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![[Post New]](/s/i/i.gif) 2009/01/28 05:20:28
Subject: WoC first time army list. Looking for thoughts, changes and possible tatics.
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Deadshot Weapon Moderati
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As the headline says. I love the idea of cavalry army and love the models so this is what I have so far. 2000pts is the mark I am shooting for. Hero's exalted MoK on juggernaut with shield and regeneration. Sorcerer( LV 2) on barded steed with 1 dispel scroll. Sorcerer (LV 1) on barded steed with 1 dispel scroll Core 2 x 5 warhounds 2 x 5 marauder horsemen with flails 1 x 5 marauder horsemen with shields Special 1 x 5 chaos knights with MoK 1 x 5 chaos knights with MoS 1 x 5 chaos knights Rare 2 dragon ogre shaggoths with great weapons I was wondering if this army can be effective? I love the visual of the way it plays. I have played a few 500pt games so I have a little experience, but not much. Pretty new and could really use some advise.
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This message was edited 8 times. Last update was at 2009/01/28 06:38:34
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![[Post New]](/s/i/i.gif) 2009/01/28 08:42:25
Subject: WoC first time army list. Looking for thoughts, changes and possible tatics.
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Jervis Johnson
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Considering you can always fit 6 cavalry models against nearly every unit, and 7 cavalry models against a very large number of units, your units are too small. 5 wide units are a thing of the past. I haven't spent enough time with the WoC to comment on the heroes except that I do like the idea of a level 4 tzeentch caster supported by one hero level nurgle caster. The lores complement eachother nicely. Off the top of my head I would probably mark most or all of the marauder horsemen with khorne and all of the knights with slaanesh.
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![[Post New]](/s/i/i.gif) 2009/01/28 09:19:58
Subject: Re:WoC first time army list. Looking for thoughts, changes and possible tatics.
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Deadshot Weapon Moderati
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Some very good points. I am nervous to use MoK with the marauders. It gets expensive and they are my bait and flank units for my Knights. With the MoK they will be very hard to flank with due to frenzy and will be hard to set up my knights charge. The extra attack would be nice but it doesn't seem worth it for me.
I like slanesh knights but not sure where to get 10pts to upgrade the last unit. I want the MoK on one squad for my Exalted to join. However adding MoS to the rest would be the first thing I do in larger games. Plus probably add 1 knight to each squad.
A mounted level 4 tzeentch caster would be sweet! I am not sure what to drop to make that happen and if I did would he provide good synergy with the rest of the army? If so how would he improve the list? I would have to drop a unit of knights or a shaggoth to get him and upgrade one of my existing Sorcerer to do it. Can a upgrade like that be better than what he replaces in this list? I have not had much experience with the magic phase in my few small games so I honestly have no idea if he would be better. We didn't have casters. So I have little to offer here.
As it stands my casters job is to blast with fire spells, as chaos basically has no shooting, and try to dispel as much as possible till the cav and shaggoths can weaken the enemy. They also act as champs to the knights. So in effect the squads that matter will have 6 guys. 1 hero per each knight group.
As for the marauders I see them as a cheap expendable screen, flank, bait and flee units. I just don't see them killing much or surviving long. I might be wrong on this but they seem to drop like flies. I am to the point with them that I don't even factor in their kills when it comes to flanking a unit for my knights. They just give me the +1 for flank and deny rank bonus or protect my knights from getting shot to death.
Thanks for the advise. I will stare at the list and see if I can adjust anything.
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![[Post New]](/s/i/i.gif) 2009/01/30 14:57:22
Subject: WoC first time army list. Looking for thoughts, changes and possible tatics.
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Omnipotent Lord of Change
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Therion's comments are good general WoC comments, though I tend to think MoS is better on horsemen and MoK on the knights (26 attaks from 5 knights + champ : lol ...
On your list, here's what I'd like to see:
- level 2 for sorcerer 2
- musicians for the marauders
- command for the knights
- mark for the third knights?
But I agree with you, no idea where those points come from. My brother is running a double shaggy list, pretty horrific in theory - far better than just one - and looks way cool on the table. So there's those extra points!
I wonder if the exalted really needs regen, there's 50 points right there that could become level 2 for the sorcerer and a talisman of protection for the exalted. Eh, a thought.
- Salvage
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![[Post New]](/s/i/i.gif) 2009/01/30 16:48:25
Subject: WoC first time army list. Looking for thoughts, changes and possible tatics.
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Incorporating Wet-Blending
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I also agree that MoS is superior to MoK on marauder cav if you intend to use them as fast cav. FC that are immune to panic, fear, and terror? Yes, please!
That being said, you can make cheap strike units with marauder cav and flail. 6 wide is 12 S5 attacks on the charge- the equivalent of a 6 man Chaos Knight charge!
I do not recommend FC on small knight units. The champ does not count for Look Out Sir! and it is actually more cost efficient to get another knight for more attacks. Only at 7-8+ would I even consider a champ.
MoN+Banner of Rage= win. Mok+ Rapturous standard is pretty sexy. MoS+ War Banner=good.
I like Tzeentch characters with Collar of Khorne in a Nurgle unit. The unit takes heat off from ranged, the MR keeps magic off, and the Tzeentch mark gets the emergency ward save in CC.
Boss: How do you get 26 attacks? 6 knights@2+1 plus the champs +1 equals 19. It's not like 40K where you get +1 on the charge (even then it would be 25). Still 19 S5 attacks hitting most things on 3s is reeeeaaaaallllyyyyy nasty.
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-James
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![[Post New]](/s/i/i.gif) 2009/01/30 20:11:53
Subject: WoC first time army list. Looking for thoughts, changes and possible tatics.
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Omnipotent Lord of Change
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Great comments Jmurph, and well reasoned on the knight champs. For me I just like saying "full command" and having it be that
5 knights & champ = 11 + frenzy = 16
5 horses = 5 + frenzy = 10
Total = 26
Right not technically all WS5 S5 attaks, but 16 S5 & 10 S4 ain't shabby!
- Salvage
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![[Post New]](/s/i/i.gif) 2009/01/30 23:48:02
Subject: Re:WoC first time army list. Looking for thoughts, changes and possible tatics.
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Deadshot Weapon Moderati
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So I have taken what was said and have attempted a list redux. exalted MoK on juggernaut with shield ,armor of morrslieb (4+ Ward vs non magical attacks), favor of the gods Sorcerer( LV 2) on barded steed with 1 dispel scroll, power familier (+1 power dice) Sorcerer (LV 2) on barded steed with 1 dispel scroll Core 4 x 5 warhounds 2 x 5 marauder horsemen with flails Special 1 x 5 chaos knights with MoK 1 x 5 chaos knights with MoS 1 x 5 chaos knights with MoS 1 x 5 chaos knights with MoK Rare dragon ogre shaggoth with great weapon With this being the new list. What do you think. I think it is a little better now. More marks and a bit of a varitey. Spells are better and more power dice. The knights and the shaggoth are close to a wash. But the extra points gained give me a higher level caster and more marks and magic items. So is this list a bit better? Also droped my handweapon marauder squad and picked up 2 x 5 dogs. Thought the extra screen will help with keeping the knights alive and not charging when not wanted as much. MoN is great but I hate to lose the massive attack bonus in CC with MoK. I think I need to hit fast and very hard to make it effective. Hell the shaggoth might get ignored with so many knights. I think I have enough to survive a good magic phase from my opponent and hit him turn 2. After that magic will shift to opponents favor if I haven't killed a caster or 2 on the initial charge. We are starting with 500pts and increasing 250 each month. There are some restrictions on the special and rare choices. So you basically unlock those choices as the league goes on. So one rare slot at 1500 and another at 2000. Specials are 1 at 750, 2 at 1250, 3 at 1750 and 4 at 2000pts. No lords till 2000pts. We play 2 games every point block increase. We stop at 2000pts so planning for a lord only costs me points till 2000pts and it is only for 2 games. So the points felt better spent elsewhere. This is why my khorne hero has regeneration. He is pretty sick till about 1000pts or so. Stupid hard to kill and has singlehanded won most of my 500pts practice games. However I think I can sneak by with the 4+ ward instead. At least I hope. So far he is the nasties beat stick in the group. He already has a reputation. My first 500pts is Hero on juggy, 2 x 5 marauder w/ flails and 4 x 5 dogs. The goal is to spread out and snag table quarters. And use marauders and hero to pick on a unit that it can beat. Will probably see mostly 2 units so it seems possible. If the match up does not look good then I plan to just play keep away and win by VP with table quarters, 2 table quarters in 500pts equals a massacre. Cheap I know but I am pretty weak at 500pts except my hero and winning by tatics and using my superior numbers is a tactical victory. Can't do if they have a shooting unit at 500pts. So creative use of challenges should help me out. As I will attempt to challenge people with little to no shooting. It should do well at 750pts with the lord joining the khorn knights and everything else screening, march blocking and flanking, at least I hope. So what do you think to the changes and the possible tactics. Am I reading into it too much and giving it too much credit for it to work? It seems ok in theory but I am unsure in game. I am doing all cav because it looks cool. Now to find a way to make it effective. Have I done that or am not seeing things clearly.
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This message was edited 4 times. Last update was at 2009/01/31 00:13:35
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![[Post New]](/s/i/i.gif) 2009/01/31 07:23:11
Subject: WoC first time army list. Looking for thoughts, changes and possible tatics.
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Omnipotent Lord of Change
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Warhounds don't 'count' as core, right? So you need 3 units of horsemen to make it legal. My other comments: I'm running morrslieb on a BSB too, hoping that it pays off, guess you just be a little selective in who you charge the guy into (something not magical or not strong enough to bust his 0+ save). Nice to see a beefer magic phase, 7 power  . And yep, there are certainly some knights in this list
- Salvage
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![[Post New]](/s/i/i.gif) 2009/01/31 07:41:03
Subject: Re:WoC first time army list. Looking for thoughts, changes and possible tatics.
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Deadshot Weapon Moderati
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Oh yeah forgot about the 3+ core thing. I was running 6 core choices so didn't think about that. I won't need 3 units till like 2000pts. Still I am at a major loss as to how to get a cheap unit of core in there. Now I am in a hard place. I like the army the way it is now. Have no idea what to do to get that last core choice. Suppose I could go back to the last marauder squad instead of 2 dogs. I just like the cheap meat shield. Suggestions? 40 point marauder squad is the cheapest. Could sit back and snag a table quarter might be the best thing. It doesn't fit the theme but might be the best. I can reform units at the cost of league points so it will hurt me but might work. Or 70 point marauder horseman unit, I have shields modeled on them so gotta pay the 5pts for them. Any ideas out of this bind? Thank you for catching that. I might not have seen that for a long time.
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![[Post New]](/s/i/i.gif) 2009/02/01 08:49:38
Subject: Re:WoC first time army list. Looking for thoughts, changes and possible tatics.
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Deadshot Weapon Moderati
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So I have gave it allot of thought and am thinking my list should look more like this. I added chariots for my sorcerers and another pack of dogs. Dropping one of my knight squads for that. I swapped the Exalted on Juggernaut for another sorcerer on chariot. Given they hit about the same, about as survivable and greatly increases my magic. I think this might be more effective overall. I am really curious to see what you think. I think it stays in my theme and might have more hitting power. Not to mention I should really be competing in the magic phase now. If I use fire spells that should really give me a shooting phase that I am missing. Sorcerer (LV 2) on Chariot with Power Stone Sorcerer( LV 2) on Chariot with 1 dispel scroll, power familiar (+1 power dice) Sorcerer (LV 2) on Chariot with 1 dispel scroll Core 3 x 5 warhounds 2 x 5 marauder horsemen with flails 1 x 5 marauder horsemen with shields Special 1 x 5 chaos knights with MoK 1 x 5 chaos knights with MoS 1 x 5 chaos knights with MoS Rare dragon ogre shaggoth with great weapon Do you think this would be better? Also returned my squad of marauder horsemen that were taken out earlier.
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This message was edited 1 time. Last update was at 2009/02/01 10:07:14
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![[Post New]](/s/i/i.gif) 2009/03/13 23:48:52
Subject: WoC first time army list. Looking for thoughts, changes and possible tatics.
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Deadly Dire Avenger
Aliso Viejo, CA - But wishing I was in Seattle
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Sha1emade wrote:As the headline says. I love the idea of cavalry army and love the models so this is what I have so far. 2000pts is the mark I am shooting for.
Hero's
exalted MoK on juggernaut with shield and regeneration.
Sorcerer( LV 2) on barded steed with 1 dispel scroll.
Sorcerer (LV 1) on barded steed with 1 dispel scroll
Core
2 x 5 warhounds
2 x 5 marauder horsemen with flails
1 x 5 marauder horsemen with shields
Special
1 x 5 chaos knights with MoK
1 x 5 chaos knights with MoS
1 x 5 chaos knights
Rare
2 dragon ogre shaggoths with great weapons
I was wondering if this army can be effective? I love the visual of the way it plays. I have played a few 500pt games so I have a little experience, but not much.
Pretty new and could really use some advise.
I've found that having the marauder horsemen have both Flails and Throwing Axes to be effective. It leaves your options open and against say a High elf army it'll give you a means to kill annoying things like Eagles (which will march block you and or get in your way for real charges).
I've tried an army with x2 Chaos Knights and honestly I think it's a bad idea. At least in the game Vs highelves it was just not worth it to drop sooo many points into so few of units. Trying to compete against them going elite units Vs elite units, WoC lost.
You also have no real center. What holds your lines? Knights and mounted units are great and all, but imo if you don't have some foot solders coming up the center you'll have nothing to stop your opponent with.
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![[Post New]](/s/i/i.gif) 2009/03/14 13:24:36
Subject: Re:WoC first time army list. Looking for thoughts, changes and possible tatics.
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Omnipotent Lord of Change
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Sorry for the late reply, lost track of this thread ...
The chariots certainly make things interesting, and since they're US5 with the characters you've now got 3 more rankbreakers that need to be watched out for. Marks on the characters / chariots might be cool, but no idea where the points come from, and that would also make them cost even more each. The knights still look pretty naked to me too, but they do get the job done, especially with a chariot slamming in alongside or in the next turn. The shaggoth you'll have to be careful with, as he's everybody's favorite pin cushion, but at least he'd take fire away from your sorcerers in their wee little auto-die-vs-S7 chariots.
Because I had to, here's my minimal rejiggering:
H: Sorcerer - level 2, power familiar, dispel scroll, chariot = 270
H: Sorcerer - level 2, dispel scroll, chariot = 245
H: Sorcerer - level 2, power stone, chariot = 240
C: 5 Horsemen - musician, throwing axes, shields = 86
C: 5 Horsemen - musician, flails = 81
C: 5 Horsemen - musician, flails = 81
C: 5 Warhounds = 30
C: 5 Warhounds = 30
S: 5 Knights - MoK = 230
S: 5 Knights - MoS = 210
S: 5 Knights - MoS = 210
R: Shaggoth - great weapon = 285
Total: 1998 points
The only thing I changed was dropping the third hounds to equip the horsemen a bit more. Musicians for the rally bonus after bait-and-flee, and throwing axes on the shield guys because it's a great option to have for some added flexibility.
I'm curious to see how this list works, have you taken it out since posting? Any luck?
- Salvage
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