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Made in ca
Auspicious Skink Shaman





Mississauga, Ontario, Canada

Here's my 1500 imperial guard list. Not tested yet, but I'd like some opinions.

HQ - 100 pts
Juniour Officer with Honorifica Imperialis
4 guardsmen with 2 plasmaguns and Missile Launcher

Troops
Platoon A - 340 pts
Juniour Officer
4 Guardsmen with 2 plasmaguns and Missile launcher

10 Guardsmen with plasmagun and Autocannon
10 guardsmen with plasmagun and autocannon
10 Guardsmen with plasmagun and lascannon

Platoon B - 340 pts
Juniour Officer
4 Guardsmen with 2 plasmaguns and Missile launcher

10 Guardsmen with plasmagun and Autocannon
10 guardsmen with plasmagun and autocannon
10 Guardsmen with plasmagun and lascannon

Heavy Support - 375 pts
3 Basilisks with Indirect Fire

Fast Attack - 165 pts
3 Sentinels with Lascannons (each one in it's own squadron, so 3 squads of 1 each, for autonomous movement)

Elites - 110 pts
10 Ratlings

5 Stormtroopers with 1 meltagun and 1 plasmagun - 70 pts

Doctrines include drop troops, ratlings. Not sure on what else to include

How I'm invisioning it being played is that the army forms a semi-static gunline, platoon a on one flank, platoon b on the other. The middle is going to be weak. I see them operating as almost two autonomous armies. The line squads have a heavy and special weapon so that they can be stationary and have big firepower but in objective based games i can still move and have the ability to kill things. The sentinels can deepstrike and lend support wherever it is needed. The stormtroopers are meant as deepstriking suicide troops, used against enemy artillery or armor. Wasn't really feeling the leman russes. I just think that basilisks hiding in the back are able to deliver an obscene amount of damage, if the holy scatter dice is on your side.



DS:80S++G++MB+I+Pwhfb05+D+A++/areWD-R+++T(D)DM+

 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

Boy, that's a lot of plasma...

OK, 17 kill points is a big problem (welcome to playing IG...) but you're making it easier for your opponent by having 3 seperate sentinels.
Stick them in a squadron and have them outflank (if you're going second) or get them a good bead on an enemy tank with their scout move (if you're going first). In both cases you should get a shot with 3x lascannon at side armour - with a bit of luck your squad has made its points back in one go and anything they do after that is a bonus.

Swap your stormtroopers for veterans (if you're dropping them the extra armour makes no difference when the enemy shoots back, but the extra special weapon from the vets is useful. Also, give them all meltas so they a) have a better chance at killing tanks and b) don't kill themselves...

Finally - the loadouts for your command groups make them into extra line squads but this means that either they are in the open (where they will die) or hiding (where their weapons do nothing). Command squads should either have no gear and hide, providing ld bubbles, or suicide-drop with 4x special weapons (usually meltas).

Looks fairly solid apart from this, though. Hope this helps,

C_C

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
 
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