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Made in us
Longtime Dakkanaut






I have my own opinion about the matter but wanted to gauge the Dakkites views.

There is a debate among my gaming club concerning space marine locater beacons.

One side believes that enemy models gain the same benefits that friendly models gain from using a locater beacon. I.E. in a game of Ultramarines vs an enemy army, if the ultras have a locater beacon, the enemy (if they have deepstriking units) can use the same locater beacon to reduce the scatter of their units, the same way the ultras can. They argue things like RAW etc.etc.

The other side believes that the locater beacon can only be used by the owning army.

What say ye?

GG
   
Made in us
Furious Fire Dragon





IMHO Locator Beacons are only usable by friendly units.

Homer

The only "hobby" GW is interested in is lining their pockets with your money.
 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

generalgrog wrote:I have my own opinion about the matter but wanted to gauge the Dakkites views.

There is a debate among my gaming club concerning space marine locater beacons.

One side believes that enemy models gain the same benefits that friendly models gain from using a locater beacon. I.E. in a game of Ultramarines vs an enemy army, if the ultras have a locater beacon, the enemy (if they have deepstriking units) can use the same locater beacon to reduce the scatter of their units, the same way the ultras can. They argue things like RAW etc.etc.

The other side believes that the locater beacon can only be used by the owning army.


Stick with this side: =>The other side believes that the locater beacon can only be used by the owning army.

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in us
Incorporating Wet-Blending





Houston, TX

What a strange argument. Do they also keep half their army in reserve when playing against Daemons? Or use the icons when playing against Chaos? Why would they be able use gear that 1) may not be in their codex and 2) is not purchased as part of their army?

Remember, WH is a permissive rules set. Where do the rules say they may use enemy wargear/vehicle options/special rules, etc.?

-James
 
   
Made in us
Nurgle Predator Driver with an Infestation





jmurph wrote:What a strange argument. Do they also keep half their army in reserve when playing against Daemons?


No as this isn't a piece of wargear.

Or use the icons when playing against Chaos?


Yes. The rules for Icons say that a model in Terminator armor will not scatter.

Why would they be able use gear that 1) may not be in their codex and 2) is not purchased as part of their army?

Remember, WH is a permissive rules set. Where do the rules say they may use enemy wargear/vehicle options/special rules, etc.?


And this is the issue. The Icon example gives permission (permissive ruleset) for models in Terminator armor to avoid scatter when Deep Striking. It does not then give any prohibition against enemy models using the icon.

So, by the rules of a permissive rule set, it is allow per RAW.

Game As Played is usually (but not always) quite different.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

generalgrog wrote:I have my own opinion about the matter but wanted to gauge the Dakkites views.

There is a debate among my gaming club concerning space marine locater beacons.

One side believes that enemy models gain the same benefits that friendly models gain from using a locater beacon. I.E. in a game of Ultramarines vs an enemy army, if the ultras have a locater beacon, the enemy (if they have deepstriking units) can use the same locater beacon to reduce the scatter of their units, the same way the ultras can. They argue things like RAW etc.etc.

The other side believes that the locater beacon can only be used by the owning army.

What say ye?

GG



As long as you're cool in Tyranid vs. Tyranid games allowing Synapse to be shared freely by creatures in both armies and Necron vs. Necron games allowing Necrons to get back up and join Necron units on the opposing side I'm cool with allowing you to use your opponent's Homing Beacon.

But if you can recognize the ridiculous situations that can create I think you can chalk these situations into the 'I think the games designers think that army specific rules only apply to their own army unless specified otherwise' bin.


We've disallowed it in the INAT FAQ and I know the UKGT house rules are doing the same this year.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Longtime Dakkanaut






For what it's worth I am on the side that says beacons can only be used by the owning player.

Yakface, thanks for the link!

GG
   
Made in be
Regular Dakkanaut




jmurph wrote:What a strange argument. Do they also keep half their army in reserve when playing against Daemons? Or use the icons when playing against Chaos? Why would they be able use gear that 1) may not be in their codex and 2) is not purchased as part of their army?

Remember, WH is a permissive rules set. Where do the rules say they may use enemy wargear/vehicle options/special rules, etc.?


Take a look at the eldar avatar & the necron res orb, they prove that there are rules that were badly written and by RAW allow an enemy that's using the same race to use some of his opponent's abilities.

"ANY" includes the special ones 
   
Made in us
Evasive Eshin Assassin






yak said it best

"As long as you're cool in Tyranid vs. Tyranid games allowing Synapse to be shared freely by creatures in both armies and Necron vs. Necron games allowing Necrons to get back up and join Necron units on the opposing side I'm cool with allowing you to use your opponent's Homing Beacon."
   
Made in us
Regular Dakkanaut





Personally, my troops turn off the locator beacons right after my guys deep strike in. marines don't waste and that'd be wasting energy.
   
Made in ph
Frenzied Juggernaut






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