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Made in us
Fixture of Dakka



Chicago, Illinois

Question is in the title


Its entry says 2 attacks base; Does it have 3 attacks on the charge or 4 as it is two marines with one attack apiece? I simply ask because It states that the rider of the space marine Attack bike can fire his twin linked boltgun.

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Made in us
Incorporating Wet-Blending






Glendale, AZ

it's a single model. It gets +1 attack for assaulting.

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Made in se
Stealthy Space Wolves Scout





It's one model, not two.
It gains one extra attack for charging exactly as every other model in the game.

The one shot per rider rule is an exception from the normal rules, exactly as MCs can shoot with two weapons instead of one.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Ah Okay thanks

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Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Why is it charging in the first place? shouldnt it have moved backwards 12" before it shot?

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Made in us
Fixture of Dakka






on board Terminus Est

Attack bikes are good at tar pitting units such as Devastators. You lose out on shooting the attack bike's heavy weapon but that is one less shooty enemy unit to deal with.

G

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Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

It's poor use of an attack bike squadron...plain and simple.

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Made in gb
Towering Hierophant Bio-Titan



UK

two attacks bikes have the oppertunity to either shoot two multi-meltas at anything , specifically a dev squad close by w/ 4 h.weps, 7 marines.

Or it can charge them.

I know what Id do.

This message was edited 1 time. Last update was at 2009/01/29 02:51:21


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Made in us
Perturbed Blood Angel Tactical Marine






Deadshane1 wrote:It's poor use of an attack bike squadron...plain and simple.


Nah. There are lots of situations where this is a great idea, mainly because the attack bikes are T5. I've used 2 attack bikes to fight 10 devastators for an entire game on several occassions. If you don't desperately need the bikes to knock out a tank or something then tying up his good shooters for the rest of the game is as good as killing them. Especially since the devastators will kill the bikes next turn if you don't charge them.

It is great against Necron destroyers too. That combat could go on forever.

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Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

I've always thought of attack bikes as a sort of "High Mobility dev squad" in and of themselves. 3xHeavy Bolters and multiple twin linked bolters? Thats the firepower of a small dev Squad. I do my best not to use my dev squads to fight close combats, its not what they're supposed to do. When you charge into close combat with Attack Bikes, you negate their great speed, and high rate (or high str in the case of MM's) of firepower. The become next to useless and they arent being used within their designed speciality.

If you find yourself needing to charge into close combat with Attack Bikes...you've done something wrong and need to study your mistakes.

Me, I'd hit the devs with something to KILL them, not tarpit them....if I had to tarpit them with attack bikes I'd be angry with myself. Tarpitting doenst get you squat, no kill point, and no enemy off of that objective that you want.

Call me kooky, but I like to keep my attack bikes firing their heavy weapons. I guess I could be wrong in wanting to do that....but I doubt it.

This message was edited 2 times. Last update was at 2009/01/29 04:17:52


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Made in se
Yellin' Yoof




Sweden

Well, if i had the choice of either charging the dev squad to tie it up in close combat for a while, or fire away with my attack bikes on something else and then soak up the damage next turn by said dev squad, i know what i'd choose.

I'd rather miss my 2-3 shots and avoid being hammered by 4 or so heavy weapon shots from the devs.

This message was edited 1 time. Last update was at 2009/01/29 10:48:03


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Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

Why don't they get to fire the Heavy bolter on the charge?

I thought they were Relentless and therefore can fire anything and still charge?

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Made in us
Fixture of Dakka



Chicago, Illinois

IT's a very specific sitaution honestly.usually in relation to assaulting troops that are blow up out of transports.


I don't think I would be charging a carnifex , but I have charged them into squads of Necors, Orks, and other untis.


They do all right they have 2 wounds a piece.

It's all how you play them there are very specific cicrcumstances though where you would want to charge. The Toughness 5 and two wouldns helps..

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Made in us
Fixture of Dakka






on board Terminus Est

There is nothing wrong with charging attack bikes into units such as Devs or say Tau stealthsuits. Your attack bikes hold them up until your assault units close in and finish them off.

G

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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Deadshane1 wrote:I've always thought of attack bikes as a sort of "High Mobility dev squad" in and of themselves. 3xHeavy Bolters and multiple twin linked bolters? Thats the firepower of a small dev Squad


Slightly OT, but anyways

Can you fire both the twin linked bolters AND the heavy bolter on the same turn? If the Attack Bike counts as a single model for assault purposes, surely it counts as a single model for shooting, and thus can only fire one weapon per turn...?


   
Made in ca
Long-Range Ultramarine Land Speeder Pilot






Yes it counts as a single model for shooting, but has a special ability that lets the gunner shoot the heavy and the rider shoot the rack mounted bolters while he steers.

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Made in us
Furious Fire Dragon





Why not charge the Devs with your ABs while your tanks are coming up and doing their bit. Then in an enemy's later turn "fail your morale check" and autorally. Then in your movement/shooting phase do whatever you need to do. Sounds to me like it is another flexibility advantage for SMs.

Homer

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Made in us
Fixture of Dakka






on board Terminus Est

Exactly! It's this kind of thinking that wins games.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

You guys arent paying attention.

Attack bikes are shooters.

While resiliant, they're not good at hand to hand.

If you find yourself charging into hand to hand with them, you've made an error somewhere.

Why?

Because once your attack bikes are in Hand to Hand "tarpitting" this unit that you should be "killing" the two things they are built for (speed and firepower) are negated in the game....they've been neutered.

You've made an error...somewhere. Army build, Tactics...your bikes should avoid HtH at all cost, they are more effective at ranged shooting and STAYING at range WHILE shooting. THAT is what they're supposed to do. There are better units to handle dev squads...if tarpitting is your thing (which is a waste anyway but ok) you're better off getting a small scout or tactical biker squad with no wargear to do it...at least then, damage dealing weapons will not be out of the fight.

Sure you can shoot on your way in...that doesnt make a difference.

Why not charge the Devs with your ABs while your tanks are coming up and doing their bit. Then in an enemy's later turn "fail your morale check" and autorally. Then in your movement/shooting phase do whatever you need to do. Sounds to me like it is another flexibility advantage for SMs.


I thought the arguement here was that they were resiliant enough to survive multiple turns. Against a dev squad, and the fact that you have 6 attacks standing there, the chances are good that you will not lose the combat...hence you cannot choose to fall back. You're better off staying out of combat in the first place to ensure you continue to be effective.

Exactly! It's this kind of thinking that wins games.


....against scrubs.

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Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

ArbitorIan wrote:
Deadshane1 wrote:I've always thought of attack bikes as a sort of "High Mobility dev squad" in and of themselves. 3xHeavy Bolters and multiple twin linked bolters? Thats the firepower of a small dev Squad


Slightly OT, but anyways

Can you fire both the twin linked bolters AND the heavy bolter on the same turn? If the Attack Bike counts as a single model for assault purposes, surely it counts as a single model for shooting, and thus can only fire one weapon per turn...?



Actually its exactly ON topic.

You dont charge into Hand to Hand using devestator squads.

...and yes you can fire both weapons.

I have never failed to seize on 4+ in my life!

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Made in us
Fixture of Dakka






on board Terminus Est

Once a lone attack bike charged a horde of gaunts tying them up and preventing them from multi charging my gun line. My gun line hammered the nids the next turn FTW.

G

This message was edited 1 time. Last update was at 2009/01/29 19:39:03


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