pavonis wrote:They were 1850pt lists. My command sqd had 3x pairs of lightning claws. I think it was 500pts for Khan + Command sqd.
Hmm, I never thought to look at his list for points. But seeing that he is a friend, I don't think he would try to cheat. He didn't have a full sqd of termies with Abbadon, maybe 6.
Hmm, yeah, it's Possible his list was 1850 points, but only if most of his units weren't tooled out.
Until you can post an actual army list we can assume his was fair.
Yours with upgrades also seems to be 1850.
Chaos units which are stronger than
SM ones also cost more points.
Then there are also chaos units which are just plain weaker.
SM Assault Terminators are so much better than Chaos assault terminators. That 3+ invulnerable w/ thunder hammer for Free is amazing.
SM also have better shooting and maneuverability than chaos generally.
Combat tactics lets you shoot, shoot, get assaulted, and then run away to regroup while your army shoots people dead.
Chaos dudes with guns cannot do these fall-back manuevers at all.
As for why you lost, if you can't even blow up an Armor 10 rhino because bad dice, of course you're going to lose.
Buy a few lascannons and things in your army, shoot chaos transports dead, and then fallback while shooting his stuff down. You having a large number of lascannons cannot be overrated. Lascannons take out Obliterators and Daemon Princes at long range and you can split a unit into 5 w/ cheap lascannon + 5 w/ flamer.
Yeah, after looking over your list again, it's pretty clear. You're not focusing on anything. Half your guys are "shooty" and half are "melee." You won't have enough shooters to slow down a melee onslaught. You won't have enough melee fighters to win a melee battle.
SM is not too much melee army. A unit of 8 Lightning Hammer termies w/ a Landraider Crusader transport costs 570 points.
Or at least 490 points for a 6-man squad in a Landraider.
I guess it's possible to have a melee-heavy army. Chaplain + 7 Terms in a Crusader. 6 Terms in a Landraider. 6 Terms in a Landraider. 7-man naked tactical squad. 6-man naked tactical squad at 1850 points. Not many people will go this melee heavy, so unless you can blow up transports and run away, you're going to lose in melee.