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Made in us
Major






far away from Battle Creek, Michigan

All clans needs meks (except the snakebites perhaps). Would Bad Moons be the most mek heavy because of their wealth? What about goffs because of the foot-slogging dredds and kans, or Evil Sunz because of all the vehicles?

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Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

Or Deff Skullz cos they nikz all da uvver klan gubbinz? Dirty thieves

Wot about Blood Axes cos they get neat stuff of humies?

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

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My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

I would have to say Deff Skullz,as it stands to reason they would have a good deal of Mekz to cobble together all the things the boyz swipe into all sorts of killy goodness.
I dont know that the Bad Moons wealth would mean they have the most Mekz..just the highest paid.


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Made in de
Dominating Dominatrix






Piercing the heavens

I guess Death Skull, Evil Sunz and Bad Moons have about the same amount, because each of the clans relies heavily on some sort of tekknoloshy that ut wouldn't work without them.
   
Made in my
Hooded Inquisitorial Interrogator







deff skulls!!!!!!!!!!!

i want to play and ride with you on your predator. i want to be friends with you
too bad alien scum
arrrghhhhhhhhh *cuts off head of space marine*
dat was fun friend....friend??? friend!!!!
humph your not my friend any more *walks off to the predator* now for some fun!

i play as and needs the new sm army codex!!!!! 
   
Made in se
Mutilatin' Mad Dok






In the bigining (rogue trader) the ork clans that allowed you to take additional meks(every clan had its own armylist) were evil suns and blood axes.


 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran






Maple Valley, Washington, Holy Terra

In 2nd edition, Evil Sunz could have more Meks, so my vote is for Evil Sunz.

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