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Made in us
Ruthless Rafkin






Glen Burnie, MD

I just played in a three game RTT at the Glen Burnie Bunker yesterday. 40 people played, and about 10 people were turned away for lack of space. It was a good showing, I must say.

I was using my 1750 Celestial Lions List.

1 Epist. Librarian, Null Zone, Gates of Infinity

Tac, Flamer, Lascannon, Power Weapon, Rhino, Homer
Tac, Melta, LasCannon, Power Weapon, Rhino
Tac, Flamer, Heavy Bolter, Power Weapon, Melta Bombs

Dread, AC, HFlamer
Dread, Melta, Storm Bolter
Termies x5, Cyclone

Devs, 8, plasma cannon x4
Devs, 10, Missile Launcher x4


Game 1
Pitched Battle
Kill Points

Khornate Chaos was my first draw
Daemon Prince, wings
1 Squad of zerks on foot
2 squads of CSM with Khorne Banner, one in a rhino
1 Squad of CSM with
Defiler
Dread, two DCCW
Infiltrating chosen

This was a defeat snatched from the jaws of victory.

We rolled for set up, and he chose to go first.

We both set up our lines on a wide front, and I chose to have my big guns on a hill with a commanding view to the right center. My libby set up with the heavy bolter tac in the back ground to look inconspicous. His chosen set up within some cover to my left. along with his rhino toeing the deployment line. The defiler and the zerks took center, along with his prince. The two other CSM squads sat left center, and right center. The dread was on my far right. He was poised to take the first turn, when my Seize the iniative roll landed on the six!

My first turn couldn't have been better. The Battle Cannon was stripped from the defiler, the zerks were slaughtered almost to a man, and the chosen took heavy casualties. Plus, his prince died like a hog, thanks to Null Zone. That was my highlight of the game. My left flank wall, (termies, and two dreads), crumbled in the face of two khornate powerfists in the Chosen. Then a tactical squad with the librarian were fed to sate Khorne's hunger (both the Sgt and Librarian apparently took the nerf bats from the armory, and couldn't wound at all). After that, it was all academic. Once my counterassualt evaporated, my gunline disappeared. My transports, held in reserve to keep them from becoming easy KPs, both appeared on the second turn, and promptly fell. A squad, locked in combat with the defiler, chose to use combat tactics, and rolled too high. As they fled from the board, I saw all hopes of winning sink down the drain. Khorne's trap was set, and it was all she wrote. Time was called, and we shook hands.

Victory: Khorne

Second Game:

I had a camera with me, and I ended up taking a few photos here and there. I took photos of the second game’s set-up. For those of you that played in the ‘ard Boyz this past year, it was scenario 2

Dawn of War, (But modded so that all Troops and hq’s can be on at the start, rather than 1HQ/2 Troops)
Kill Points
Troops= 1kp
Dedicated Transports=0kp
HQs=3kp
Everything else=2kp

I’m playing against an Eldar List
The Ever-present Eldrad
5 Pathfinders
2 Dire Avenger Squads with bladestorm, defend*
10 Scorpions with a Serpent* (Bugs on a plane?) 
5 Warp Spiders*
5 Reapers*
Fire Prism

So, we roll off, and the Eldar player wins the roll off. He chooses to place and go first.

His set-up looks like this:


Since it’s a bad photo, let me translate. That’s two Dire Avenger Squads in the center with Eldrad attached to the left hand squad. What you can’t see in that photo is the Pathfinders in that wood template kinda peeking out of the left hand side.

At that point, I put on my poker face. With the firepower I have, I know I can kill the DA squad on one round of shooting, or at least force a leadership test and shepherd Eldrad off the table.

My set-up is as follows:



Again, I cut off a part of the field, as I have a rhino on the right flank that you can’t see. All this is about 18.5 inches from the Dire Avengers. I’m hoping for another successful initiative stealing, but it was not to be.

Eldar Psychic phase! Guide on the DA (Hood says NO!), Doom on my librarian tac squad (NO!), and guide on the other one (Oh, well, can’t win ‘em all). He brings on his prism, wraithlord and reapers. The prism zooms forward 12 inches on my left, the reapers take the center on a hill, and the wraithlord advances center right. The Dire Avengers squads move forward to put my squad with the librarian in blade storm range.

So, the Librarian’s squad ends up being blade stormed. Twice. Holy hell. It was like being in an explosion in a razor blade factory. I think I lost all but three guys, and the librarian ended up taking a wound as well. Due to wound allocation and equipment, my marines were all out of coherency. Luckily, I passed my ld test, or else I would have run off the table, never to come back. The Prism stunned the left flank rhino, and the pathfinders ended up too blind to shoot due to night fight.

So, it’s now my turn. I march the terminators on the board to my right center, thinking they were the only thing that could reasonably take on a wraithlord in my list. My Missile Devs follow them. The terminators also have a great shot on the Dire Avengers. My dreads march on my left flank to harass the Prism and the Pathfinders along with my plasma devs. My right flank rhino moves 6 inches closer to the Dire Avengers to complete my trap.

The first thing to shoot on my side was that right flank rhino. Its storm bolter wasn’t as important as that oft forgotten piece of war gear, the searchlight. Eldrad’s squad was lit up like a Christmas tree. Everything in my army that could fire upon it did. And boy howdy did it die like a hog. The Terminators delivered the coup de gras. Eldrad was left standing by himself, and they fired two krak missiles and their storm bolters at him. True to form, Eldrad soaked the kraks, but slumped dead when three stormbolter rounds exploded in his chest.

After that, it was like the spine had been taken out of his army. His Dire Avengers were run over by my rhino, failed their check and ran the rest of the game. His pathfinders kept my one lascannon tac squad with a flamer pinned the entire game until the left few turns. But my Assault Cannon/HF dread advanced and took care of that problem. The reapers had one good round of shooting before my missile devs took all but two out at range. His scorpions showed up on the left flank and zoomed on in, only to have the multi-melta dread stun the thing, and then pummel it in close combat. The scorpions got out of the wreckage and had the dread, a full tactical squad and the three guys left over from the sniped tactical squad shoot and assault them to oblivion. The warp spiders deep struck right next to the missile devs, caused a few casualties and then were krak missiled into bits. Only the prism and the wraithlord were left on the table when the smoke cleared, and the prism no longer had a cannon.

Victory: Celestial Lions



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Fixture of Dakka






on board Terminus Est

So did you play a third game? Good job smoking the space fairies!

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Thanks. I have a particular dislike of Eldar, so it was theraputic. More is coming later.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Third game:

I was up against chaos marines again, but my luck was better. My last draw was an opponent that was newer to the tourney scene. To be honest, I felt kind of bad for him.

The third mission was the third mission from round one ‘ard boys, but since a win was 15 points whether it was a massacre or a minor, it seemed best to go on kill points (Massacre was 2 objectives + kp winner, Major was two objectives but few KPs, minor was KPs) The KPs were the same from last round.

Set up was modded dawn of war, like the last scenario. He was fielding a fairly scattershot list.


DP with Mark of Nurgle
10 Zerks in rhino
10 Plague Marines with a rhino
10 Man Icon of Khorne Marines (IoK)
5 man Icon of Tzeentch marines (IoT)
Chosen
Defiler
Vindicator

So, he rolls the choice of turn. He takes the first turn, and sets his objective in the corner to my far left. I follow suit and place mine on the far right behind a hill.

He sets up his PM’s right on top of the objective, and has the rhino placed near them to screen shots. His zerks toe the line on my far left behind some rocks, and the Daemon Prince his right near them. His IoK marines are placed right behind the cover there. His IoT marines are behind a hill near the objective. His Chosen choose to infliltrate on the left flank of the board about 18.5 inches away from my line after I’ve set up in a castle around my objective.

I don’t try to seize initiative, since I want to go last. He marches the defiler on the board edge to my left and the vindicator to just right of center, to press on my strong point. The Zerk Rhino and daemon prince advances, as do the chosen on my left. So I’m caught in a pincer. Do I take care of the hard right press, and leave the left unchallenged? If the Prince hits in my lines, I have no powerfists in my tacs to take care of him. He’ll make a mockery of my Dreads.





So here was my response:



(The marines on top of the tanks are more of a marker that lets me know who and what is inside. They aren’t wrecks being climbed on…)

I bring the termies up into the castle to provide anti-DP fire power, and a response should the DP survive and get through. The Assault cannon/Heavy flamer dread responds to the chosen, and the multi-melta dread moves to close with the zerk rhino. The libby casts null zone. The Plasma devs move on to plug the gap the chosen are trying to push through, and the missile devs move on to shoot up the chosen with their bolters and bolt pistols. I use the same rhino/searchlight trick to light up the Daemon prince, and let fly. He doesn’t last the round. The zerk rhino is still mobile, but between the heavy flamer, assault cannon, 18 bolter shots, and the dread’s assault follow up, the chosen are wiped.

His defiler responds to by blowing most of my plasma devs up with a direct hit. The rest flee, never to be seen again. His zerks advance 12 again, coming over closer. His PMs and IoT marines sit there, still as statues. His Vindicator is wildly off the mark, hitting grass five inches ahead of his intended target. His IoK marines advance into the cover.

My forces move to surround his Zerk rhino, and nearly succeed in doing so. There was a rhino to the left of it, a rhino to the left rear, a dread to the left, and termies to the front. Between a multi-melta, melta gun from a unit embarked on the rhino, and two krak missiles I managed to only stun the damn thing. My shooting also stunned the non-possessed vindicator, and stripped the battle cannon from the defiler, in addition to immobilizing it. Close combat against the rhino merely immobilized it, so the men inside were safe for now. Of course, that meant a free round of combat against it in his turn, since the termies and dread were still in base, and it couldn’t move away.

His turn was mostly sitting a waiting for bad stuff to happen. His men advanced further through the cover, and the dreads and termies popped the rhino, leaving space for only 4 zerks to pop out. The next turn saw my charge those with my dread, and the MoK squad got flamed from an embarked unit (gotta love 6 inch drive bys) and shot/charged by the termies. They were wiped as well.



The devs and LC combat squads kept pummeling the vindicator and defiler. As as the vindicator couldn’t fire, I was glad and moved the rest of the fire to the defiler. The libby gated the HB tactical squad closer to the objective, and the AC dread made his advance as well. About this time, the fight completely went out of my opponent, and I felt bad about what was going on. I mean, what do you do about a game that is no longer fun, and is merely going through the motions? Long story slightly shorter, I didn’t end up capturing his objective (though it was contested), but won though the KP victory. He was down to an immobilized, no ranged weapons Defiler, his PMs and an immobilized, no weapons vindicator. I still had a sizable force, with even my no invulnerable save librarian surviving to the end.

I still felt badly though. I tried to be a gracious winner. I hope he enjoyed at least part of his tourney experience.

This message was edited 1 time. Last update was at 2009/02/02 05:54:33




-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Fresh-Faced New User




Nice images, where in the Baltimore are you from. I usually go to the GW up at Yorkridge.
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Thanks!

I'm in Dundalk. I haven't been up to Yorkridge yet. Is it nice?



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Fixture of Dakka






on board Terminus Est

Tactics win games. Good job against the unclean.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
 
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