff." "THEY'RE crappy converters."
"I put it over THERE." "I'll go to the store THEN."
"He knows better THAN that." "This is NEW." "Most players KNEW that." |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/23 11:42:06
Subject: Fleeing??
|
 |
Morphing Obliterator
|
with an iron fist wrote:
The ability to flee would be a potent tool. C:SM makes it possible to run away like sissies thanks to combat tactics.
Stand and shoot would be good too.
They also need to resolve the problems with the close combat system. This "40 attacks go at the one model in your squad in base contact with our squad, and the guy 2" behind him. Take 20 wounds, no armor save, the entire unit dies!" nonsense should never have been introduced (thank 3e children).
If one of your guys is in base to base then the rest of your squad MUST move up to 6" to come into base to base with the enemy, so the situation you described should rarely arise (also remember that your figures are just representations of what your army is doing. It is unlikely in any melee combat that you wouls just stand there after you killed the first guy you came accross. No, rather you would push forward to kill the rest of them, that is what the rule describes.)
Stand and shoot would seriously bias the game towards shooting armies. It works in WFB because only a few units per army will have ranged weapons. In 40k, where everyone and their mother has a gun, nobody would be able to charge effectively ever. If you wanted to charge some lootas they would get d3 S7 shots at you each before you hit them. If you wanted to charge a squad of 10 fire warriors they would get 20 S5 5 shots.
|
taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/23 11:55:06
Subject: Fleeing??
|
 |
Pyromaniac Hellhound Pilot
|
@ Regwon : As opposed to 40k being seriously biased towards assaulty armies? Sounds like a double standard to me....
|
Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/01/23 14:10:33
Subject: Re:Fleeing??
|
 |
Morphing Obliterator
|
The difference is combat armies take at least 2 turns to get into combat. They may be devastating when they get there, but if they dont get there they are pointless. During those turns you will see your opponent shooting at you and/or redeploying to make your charge less effective. Letting a unit have a stand and shoot charge reaction is like giving that unit have an extra turn of shooting. Spread accross the game it means that you will probably be getting 7-8 turns of shooting into a combat unit. This will render combat armies useless because all of their guys will be dead before they can do any damage.
To go the otherway, would it be ok if a combat army were to deploy within 6" of you on the first turn? No because any shooting army would lose.
Currently almost every army in the game has either combat units of its own, enough firepower to make serious dents in a CC army before they get there or some means of avoiding combat altogether.
Regardless, a balance should be sought between the two. Giving units charge reactions in 40k swings the pendulum too much the other way.
|
taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
|
|
 |
 |
|
|