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Made in gb
Fresh-Faced New User




This is my proposed vulkan list. Can someone please total up the points as i do not have the codex.

Vulkan

10 marines, flamer, powerfist, combi flamer
Rhino

10 marines, missile, meltagun, powerfist, combi melta
Rhino

10 marines, missile, melta, powerfist, combi melta
Rhino

3 attack bikes with multimeltas

Landspeeder with heavy flamer and multimelta

Vindicator

Vindicator

Vindicator
   
Made in gb
Fresh-Faced New User




Just a quick bump.

Do i have to have assault termies for this to work or is it ok to have vulkan just chilling and killing?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Vulcan and three Rhino squads form a good core. The rest is negotiable.
How many Assault Termies do you have?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Bugswarm





Barrie, ON, CA

The 3 vindis stand out to me. Very scary, dont get me wrong, but you make very good use of vulkans abilities with the rest of the squads so why not make the heavys do the same?

There is no charge for awesomeness!... or attractiveness...

 
   
Made in gb
Fresh-Faced New User




I have no assault terminators - i built my marines during 3rd/4th ed when they were avoided like the plague. I do see that they would be great and i may add them if i ever start going to serious tournies.

I like the 3 vindis purely because they can be great against anything at all.

Do you think the flamer squad should be combat squadded with a heavy weapon aswell? I like the idea of that many S4 shots jumping out of a rhino in one turn but i also think another heavy weapon would help.
   
 
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