I just played in a three game
RTT at the Glen Burnie Bunker yesterday. 40 people played, and about 10 people were turned away for lack of space. It was a good showing, I must say.
I was using my 1750 Celestial Lions List.
1 Epist. Librarian, Null Zone, Gates of Infinity
Tac, Flamer, Lascannon, Power Weapon, Rhino, Homer
Tac, Melta, LasCannon, Power Weapon, Rhino
Tac, Flamer, Heavy Bolter, Power Weapon, Melta Bombs
Dread,
AC, HFlamer
Dread, Melta, Storm Bolter
Termies x5, Cyclone
Devs, 8, plasma cannon x4
Devs, 10, Missile Launcher x4
Game 1
Pitched Battle
Kill Points
Khornate Chaos was my first draw
Daemon Prince, wings
1 Squad of zerks on foot
2 squads of
CSM with Khorne Banner, one in a rhino
1 Squad of
CSM with
Defiler
Dread, two
DCCW
Infiltrating chosen
This was a defeat snatched from the jaws of victory.
We rolled for set up, and he chose to go first.
We both set up our lines on a wide front, and I chose to have my big guns on a hill with a commanding view to the right center. My libby set up with the heavy bolter
tac in the back ground to look inconspicous. His chosen set up within some cover to my left. along with his rhino toeing the deployment line. The defiler and the zerks took center, along with his prince. The two other
CSM squads sat left center, and right center. The dread was on my far right. He was poised to take the first turn, when my Seize the iniative roll landed on the six!
My first turn couldn't have been better. The Battle Cannon was stripped from the defiler, the zerks were slaughtered almost to a man, and the chosen took heavy casualties. Plus, his prince died like a hog, thanks to Null Zone. That was my highlight of the game. My left flank wall, (termies, and two dreads), crumbled in the face of two khornate powerfists in the Chosen. Then a tactical squad with the librarian were fed to sate Khorne's hunger (both the Sgt and Librarian apparently took the nerf bats from the armory, and couldn't wound at all). After that, it was all academic. Once my counterassualt evaporated, my gunline disappeared. My transports, held in reserve to keep them from becoming easy
KPs, both appeared on the second turn, and promptly fell. A squad, locked in combat with the defiler, chose to use combat tactics, and rolled too high. As they fled from the board, I saw all hopes of winning sink down the drain. Khorne's trap was set, and it was all she wrote. Time was called, and we shook hands.
Victory: Khorne
Second Game:
I had a camera with me, and I ended up taking a few photos here and there. I took photos of the second game’s set-up. For those of you that played in the ‘ard Boyz this past year, it was scenario 2
Dawn of War, (But modded so that all Troops and
hq’s can be on at the start, rather than 1HQ/2 Troops)
Kill Points
Troops= 1kp
Dedicated Transports=0kp
HQs=3kp
Everything else=2kp
I’m playing against an Eldar List
The Ever-present Eldrad
5 Pathfinders
2 Dire Avenger Squads with bladestorm, defend*
10 Scorpions with a Serpent* (Bugs on a plane?)
5 Warp Spiders*
5 Reapers*
Fire Prism
So, we roll off, and the Eldar player wins the roll off. He chooses to place and go first.
His set-up looks like this:
Since it’s a bad photo, let me translate. That’s two Dire Avenger Squads in the center with Eldrad attached to the left hand squad. What you can’t see in that photo is the Pathfinders in that wood template kinda peeking out of the left hand side.
At that point, I put on my poker face. With the firepower I have, I know I can kill the
DA squad on one round of shooting, or at least force a leadership test and shepherd Eldrad off the table.
My set-up is as follows:
Again, I cut off a part of the field, as I have a rhino on the right flank that you can’t see. All this is about 18.5 inches from the Dire Avengers. I’m hoping for another successful initiative stealing, but it was not to be.
Eldar Psychic phase! Guide on the
DA (Hood says NO!), Doom on my librarian
tac squad (NO!), and guide on the other one (Oh, well, can’t win ‘em all). He brings on his prism, wraithlord and reapers. The prism zooms forward 12 inches on my left, the reapers take the center on a hill, and the wraithlord advances center right. The Dire Avengers squads move forward to put my squad with the librarian in blade storm range.
So, the Librarian’s squad ends up being blade stormed. Twice. Holy hell. It was like being in an explosion in a razor blade factory. I think I lost all but three guys, and the librarian ended up taking a wound as well. Due to wound allocation and equipment, my marines were all out of coherency. Luckily, I passed my
ld test, or else I would have run off the table, never to come back. The Prism stunned the left flank rhino, and the pathfinders ended up too blind to shoot due to night fight.
So, it’s now my turn. I march the terminators on the board to my right center, thinking they were the only thing that could reasonably take on a wraithlord in my list. My Missile
Devs follow them. The terminators also have a great shot on the Dire Avengers. My dreads march on my left flank to harass the Prism and the Pathfinders along with my plasma
devs. My right flank rhino moves 6 inches closer to the Dire Avengers to complete my trap.
The first thing to shoot on my side was that right flank rhino. Its storm bolter wasn’t as important as that oft forgotten piece of war gear, the searchlight. Eldrad’s squad was lit up like a Christmas tree. Everything in my army that could fire upon it did. And boy howdy did it die like a hog. The Terminators delivered the coup
de gras. Eldrad was left standing by himself, and they fired two krak missiles and their storm bolters at him. True to form, Eldrad soaked the kraks, but slumped dead when three stormbolter rounds exploded in his chest.
After that, it was like the spine had been taken out of his army. His Dire Avengers were run over by my rhino, failed their check and ran the rest of the game. His pathfinders kept my one lascannon
tac squad with a flamer pinned the entire game until the left few turns. But my Assault Cannon/
HF dread advanced and took care of that problem. The reapers had one good round of shooting before my missile
devs took all but two out at range. His scorpions showed up on the left flank and zoomed on in, only to have the multi-melta dread stun the thing, and then pummel it in close combat. The scorpions got out of the wreckage and had the dread, a full tactical squad and the three guys left over from the sniped tactical squad shoot and assault them to oblivion. The warp spiders deep struck right next to the missile
devs, caused a few casualties and then were krak missiled into bits. Only the prism and the wraithlord were left on the table when the smoke cleared, and the prism no longer had a cannon.
Victory: Celestial Lions